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Name
Rarity
Energy
Type
Rating
Hailstorm
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage and begin to steadily reload the magazine from reserves until you stop firing.
Harmony
S15 – SEASON OF THE LOST
Final blows with other weapons improve this weapon's damage and performance for a short duration.
Hatchling
S20 – LIGHTFALL / SEASON OF DEFIANCE
Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location.
Hatchling Refit
S26 – EPISODE: HERESY
Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location.
Hatchling Refit
S23 – SEASON OF THE WISH
Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location.
Headseeker
S23 – SEASON OF THE WISH
Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the per...
Headseeker
S1 – THE RED WAR
Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the per...
Headstone
S15 – SEASON OF THE LOST
Precision final blows spawn a [Stasis] Stasis crystal at the victim's location.
Heal Clip
S22 – SEASON OF THE WITCH
Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
Heart Piercer
S25 – EPISODE: REVENANT
Rounds from this weapon shatter into submunitions on impact. Strong against [Disruption] Overload Champions.
Heat Sink
S10 – SEASON OF THE WORTHY
Overheat damage is reduced while not aiming down sights.
Heating Up
S14 – SEASON OF THE SPLICER
Final blows with this weapon increase accuracy and stability while improving vertical recoil.
High Ground
S22 – SEASON OF THE WITCH
Final blows with this weapon grant stacks of bonus damage. Attacking targets from higher ground immediately grants the maximu...
High Noon
S4 – FORSAKEN / SEASON OF THE OUTLAW
Readying this weapon grants a brief period of bonus precision damage.
High Octane
S23 – SEASON OF THE WISH
Igniting nearby targets partially replenishes fuel. This weapon refills itself from reserves upon gaining maximum fuel.
High-Impact Reserves
S1 – THE RED WAR
Rounds at the end of the magazine deal more damage.
High-Impact Reserves Refit
S26 – EPISODE: HERESY
Rounds at the end of the magazine deal more damage.
Hip-Fire Grip
S1 – THE RED WAR
Increases accuracy, stability, and precision hit targeting when firing from the hip.
Horizon Ironsights
S26 – EPISODE: HERESY
Sturdy iron sights.
• Increases range.
• Slightly increases handling speed.
Ice Breaker
S25 – EPISODE: REVENANT
Defeating a target with this weapon causes them to explode. Precision final blows or shattering a frozen target instead trigg...
Immovable Object
S16 – WITCH QUEEN / SEASON OF THE RISEN
Dealing ranged damage grants increased weapon energy while you're stationary with your shield raised.
Immovable Refit
S20 – LIGHTFALL / SEASON OF DEFIANCE
Dealing ranged damage grants increased weapon energy while you're stationary with your shield raised.
Impetus
S1 – THE RED WAR
Reloading immediately after a kill increases weapon damage for a short time.
Impromptu Ammunition
S27 – THE EDGE OF FATE / RECLAMATION
Final blows increase ammo meter progress from all sources for a short time.
Impulse Amplifier
S13 – SEASON OF THE CHOSEN
Massively increases projectile velocity, increases reload speed.
Incandescent
S17 – SEASON OF THE HAUNTED
Defeating a target spreads scorch to those nearby.
More powerful combatants and opposing Guardians cause scorch in a larger r...
Inverse Relationship
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
When you deal damage with this weapon, it gains increased handling, takes reduced flinch, and movement speed is increased for...
Invisible Hand
S21 – SEASON OF THE DEEP
Repeatedly missing targets increases this weapon's stability for a short time. This buff lasts for a short duration after a t...
Ionic Return
S1 – THE RED WAR
Breaking a combatant's shield—or the shield of a Guardian using a Super—with the matched damage type refills the magazine fro...
Iron Gaze
S11 – SEASON OF ARRIVALS
Massively improves weapon target acquisition at the cost of weapon range.
Iron Grip
S11 – SEASON OF ARRIVALS
Massively improves weapon stability at the cost of reload speed.
Iron Reach
S13 – SEASON OF THE CHOSEN
Massively improves weapon range at the cost of weapon stability.
Jolting Feedback
S25 – EPISODE: REVENANT
Dealing repeated damage with this weapon inflicts Jolt.
While amplified, Jolt is applied faster.
Jump Driver
S15 – SEASON OF THE LOST
Lorentz Driver gains an enhanced radar. Additionally, while this weapon has 3 telemetry patterns, EM Anomaly detonations no l...
Keep Away
S20 – LIGHTFALL / SEASON OF DEFIANCE
Increases reload, range, and accuracy when no targets are in close proximity.
Kickstart
S13 – SEASON OF THE CHOSEN
Gain bonus damage and charge rate during a slide after sprinting for a short duration.
Kill Clip
S1 – THE RED WAR
Reloading after a kill grants increased damage.
Killing Tally
S17 – SEASON OF THE HAUNTED
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Tally
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Wind
S11 – SEASON OF ARRIVALS
Final blows grant increased mobility, weapon range, and handling for a short duration.
Kinetic Tremors
S20 – LIGHTFALL / SEASON OF DEFIANCE
Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
Last Stand
S1 – THE RED WAR
Improved weapon performance and greatly increased recovery when its wielder is the last living member of a fireteam.
Lasting Impression
S13 – SEASON OF THE CHOSEN
Rockets attach on impact and detonate after a delay. Increases blast radius and damage.
Lead from Gold
S9 – SEASON OF DAWN
Picking up Heavy ammo also grants ammo to this weapon.
Lead From Light
S27 – THE EDGE OF FATE / RECLAMATION
Picking up an Orb of Power causes your next final blow with this weapon to grant bonus Special ammo meter progress.
Leviathan's Sigh
S8 – SHADOWKEEP / SEASON OF THE UNDYING
When fully drawn, the bolt creates a large concussive blast that knocks combatants back and makes them volatile.
Light Touch
S29 – MONUMENT OF TRIUMPH
This weapon gains reload speed, handling, and aim down sight speed when you are amplified, radiant, or have Devour.
Liquid Cooling
S14 – SEASON OF THE SPLICER
Direct hits by a charged shot instantly freeze the target. Indirect hits freeze combatants and slow opposing Guardians.
Lone Wolf
S25 – EPISODE: REVENANT
Slightly improves aim assist, aim down sights speed, and airborne effectiveness. Increases these effects when there are no ne...
Long March
S1 – THE RED WAR
Detect enemies on your radar from farther away.