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New Mods in Season of Dawn

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Name
Rarity
Energy
Type
Rating
Dawning Parade
Increased transmat speed with a side of festive delights.
Vernier Thrusters
Improved lateral boosting, enabling you to better dodge enemy attacks.
Blast Off
Gain Super energy on Rocket Launcher final blows.
Requires 3 SOLAR Energy
Bleeding Edge
Gain Super energy on Sword final blows.
Requires 2 ARC Energy
Dire Artillery
Grants additional Super energy on Energy or Power Grenade Launcher final blows.
Requires 3 VOID Energy
Light Conductor
Gain Super energy on Linear Fusion Rifle final blows.
Requires 3 SOLAR Energy
Storm of Lead
Gain Super energy on Machine Gun final blows.
Requires 3 ARC Energy
Blast Radius
This mod's effects stack with other copies of this mod.
Requires 3 SOLAR Energy
Charged Up
This mod's effects stack with other copies of this mod.
Requires 2 SOLAR Energy
Empowered Finish
Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy.
Requires 1 Energy
Extra Reserves
While Charged with Light, defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes al...
Requires 3 VOID Energy
Firepower
This mod's effects stack with other copies of this mod.
Requires 4 SOLAR Energy
Heal Thyself
This mod's effects stack with other copies of this mod.
Requires 4 SOLAR Energy
Heavy Handed
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 7 ARC Energy
High-Energy Fire
While Charged with Light, gain a bonus to weapon damage. Each defeated combatant consumes one stack of Charged with Light.
Requires 4 Energy
Powerful Friends
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 4 ARC Energy
Precisely Charged
Become Charged with Light by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles.
Requires 1 VOID Energy
Protective Light
While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This eff...
Requires 2 VOID Energy
Quick Charge
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 5 ARC Energy
Shield Break Charge
Become Charged with Light by breaking a combatant shield with the matching energy type.
Requires 1 Energy
Stacks on Stacks
Gain an extra stack of Charged with Light for every stack you gain.
Requires 4 VOID Energy
Striking Light
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 5 ARC Energy
Taking Charge
Become Charged with Light by picking up Orbs of Light.
Requires 3 Energy
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Requires 1 Energy
Heavy Ammo Finder
Increases the drop chance of Heavy ammo on kill.
Requires 5 Energy
Primary Ammo Finder
Increases the drop chance of Primary ammo on kill.
Requires 3 Energy
Special Ammo Finder
Increases the drop chance of Special ammo on kill.
Requires 4 Energy
Heavy Ammo Scavenger
Gain bonus reserves when you pick up Heavy ammo.
Requires 5 Energy
Primary Ammo Scavenger
Gain bonus reserves when you pick up Primary ammo.
Requires 3 Energy
Special Ammo Scavenger
Gain bonus reserves when you pick up Special ammo.
Requires 4 Energy
Empty Mod Socket
No mod currently selected.
You can select mods from Seasons 8, 9, and 10 to use in this socket.