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實地測試

基本 / Origin Trait

以此武器擊敗目標或造成傷害會逐漸增加射程、穩定性、操作性和填裝速度。

劍會獲得提升的充能速度以及防護抗性。

Community Research

Credits
Hits and Kills with your Weapon grant you 'Points'. Hitting Point thresholds grants Stacks of Field Test.

Maximum of 5 Stacks. Buff is only removed on death.

Stat Bonuses at 1|2|3|4|5 Stacks:
• 3 | 6 | 9 | 12 | 20 Range
• 5 | 10 | 20 | 35 | 50 Reload Speed
• ? | ? | ? | ? | 30? Stability
• ? | ? | ? | ? | ? Handling
• 5 | 10 | 20 | 35 | 55 Charge Rate (Swords)
• 5 | 10 | 20 | 30 | 40 Guard Resistance (Swords)

Points required for 1|2|3|4|5 Stacks:
• Primary Weapons: 51|151|351|651|1001
• Special Weapons: 26|76|176|326|501
• Power Weapons: 11|31|71|131|201

Each damage instance (Weapon Hit) grants 1 Point regardless of Weapon Archetype and Enemy Rank.

Points granted by Kills are based on Enemy Rank :
• Tier 1-2 Minors: 1 Point
• Tier 3-4 Minors, Tier 2+ Elites, and higher: 4 Points
• Tier 1 Elites: 5 Points
• Enemy Players: 10 Points

Kill Point Multipliers by Weapon Archetype:
• Primary Weapons and Shotguns: 5x
• Breech-Loaded Grenade Launchers: 2x
Last Updated 2024-04-12
 
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