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Name
Rarity
Energy
Type
Rating
Dark Descent
S8 – SHADOWKEEP / SEASON OF THE UNDYING
The further a Void orb falls, the more powerful its detonation becomes.
Death at First Glance
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Bonus damage when aiming down sights on the opening shot of an attack. This bonus is preserved if the shot deals precision da...
Demolitionist
S6 – SEASON OF THE DRIFTER
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Desperado
S3 – WARMIND
Reloading after a precision final blow or after rapidly defeating targets increases your rate of fire.
Disruption Break
S5 – SEASON OF THE FORGE
Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.
Dragonfly
S6 – SEASON OF THE DRIFTER
Precision kills create an elemental damage explosion.
Dragonfly
S1 – THE RED WAR
Precision kills create an elemental damage explosion.
Dual Speed Receiver
S1 – THE RED WAR
When aiming down sights, weapon rate of fire slows while weapon damage increases. Final blows while aiming down sights grant ...
Dynamic Sway Reduction
S1 – THE RED WAR
Improves accuracy and stability while continuously holding down the trigger.
En Garde
S1 – THE RED WAR
Quick attacks immediately after swapping to this sword do additional damage.
Energy Transfer
S7 – SEASON OF OPULENCE
Guarding while receiving damage generates class ability energy.
Explosive Head
S4 – FORSAKEN / SEASON OF THE OUTLAW
Arrows explode after a short delay.
Explosive Light
S7 – SEASON OF OPULENCE
Picking up an Orb of Power increases the next projectile's blast radius and damage.
Explosive Payload
S1 – THE RED WAR
Projectiles create an area-of-effect detonation on impact.
Eye of the Storm
S7 – SEASON OF OPULENCE
This weapon becomes more accurate and boosts handling as your health gets lower.
Feeding Frenzy
S4 – FORSAKEN / SEASON OF THE OUTLAW
Each rapid kill with this weapon progressively increases reload speed for a short time.
Field Prep
S1 – THE RED WAR
Increases ammo generation. Faster reload, stow, and ready speed when you're crouching.
Firing Line
S6 – SEASON OF THE DRIFTER
This weapon deals increased precision damage when near two or more allies.
Firmly Planted
S1 – THE RED WAR
Increased accuracy, stability, and handling when firing while crouched.
Fistfuls of Bullets
S4 – FORSAKEN / SEASON OF THE OUTLAW
Melee kills overload the magazine to double its capacity.
For the Empire
S1 – THE RED WAR
This weapon is Full Auto, does extra damage to Cabal, and penetrates Phalanx shields.
Fourth Time's the Charm
S4 – FORSAKEN / SEASON OF THE OUTLAW
Rapidly landing precision hits will return two rounds to the magazine.
Full Auto Trigger System
S1 – THE RED WAR
Holding down the trigger will fire this weapon at full auto.
Full Auto Trigger System
S1 – THE RED WAR
Holding down the trigger will fire this weapon at full auto.
Full Court
S6 – SEASON OF THE DRIFTER
Increases detonation damage as the projectile travels further before exploding.
Genesis
S4 – FORSAKEN / SEASON OF THE OUTLAW
Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when m...
Grave Robber
S1 – THE RED WAR
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Grenades and Horseshoes
S7 – SEASON OF OPULENCE
Projectiles will detonate when they are within close proximity of their targets.
Hailstorm
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage and begin to steadily reload the magazine from reserves until you stop firing.
Headseeker
S1 – THE RED WAR
Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the per...
High Noon
S4 – FORSAKEN / SEASON OF THE OUTLAW
Readying this weapon grants a brief period of bonus precision damage.
High-Impact Reserves
S1 – THE RED WAR
Rounds at the end of the magazine deal more damage.
Hip-Fire Grip
S1 – THE RED WAR
Increases accuracy, stability, and precision hit targeting when firing from the hip.
Impetus
S1 – THE RED WAR
Reloading immediately after a kill increases weapon damage for a short time.
Ionic Return
S1 – THE RED WAR
Breaking a combatant's shield—or the shield of a Guardian using a Super—with the matched damage type refills the magazine fro...
Kill Clip
S1 – THE RED WAR
Reloading after a kill grants increased damage.
Killing Tally
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage until it is stowed or reloaded.
Last Stand
S1 – THE RED WAR
Improved weapon performance and greatly increased recovery when its wielder is the last living member of a fireteam.
Leviathan's Sigh
S8 – SHADOWKEEP / SEASON OF THE UNDYING
When fully drawn, the bolt creates a large concussive blast that knocks combatants back and makes them volatile.
Long March
S1 – THE RED WAR
Detect enemies on your radar from farther away.
Longest Winter
S1 – THE RED WAR
Periodically generates Ionic Traces while in its high-damage state.
Magnificent Howl
S4 – FORSAKEN / SEASON OF THE OUTLAW
The number of precision final blows before reloading affects the total rounds granted with increased range and damage. Precis...
Markov Chain
S8 – SHADOWKEEP / SEASON OF THE UNDYING
This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon.
Master of Arms
S4 – FORSAKEN / SEASON OF THE OUTLAW
Kills with any weapon improve this weapon's damage for a short time.
Mechanized Autoloader
S1 – THE RED WAR
This weapon automatically reloads on ammo pickup.
Meganeura
S6 – SEASON OF THE DRIFTER
Dragonfly deals more damage based on the number of precision hits dealt beforehand.
Micro-Missile
S5 – SEASON OF THE FORGE
This weapon fires in a straight line and has a massively increased projectile speed.
MIDA Software Package
S1 – THE RED WAR
Final blows periodically apply modifications to this weapon, providing additional stats and benefits per modification:
• C...
MIDA Synergy
S1 – THE RED WAR
This weapon grants speed benefits when MIDA Multi-Tool is also equipped.
Moving Target
S1 – THE RED WAR
Increased movement speed and target acquisition when moving while aiming down sights.