Hits deal increasingly higher damage against Combatant Shields, up to 500% increased damage.
Buff is removed upon hitting a matching shield or an unshielded enemy.
29% per hit, up to 435%: Fusion Rifles
33.3% per hit, up to 500%: Auto Rifles, Machine Guns, Pulse Rifles, Trace Rifles
150% per hit, up to 450%: Linear Fusion Rifles [Maxes at 450%]
166.6% per hit, up to 500%: Bows, Glaives, Hand Cannons, and Scout Rifles
Enhanced: Damage Increase per stack and Maximum Damage Increase are increased by a multiplicative 20%
Eg: 500% -> 600%