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Name
Rarity
Type
Rating
Accurized Rounds
S1 – THE RED WAR
This weapon can fire longer distances.
• Increases range
Alloy Casing
S1 – THE RED WAR
Reduces weight for faster reloads.
• Greatly increases reload speed
• Decreases stability
Alloy Magazine
S1 – THE RED WAR
Faster reload when the magazine is nearly empty.
Appended Mag
S1 – THE RED WAR
This weapon's magazine is built for higher capacity.
• Increases magazine size
Armor-Piercing Rounds
S1 – THE RED WAR
Rounds cause extra damage to combatants' shields and overpenetrate targets.
• Slightly increases range
Assault Mag
S1 – THE RED WAR
This shotgun's magazine is optimized for quick combat.
• Greatly increases stability
• Increases rate of fire
Augmented Drum
S1 – THE RED WAR
Heavy, high capacity drum.
• Greatly increases magazine size
• Greatly decreases reload speed
Black Powder
S1 – THE RED WAR
This weapon's explosives are more effective.
• Slightly increases blast radius
• Decreases stability
Concussion Grenades
S1 – THE RED WAR
Grenades fired from this weapon emit a blast that staggers enemies.
Disorienting Grenades
S1 – THE RED WAR
Detonation has a brief disorienting effect.
• Greatly decreases blast radius
Drop Mag
S1 – THE RED WAR
Increases reload speed but reduces magazine size.
Extended Mag
S1 – THE RED WAR
This weapon has a greatly increased magazine size, but reloads much slower.
• Greatly increases magazine size
• Greatly...
Flared Magwell
S1 – THE RED WAR
Optimized for fast reloading.
• Slightly increases stability
• Greatly increases reload speed
Genesis Rounds
S3 – WARMIND
Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when m...
High-Caliber Rounds
S1 – THE RED WAR
Shots from this weapon knock the target back farther.
• Slightly increases range
High-Explosive Ordnance
S1 – THE RED WAR
This weapon's projectiles are larger and travel faster.
• Increases blast radius
• Slightly increases projectile speed
...
High-Velocity Rounds
S1 – THE RED WAR
This weapon's projectiles are particularly light and quick.
• Increases projectile speed
• Increases reload speed
Impact Casing
S4 – FORSAKEN / SEASON OF THE OUTLAW
Increased damage on direct hits.
• Increases stability
Implosion Rounds
S1 – THE RED WAR
This weapon's projectiles travel faster and have a controlled explosion.
• Increases projectile speed
• Greatly increas...
Light Mag
S4 – FORSAKEN / SEASON OF THE OUTLAW
Improved reload and range.
• Increases reload speed
• Slightly increases range
Mini Frags
S1 – THE RED WAR
Grenades are smaller and more compact for easier reloading.
• Increases magazine size
• Increases reload speed
• Dec...
Phase Magazine
S1 – THE RED WAR
Increases damage while lowering rate of fire.
• Decreases magazine size
Proximity Grenades
S1 – THE RED WAR
Grenades fired from this weapon have increased proximity detection but a decreased blast radius.
Remote Detonation
S1 – THE RED WAR
Fires a slower grenade projectile that bounces and detonates on trigger release.
• Increases blast radius
• Decreases m...
Ricochet Rounds
S1 – THE RED WAR
Rounds ricochet off hard surfaces.
• Increases stability
• Slightly increases range
Seraph Rounds
S3 – WARMIND
Rounds overpenetrate targets and bounce off hard surfaces.
• Slightly increases range
• Increases stability
Spike Grenades
S1 – THE RED WAR
Grenades fired from this weapon do increased damage on direct hits.
• Increases stability
Steady Rounds
S1 – THE RED WAR
This magazine is optimized for recoil control.
• Greatly increases stability
• Slightly decreases range
• Increases...
Sticky Grenades
S1 – THE RED WAR
Grenades fired from this weapon attach on impact and detonate when enemies are in proximity.
Swap Mag
S3 – WARMIND
Increases this weapon's ready and stow speed.
Tactical Mag
S1 – THE RED WAR
This weapon has multiple tactical improvements.
• Slightly increases stability
• Increases reload speed
• Slightly i...
Thermoplastic Grenades
S1 – THE RED WAR
Grenades fired from this weapon bounce further.
• Increases stability
• Increases projectile speed
Crater Maker
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with grenades on the Moon.
Illuminated Orb
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Generate Orbs of Power on the Moon.
Knuckleduster
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with melee final blows on the Moon.
Left Waning
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Void damage on the Moon.
Lunar Rundown
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Submachine Guns on the Moon.
Lunar Storm
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Arc damage on the Moon.
Mag, Rack, Breach, Repeat
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Auto Rifles on the Moon.
Moon Clip Method
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Hand Cannons on the Moon.
The Sun Acts
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Solar damage on the Moon.
Tidal Lock
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Rapidly defeat combatants with precision damage on the Moon.
A Ward Against Evil
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Hand Cannons in Nightmare Hunts.
Bow Hunting
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Bows in Nightmare Hunts.
Perforation
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Submachine Guns in Nightmare Hunts.
Precise Hunting
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with precision final blows in Nightmare Hunts.
Scattered to the Wind
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants in Nightmare Hunts with Fusion Rifles.
Silver Bullets
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Rapidly defeat combatants with precision final blows in groups of 2 or more in Nightmare Hunts.
Tracers in the Dark
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Defeat combatants with Auto Rifles in Nightmare Hunts.
Dreambane Mod
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Reduces the damage you take from Nightmare Hunt bosses. Multiple copies of this mod stack for greater effect.
Requires 1 Energy