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Name
Rarity
Energy
Type
Rating
Full Auto Trigger System
S1 – THE RED WAR
Holding down the trigger will fire this weapon at full auto.
Full Auto Trigger System
S1 – THE RED WAR
Holding down the trigger will fire this weapon at full auto.
Full Court
S6 – SEASON OF THE DRIFTER
Increases detonation damage as the projectile travels further before exploding.
Genesis
S4 – FORSAKEN / SEASON OF THE OUTLAW
Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when m...
Grave Robber
S1 – THE RED WAR
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Grenades and Horseshoes
S7 – SEASON OF OPULENCE
Projectiles will detonate when they are within close proximity of their targets.
Headseeker
S1 – THE RED WAR
Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the per...
Heat Sink
S10 – SEASON OF THE WORTHY
Overheat damage is reduced while not aiming down sights.
High-Impact Reserves
S1 – THE RED WAR
Rounds at the end of the magazine deal more damage.
Hip-Fire Grip
S1 – THE RED WAR
Increases accuracy, stability, and precision hit targeting when firing from the hip.
Impetus
S1 – THE RED WAR
Reloading immediately after a kill increases weapon damage for a short time.
Ionic Return
S1 – THE RED WAR
Breaking a combatant's shield—or the shield of a Guardian using a Super—with the matched damage type refills the magazine fro...
Kill Clip
S1 – THE RED WAR
Reloading after a kill grants increased damage.
Killing Tally
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage until it is stowed or reloaded.
Last Stand
S1 – THE RED WAR
Improved weapon performance and greatly increased recovery when its wielder is the last living member of a fireteam.
Lead from Gold
S9 – SEASON OF DAWN
Picking up Heavy ammo also grants ammo to this weapon.
Leviathan's Sigh
S8 – SHADOWKEEP / SEASON OF THE UNDYING
When fully drawn, the bolt creates a large concussive blast that knocks combatants back and makes them volatile.
Long March
S1 – THE RED WAR
Detect enemies on your radar from farther away.
Longest Winter
S1 – THE RED WAR
Periodically generates Ionic Traces while in its high-damage state.
Magnificent Howl
S4 – FORSAKEN / SEASON OF THE OUTLAW
The number of precision final blows before reloading affects the total rounds granted with increased range and damage. Precis...
Markov Chain
S8 – SHADOWKEEP / SEASON OF THE UNDYING
This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon.
Master of Arms
S4 – FORSAKEN / SEASON OF THE OUTLAW
Kills with any weapon improve this weapon's damage for a short time.
Mechanized Autoloader
S1 – THE RED WAR
This weapon automatically reloads on ammo pickup.
Meganeura
S6 – SEASON OF THE DRIFTER
Dragonfly deals more damage based on the number of precision hits dealt beforehand.
Micro-Missile
S5 – SEASON OF THE FORGE
This weapon fires in a straight line and has a massively increased projectile speed.
MIDA Software Package
S1 – THE RED WAR
Final blows periodically apply modifications to this weapon, providing additional stats and benefits per modification:
• C...
MIDA Synergy
S1 – THE RED WAR
This weapon grants speed benefits when MIDA Multi-Tool is also equipped.
Moving Target
S1 – THE RED WAR
Increased movement speed and target acquisition when moving while aiming down sights.
Mulligan
S5 – SEASON OF THE FORGE
Missing a shot has a chance to return ammo directly to the magazine.
Multikill Clip
S6 – SEASON OF THE DRIFTER
Reloading grants increased damage based on the number of rapid final blows made beforehand.
No Distractions
S7 – SEASON OF OPULENCE
Aiming this weapon for a short period reduces flinch.
One-Two Punch
S6 – SEASON OF THE DRIFTER
Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
Onslaught
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows with this weapon increase its rate of fire.
Opening Shot
S1 – THE RED WAR
Improved accuracy and range on the opening shot of attack.
Osmosis
S9 – SEASON OF DAWN
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Outlaw
S7 – SEASON OF OPULENCE
Precision kills greatly decrease reload time.
Outlaw
S3 – WARMIND
Precision kills greatly decrease reload time.
Outlaw
S1 – THE RED WAR
Precision kills greatly decrease reload time.
Overflow
S6 – SEASON OF THE DRIFTER
Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
Parasitism
S6 – SEASON OF THE DRIFTER
This weapon does more damage to enemies based on the number of SIVA nanites that attach to them.
Penance
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Targets under the effects of Judgment long enough are struck with a burst of damage.
Play with Your Prey
S4 – FORSAKEN / SEASON OF THE OUTLAW
The Void rocket suppresses combatants. The Solar rocket scorches.
Pulse Monitor
S7 – SEASON OF OPULENCE
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Pulse Monitor
S1 – THE RED WAR
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Pyrogenesis
S9 – SEASON OF DAWN
Solar laser scorches targets hit and ignites them when defeated.
Quickdraw
S1 – THE RED WAR
This weapon can be drawn unbelievably fast.
Rampage
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Rampage
S1 – THE RED WAR
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Rangefinder
S3 – WARMIND
Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket La...
Rapid Hit
S4 – FORSAKEN / SEASON OF THE OUTLAW
Rapid precision hits temporarily increase stability and reload speed.