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Name
Rarity
Energy
Type
Rating
Tap the Trigger
S1 – THE RED WAR
Grants a short period of increased stability and accuracy on initial trigger pull.
Target Acquired
S1 – THE RED WAR
When Personal Assistant is active, this weapon has better target acquisition and deals significantly more precision damage.
Target Lock
S19 – SEASON OF THE SERAPH
Damage increases the longer this weapon remains on a target.
Target Lock Refit
S26 – EPISODE: HERESY
Damage increases the longer this weapon remains on a target.
Tear
S26 – EPISODE: HERESY
Precision final blows cause nearby targets to become severed.
Tempest Cascade
S18 – SEASON OF PLUNDER
Collecting an Ionic Trace overcharges this weapon's next shot, jolting targets on hit.
Temporal Alignment Refit
S27 – THE EDGE OF FATE / RECLAMATION
Overcharging both Arc and Stasis modes grants a period of increased damage.
Temporal Anomaly
S27 – THE EDGE OF FATE / RECLAMATION
While overcharged, each mode expends a portion of overcharge for additional effects on final blows or precision hits:
Arc mo...
Temporal Unlimiter
S14 – SEASON OF THE SPLICER
Defeating targets builds stacks of Overcharge.
[Alternate Weapon Action] : When fully Overcharged, swap firing modes. In th...
The Fundamentals
S1 – THE RED WAR
[Alternate Weapon Action] : Changes this weapon's damage type, cycling between Void, Arc, and Solar. Grants this weapon temp...
The Scientific Method
S1 – THE RED WAR
Damaging an opponent temporarily increases speed and handling.
Thermal Atomization
S28 – RENEGADES / LAWLESS
While at high heat, this weapon deals increased damage and causes targets to explode when defeated.
Thin the Herd
S1 – THE RED WAR
Direct hits do increased damage to combatant shields and cause a volatile detonation. Dealing damage increases reload speed. ...
Threat Detector
S1 – THE RED WAR
Increased reload, stability, and handling when enemies are in close proximity.
Threat Remover
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Dealing damage with all pellets in a spread increases reload speed, handling, and stability.
Thresh
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Killing combatants with this weapon generates a small amount of Super energy.
Tilting at Windmills
S16 – WITCH QUEEN / SEASON OF THE RISEN
Blocking damage with your shield increases movement speed while shielding.
Timed Payload
S1 – THE RED WAR
Projectiles attached to enemies explode after a short delay.
Time-Slip
S12 – BEYOND LIGHT / SEASON OF THE HUNT
At 10 stacks of Rewind Again, a small portal will open, shooting bullets from an alternate timeline version of this weapon. P...
Tireless Blade
S1 – THE RED WAR
Sword ammo granted for every other powered sword kill.
Tithing Harvest
S21 – SEASON OF THE DEEP
While Creeping Attrition is active, destroying Stasis crystals or landing precision final blows creates a Stasis shard. The S...
To the Pain
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
While this weapon is equipped, taking damage increases handling and aim assist until the weapon is stowed.
Taking more damag...
Together Forever
S1 – THE RED WAR
Kills with this weapon reload Sturm. Consecutive kills overflow Sturm's magazine with bonus damage rounds.
Tracking Module
S4 – FORSAKEN / SEASON OF THE OUTLAW
Adds tracking capability to rockets. Locks onto targets when aiming down sights.
Transcendent Duelist
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
This weapon collects less ammo. Final blows with this weapon accelerate Light and Darkness mastery.
Deals increased damage wh...
Transcendent Moment
S27 – THE EDGE OF FATE / RECLAMATION
Final blows grant bonus stats based on the weapon's damage type alignment. Light elements grant stability and handling. Dark ...
Transcendent Zen Refit
S27 – THE EDGE OF FATE / RECLAMATION
Final blows grant bonus stats based on the weapon's damage type alignment. Light elements grant stability and handling. Dark ...
Trench Barrel
S5 – SEASON OF THE FORGE
After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration—or until th...
Trickle Charge
S28 – RENEGADES / LAWLESS
Receiving or discharging Bolt Charge partially loads the magazine from reserves.
Triple Tap
S1 – THE RED WAR
Rapidly landing precision hits will return one round to the magazine.
Tunnel Vision
S14 – SEASON OF THE SPLICER
Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
Turnabout
S16 – WITCH QUEEN / SEASON OF THE RISEN
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Under Pressure
S1 – THE RED WAR
Improved stability and accuracy as the magazine gets lower.
Under-Over
S18 – SEASON OF PLUNDER
Deals bonus damage to targets with overshields. Deals a small amount of bonus damage to combatant shields.
Unrelenting
S11 – SEASON OF ARRIVALS
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Unstoppable Force
S16 – WITCH QUEEN / SEASON OF THE RISEN
Blocking damage with your shield increases projectile damage for a short time.
Valiant Charge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Receiving damage while guarding temporarily increases Sword lunge distance.
Vermin
S1 – THE RED WAR
Reloading immediately after a kill grants a brief period of invisibility.
Vestigial Alchemy
S25 – EPISODE: REVENANT
This weapon gains energy when you pick up Vestiges and allows you to create ammo at the projectile impact point for you and y...
Violent Reanimation
S23 – SEASON OF THE WISH
Multiple final blows with this weapon grant Devour to the wielder.
Voltshot
S18 – SEASON OF PLUNDER
Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its ...
Vorpal Weapon
S7 – SEASON OF OPULENCE
Increased damage against bosses, vehicles, and Guardians with their Super active.
Vorpal Weapon Refit
S23 – SEASON OF THE WISH
Increased damage against bosses, vehicles, and Guardians with their Super active.
Weft Cutter
S21 – SEASON OF THE DEEP
Dealing sustained damage severs the target.
Well-Rounded
S17 – SEASON OF THE HAUNTED
Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range....
Wellspring
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Whirlwind Blade
S1 – THE RED WAR
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.
Whispered Breathing
S23 – SEASON OF THE WISH
Aiming this weapon without firing for a brief moment grants bonus range and precision damage while it remains zoomed.
Withering Gaze
S25 – EPISODE: REVENANT
Aiming this weapon for a short period of time without firing grants the ability to weaken the next target. Timer resets after...
Zen Moment
S1 – THE RED WAR
Causing damage with this weapon reduces recoil and flinch over time.