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Name
Rarity
Energy
Type
Rating
Longest Winter
S1 – THE RED WAR
Periodically generates Ionic Traces while in its high-damage state.
Loose Change
S22 – SEASON OF THE WITCH
Applying an elemental debuff to a target increases this weapon's reload speed, aim assist, and movement while aiming down sig...
Loose Change Refit
S25 – EPISODE: REVENANT
Applying an elemental debuff to a target increases this weapon's reload speed, aim assist, and movement while aiming down sig...
Loyal Moths
S22 – SEASON OF THE WITCH
Final blows and rapid direct hits with this weapon create a loyal moth. The moth will seek out nearby targets and detonate, d...
Lucky Shot
S29 – MONUMENT OF TRIUMPH
Reloading after a precision final blow causes precision hits to refill a round from reserves.
Magnificent Howl
S4 – FORSAKEN / SEASON OF THE OUTLAW
The number of precision final blows before reloading affects the total rounds granted with increased range and damage. Precis...
Markov Chain
S8 – SHADOWKEEP / SEASON OF THE UNDYING
This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon.
Master of Arms
S4 – FORSAKEN / SEASON OF THE OUTLAW
Kills with any weapon improve this weapon's damage for a short time.
Meaning-Making
S28 – RENEGADES / LAWLESS
Final blows with this weapon create a Threadling nest that periodically spawns Threadlings. Final blows with this weapon near...
Mechanized Autoloader
S1 – THE RED WAR
This weapon automatically reloads on ammo pickup.
Mega Kill Clip
S29 – MONUMENT OF TRIUMPH
Reloading after a final blow grants a period of increased damage. Additional final blows before reloading further increases t...
Meganeura
S28 – RENEGADES / LAWLESS
Precision final blows create an elemental damage explosion that deals more damage based on the number of rapid precision hits...
Meganeura
S6 – SEASON OF THE DRIFTER
Dragonfly deals more damage based on the number of precision hits dealt beforehand.
Melee Momentum
S26 – EPISODE: HERESY
Melee final blows with this weapon grant it bonus energy and provide increased movement speed while blocking.
Micro-Missile
S5 – SEASON OF THE FORGE
This weapon fires in a straight line and has a massively increased projectile speed.
MIDA Software Package
S1 – THE RED WAR
Final blows periodically apply modifications to this weapon, providing additional stats and benefits per modification:
• C...
MIDA Synergy
S1 – THE RED WAR
This weapon grants speed benefits when MIDA Multi-Tool is also equipped.
Moving Target
S1 – THE RED WAR
Increased movement speed and target acquisition when moving while aiming down sights.
Mulligan
S5 – SEASON OF THE FORGE
Missing a shot has a chance to return ammo directly to the magazine.
Multikill Clip
S6 – SEASON OF THE DRIFTER
Reloading grants increased damage based on the number of rapid final blows made beforehand.
Multi-Threaded Snare Refit
S23 – SEASON OF THE WISH
Snareweaver traps can suspend more targets.
Nano-Assault
S27 – THE EDGE OF FATE / RECLAMATION
Quicksilver nanites that attach to the wielder charge the blade. [Alternate Weapon Action] when fully charged to overclock t...
No Distractions
S23 – SEASON OF THE WISH
Aiming this weapon for a short period reduces flinch.
No Distractions
S7 – SEASON OF OPULENCE
Aiming this weapon for a short period reduces flinch.
Offhand Strike
S19 – SEASON OF THE SERAPH
Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
On Black Wings
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Landing the majority of the pellets in a spread or pellet final blows, grants stacking precision damage and a reload speed bu...
Once More
S6 – SEASON OF THE DRIFTER
Reloading increases this weapon's damage if you hit with at least half the rounds in the magazine, but fail to defeat anythin...
One for All
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Hitting three separate targets increases damage for a moderate duration.
One for All Refit
S26 – EPISODE: HERESY
Hitting three separate targets increases damage for a moderate duration.
One-Two Punch
S6 – SEASON OF THE DRIFTER
Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
Onslaught
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows with this weapon increase its rate of fire.
Onslaught Refit
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Final blows with this weapon increase its rate of fire.
Opening Shot
S1 – THE RED WAR
Improved accuracy and range on the opening shot of attack.
Osmosis
S17 – SEASON OF THE HAUNTED
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Osmosis
S9 – SEASON OF DAWN
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Outlaw
S7 – SEASON OF OPULENCE
Precision kills greatly decrease reload time.
Outlaw
S3 – WARMIND
Precision kills greatly decrease reload time.
Outlaw
S1 – THE RED WAR
Precision kills greatly decrease reload time.
Overflow
S6 – SEASON OF THE DRIFTER
Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
Pace Yourself
S15 – SEASON OF THE LOST
Tapping the trigger gives this weapon less recoil and improves accuracy.
Pack Hunter
S15 – SEASON OF THE LOST
Gain increased handling and reload speed when standing near allies. Firing this weapon also grants Wolfpack Rounds to nearby ...
Paracausal Affinity
S20 – LIGHTFALL / SEASON OF DEFIANCE
Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final b...
Paracausal Imbuement
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Final blows with this weapon grant Super energy. This weapon gains bonus damage once your Super expires.
Parasitism
S6 – SEASON OF THE DRIFTER
This weapon does more damage to enemies based on the number of SIVA nanites that attach to them.
Penance
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Targets under the effects of Judgment long enough are struck with a burst of damage.
Perfect Float
S19 – SEASON OF THE SERAPH
Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
Permeability
S23 – SEASON OF THE WISH
Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon.
Perpetual Motion
S15 – SEASON OF THE LOST
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Physic
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Rapidly healing allies grants the intrinsic elemental benefit to you.
Play with Your Prey
S4 – FORSAKEN / SEASON OF THE OUTLAW
The Void rocket suppresses combatants. The Solar rocket scorches.