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New Mods in Season of Dawn

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Name
Rarity
Energy
Type
Rating
Enhanced Bow Loader
Greatly increases the nocking speed of arrows.
Requires 2 Energy
Enhanced Rifle Loader
Greatly increases reload speed of Rifle-class weapons.
Requires 3 Energy
Enhanced Sniper Rifle Loader
Greatly increases reload speed of Sniper Rifles.
Requires 2 Energy
Unstoppable Arrows
Fully drawn arrows release a powerful explosive payload that [Stagger] staggers unshielded enemies. Strong against Unstoppabl...
Stagger
Breach Resonator
Grants melee and grenade energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Ba...
Requires 5 Energy
Disruptor Spike
Improves the effects of disruption, lowering combatants' damage output even further.
Requires 2 Energy
Enhanced Unflinching Rifle Aim
Greatly reduces flinching from incoming fire while aiming any Rifle-class weapon.
Requires 3 Energy
Molten Overload
Solar grenades cause [Disruption] disruption, delaying ability regeneration and lowering combatant damage output.
Strong aga...
Requires 2 Energy
Tenderizer
Staggering Unstoppable Champions temporarily boosts weapon damage for allied players.
Requires 3 Energy
Unstoppable Schwarzschild Condensor
Void melee abilities [Stagger] stagger unshielded enemy combatants.
Strong against Unstoppable Champions.
Requires 2 Energy
From the Depths
Grants bonus Void Super damage if cast while critically wounded. Lasts until the end of the Super activation.
Requires 3 Energy
Guardian Angel
Grants a chance to generate healing orbs for you on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final b...
Requires 4 Energy
Heavy Finisher
Finishers generate Heavy ammo. Requires one-half of your Super energy.
Requires 7 Energy
Solar Plexus
Increases damage of all Solar melee abilities. Gain Super energy from performing finishers with a Solar subclass equipped.
Requires 6 Energy
Void Battery
Activating Void class abilities grants an overshield. Increases cooldown of your class ability.
Requires 5 Energy
Biomonetizer
Defeating Hive combatants grants extra Glimmer. Mod does not stack.
Requires 1 Energy
Knight Errant
Defeating Hive Knights grants Destination Materials.
Mod does not stack.
Requires 1 Energy
Solidus Strike
Defeating Cabal combatants with finishers grants extra Glimmer.
Mod does not stack.
Requires 1 Energy
Splintered Gladius
Defeating Cabal Centurions grants Gunsmith Materials.
Mod does not stack.
Requires 1 Energy
Tithe Collector's Sigil
Defeating Cabal combatants grants a small amount of Glimmer.
Mod does not stack.
Requires 1 Energy
Enhanced Linear Fusion Targeting
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles.
Requires 2 Energy
Unstoppable Burst
Aiming down sights loads a high-impact burst that [Stagger] staggers unshielded enemy combatants. Strong against Unstoppable ...
Stagger
Unstoppable Shot
Aiming down sights loads a powerful explosive payload that [Stagger] staggers unshielded enemies. Strong against Unstoppable ...
Stagger
Anti-Barrier Ranger
This mod is usable only on Bows, Scout Rifles, and Pulse Rifles.
Shield Piercing
Overload Rounds
This mod is usable only on Auto Rifles and Submachine Guns.
Disruption
Dawning Parade
Increased transmat speed with a side of festive delights.
Vernier Thrusters
Improved lateral boosting, enabling you to better dodge enemy attacks.
Blast Off
Gain Super energy on Rocket Launcher final blows.
Requires 3 SOLAR Energy
Bleeding Edge
Gain Super energy on Sword final blows.
Requires 2 ARC Energy
Dire Artillery
Grants additional Super energy on Energy or Power Grenade Launcher final blows.
Requires 3 VOID Energy
Light Conductor
Gain Super energy on Linear Fusion Rifle final blows.
Requires 3 SOLAR Energy
Storm of Lead
Gain Super energy on Machine Gun final blows.
Requires 3 ARC Energy
Blast Radius
This mod's effects stack with other copies of this mod.
Requires 3 SOLAR Energy
Charged Up
This mod's effects stack with other copies of this mod.
Requires 2 SOLAR Energy
Empowered Finish
Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy.
Requires 1 Energy
Extra Reserves
While Charged with Light, defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes al...
Requires 3 VOID Energy
Firepower
This mod's effects stack with other copies of this mod.
Requires 4 SOLAR Energy
Heal Thyself
This mod's effects stack with other copies of this mod.
Requires 4 SOLAR Energy
Heavy Handed
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 7 ARC Energy
High-Energy Fire
While Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light.
Requires 4 Energy
Powerful Friends
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 4 ARC Energy
Precisely Charged
Become Charged with Light by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles.
Requires 1 VOID Energy
Protective Light
While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This eff...
Requires 2 VOID Energy
Quick Charge
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 5 ARC Energy
Shield Break Charge
Become Charged with Light by breaking an enemy shield with the matching energy type.
Requires 1 Energy
Stacks on Stacks
Gain an extra stack of Charged with Light for every stack you gain.
Requires 4 VOID Energy
Striking Light
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 5 ARC Energy
Taking Charge
Become Charged with Light by picking up Orbs of Light.
Requires 3 Energy
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Requires 1 Energy
Heavy Ammo Finder
Increases the drop chance of Heavy ammo on kill.
Requires 5 Energy