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Name
Rarity
Energy
Type
Rating
Mulligan
S5 – SEASON OF THE FORGE
Missing a shot has a chance to return ammo directly to the magazine.
Multikill Clip
S6 – SEASON OF THE DRIFTER
Reloading grants increased damage based on the number of rapid final blows made beforehand.
No Distractions
S7 – SEASON OF OPULENCE
Aiming this weapon for a short period reduces flinch.
Once More
S6 – SEASON OF THE DRIFTER
Reloading increases this weapon's damage if you hit with at least half the rounds in the magazine, but fail to defeat anythin...
One-Two Punch
S6 – SEASON OF THE DRIFTER
Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
Onslaught
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows with this weapon increase its rate of fire.
Opening Shot
S1 – THE RED WAR
Improved accuracy and range on the opening shot of attack.
Outlaw
S7 – SEASON OF OPULENCE
Precision kills greatly decrease reload time.
Outlaw
S3 – WARMIND
Precision kills greatly decrease reload time.
Outlaw
S1 – THE RED WAR
Precision kills greatly decrease reload time.
Overflow
S6 – SEASON OF THE DRIFTER
Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
Parasitism
S6 – SEASON OF THE DRIFTER
This weapon does more damage to enemies based on the number of SIVA nanites that attach to them.
Penance
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Targets under the effects of Judgment long enough are struck with a burst of damage.
Play with Your Prey
S4 – FORSAKEN / SEASON OF THE OUTLAW
The Void rocket suppresses combatants. The Solar rocket scorches.
Pulse Monitor
S7 – SEASON OF OPULENCE
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Pulse Monitor
S1 – THE RED WAR
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Quickdraw
S1 – THE RED WAR
This weapon can be drawn unbelievably fast.
Rampage
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Rampage
S1 – THE RED WAR
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Rangefinder
S3 – WARMIND
Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket La...
Rapid Hit
S4 – FORSAKEN / SEASON OF THE OUTLAW
Rapid precision hits temporarily increase stability and reload speed.
Relentless Strikes
S1 – THE RED WAR
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Reservoir Burst
S4 – FORSAKEN / SEASON OF THE OUTLAW
When the battery is full, your next burst deals additional damage and causes enemies to explode on death.
Reversal of Fortune
S7 – SEASON OF OPULENCE
Missing 2 shots returns a bullet to the magazine after a short duration.
Shattering Blade
S6 – SEASON OF THE DRIFTER
If your heavy attack consumes the last of your ammo, it deals significantly increased damage. Excludes aerial attacks.
Shield Disorient
S5 – SEASON OF THE FORGE
Energy matched shield explosion disorients nearby combatants.
Slideshot
S1 – THE RED WAR
Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Slideways
S1 – THE RED WAR
Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.
Snapshot Sights
S1 – THE RED WAR
Faster time to aim down sights.
Sneak Bow
S4 – FORSAKEN / SEASON OF THE OUTLAW
Increases hold time and reload speed, and prevents radar pings from shooting while crouched.
Soul Devourer
S6 – SEASON OF THE DRIFTER
Absorbing a Remnant strengthens Mark of the Devourer and partially refills the magazine.
Storm and Stress
S1 – THE RED WAR
Final blows with Together Forever weapons reload this weapon and overflow bonus damage rounds into the magazine. Final blows ...
Subsistence
S6 – SEASON OF THE DRIFTER
Defeating targets partially reloads the magazine from reserves.
Sun Blast
S1 – THE RED WAR
Targets defeated with Sunshot explode in Solar energy, scorching other nearby targets.
Superconductor
S1 – THE RED WAR
When Arc Conductor is active, shots fired have the chance to become chain lightning and return ammo.
Surrounded
S5 – SEASON OF THE FORGE
This weapon gains bonus damage when three or more enemies are in close proximity.
Swashbuckler
S6 – SEASON OF THE DRIFTER
This weapon gains increased damage from melee kills and kills with this weapon.
Tap the Trigger
S1 – THE RED WAR
Grants a short period of increased stability and accuracy on initial trigger pull.
Target Acquired
S1 – THE RED WAR
When Personal Assistant is active, this weapon has better target acquisition and deals significantly more precision damage.
The Fundamentals
S1 – THE RED WAR
[Alternate Weapon Action] : Changes this weapon's damage type, cycling between Void, Arc, and Solar. Grants this weapon temp...
The Scientific Method
S1 – THE RED WAR
Damaging an opponent temporarily increases speed and handling.
Thin the Herd
S1 – THE RED WAR
Direct hits do increased damage to combatant shields and cause a volatile detonation. Dealing damage increases reload speed. ...
Threat Detector
S1 – THE RED WAR
Increased reload, stability, and handling when enemies are in close proximity.
Timed Payload
S1 – THE RED WAR
Projectiles attached to enemies explode after a short delay.
Tireless Blade
S1 – THE RED WAR
Sword ammo granted for every other powered sword kill.
Together Forever
S1 – THE RED WAR
Kills with this weapon reload Sturm. Consecutive kills overflow Sturm's magazine with bonus damage rounds.
Tracking Module
S4 – FORSAKEN / SEASON OF THE OUTLAW
Adds tracking capability to rockets. Locks onto targets when aiming down sights.
Trench Barrel
S5 – SEASON OF THE FORGE
After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration—or until th...
Triple Tap
S1 – THE RED WAR
Rapidly landing precision hits will return one round to the magazine.
Under Pressure
S1 – THE RED WAR
Improved stability and accuracy as the magazine gets lower.