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Raw Filter Expression
 
Name
Rarity
Energy
Type
Rating
Ascending Amplitude
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Stormtrance hits and final blows increase the damage it deals. Refunds Super energy when it ends. While Stormtrance is equipp...
Assault Barricade
S10 – SEASON OF THE WORTHY
You and allies can shoot through your Towering Barricade. Your Towering Barricade takes increased damage from Guardians.
Auto-Loading Link
S1 – THE RED WAR
Steadily reloads a portion of your equipped Auto Rifle or Machine Gun's magazine from reserves. Final blows with Auto Rifles ...
Banned Weapon
S2 – CURSE OF OSIRIS
This weapon fires a 3-round burst.
Banshee's Favorite
S2 – CURSE OF OSIRIS
Generate Gunsmith telemetry data on any elemental weapon kills at an increased rate.
Battle-Hearth
S4 – FORSAKEN / SEASON OF THE OUTLAW
Kills and assists you make while standing in your Well of Radiance return Super energy.
Beacons of Empowerment
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Sol Invictus lasts twice as long. Allies who pass through your Sunspot are granted Sol Invictus and Restoration. Dealing sust...
Biotic Enhancements
S1 – THE RED WAR
When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.
Blood Magic
S3 – WARMIND
While standing in any rift, damaging a target will mark it. You deal extra damage to marked targets, and gain additional bonu...
Bring the Heat
S3 – WARMIND
Fusion Grenades gain increased throw speed, explode on impact, and stun Unstoppable Champions. Final blows with Fusion Grenad...
Burning Fists
S3 – WARMIND
Defeating a target with melee or a finisher grants escalating melee damage, which decays over time. Higher levels of Burning ...
Burning Souls
S3 – WARMIND
Activating your class ability grants Cure. Rapid [Solar]Solar final blows grant stacks of Burning Souls that increase Solar a...
Cerebral Uplink
S1 – THE RED WAR
Highlights priority targets and improves the regeneration speed of your grenade, melee, and Rift abilities. Provides a small ...
Chaotic Exchanger
S4 – FORSAKEN / SEASON OF THE OUTLAW
Resist incoming damage while charging your Void grenade with Chaos Accelerant. Charged Void grenades return grenade energy on...
Charge Shot
S5 – SEASON OF THE FORGE
Hold down the trigger to charge up a tracking shot that explodes and burns on impact.
Clenched Fist
S6 – SEASON OF THE DRIFTER
Maximizes guard stats on equipped Heavy ammo Swords. You take reduced damage while blocking with a Sword. Rapidly damaging ta...
Close Enough
S4 – FORSAKEN / SEASON OF THE OUTLAW
Damaging targets with Chaos Reach extends its duration. Collecting Ionic Traces grants you energy for Chaos Reach. Sprinting ...
Cobra Totemic
S2 – CURSE OF OSIRIS
Improves melee range as well as ready speed and reload for weapons. Provides a small benefit to airborne effectiveness for al...
Conduction Tines
S1 – THE RED WAR
While you have an Arc ability equipped, Arc ability or Jolt final blows increase the recharge rate of your abilities and exte...
Cross Counter
S6 – SEASON OF THE DRIFTER
Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee coun...
Crystalline Transistor
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows from Kinetic weapons create an explosion in the element of your equipped Super that deals damage and applies a ma...
Dearly Departed
S2 – CURSE OF OSIRIS
Your Rift provides damage reduction to allied Guardians standing in it. Grants Rift energy when you are critically wounded. O...
Dornröschen
S3 – WARMIND
The weapon's laser overpenetrates enemies and refracts off hard surfaces.
Double Dodge
S4 – FORSAKEN / SEASON OF THE OUTLAW
Gain a second dodge charge. Shortly after dodging, your next weapon final blow spawns an Orb of Power.
Dreaded Visage
S1 – THE RED WAR
Grants ability energy when you are damaged. While you have a Void super equipped, rapid final blows and final blows while cri...
Dynamic Duo
S6 – SEASON OF THE DRIFTER
[Grenade] : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.
Embers of Light
S9 – SEASON OF DAWN
While a Solar Super is equipped, weapon final blows grant class ability energy. Defeating targets with your weapon while stan...
Fan Fire
S5 – SEASON OF THE FORGE
This weapon fires full auto. Hip-fire shots deal bonus precision damage while increasing reload speed and accuracy.
Fury Conductors
S1 – THE RED WAR
Melee hits grant Armor Charge, and you take less melee damage from combatants while you have Armor Charge. Taking melee damag...
Fusion Harness
S1 – THE RED WAR
Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granti...
Guiding Light
S2 – CURSE OF OSIRIS
All XP gains increased by 10%.
Hawkeye Hack
S1 – THE RED WAR
Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defe...
Helium Spirals
S1 – THE RED WAR
Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time.
Honed Edge
S5 – SEASON OF THE FORGE
[Alternate Weapon Action] : Consume the magazine and load a round with additional range and damage.
Horns of Doom
S1 – THE RED WAR
Defeating targets with Void damage has a chance to grant an escalating bonus to damage with Void weapons. Defeating targets w...
Hydraulic Boosters
S1 – THE RED WAR
Increases slide distance and improves High Jump, Strafe Jump, and Triple Jump. Take less damage from targets when airborne.
Illegally Modded Holster
S1 – THE RED WAR
Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand ...
Insatiable
S3 – WARMIND
Immediately regenerate health, melee, grenade, and Rift energy for you and your nearby allies upon activating your Super. Aft...
Insectoid Robot Grenades
S2 – CURSE OF OSIRIS
This weapon's grenades are insectoid robots that chase targets and explode close to them. Consumes tougher combatants to crea...
Jump Jets
S1 – THE RED WAR
Increases hip-fire range and accuracy for Primary ammo weapons. Grants additional aerial maneuverability and enables airborne...
Linear Actuators
S1 – THE RED WAR
Increases sprint speed. Sprinting builds up a static charge. After melee-attacking a combatant, that charge will chain damage...
Mecha Holster
S1 – THE RED WAR
While wielding a Submachine Gun, handling, airborne effectiveness, and movement are all improved, and damage against combatan...
Misdirection
S2 – CURSE OF OSIRIS
Dodging disorients nearby enemies and temporarily removes their radar.
Mobius Conduit
S10 – SEASON OF THE WORTHY
Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies. Defeating A...
Monte Carlo Method
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each ...
Move to Survive
S7 – SEASON OF OPULENCE
With Blink equipped, use [Air Dodge] while airborne to perform a Dark Blink.
Using Blink or Dark Blink grants Volatile Roun...
New Tricks
S2 – CURSE OF OSIRIS
Gain an additional Skip Grenade charge. Skip Grenade damage grants Bolt Chargeand gaining Bolt Charge grants Skip Grenade ene...
Nightmare Fuel
S3 – WARMIND
Powered melee and finisher final blows grant Nightmare Fuel, increasing handling and airborne effectiveness. While active, fr...
Noble Rounds
S7 – SEASON OF OPULENCE
Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot into an ally-seeking Noble...
Omni-Telemetry
S2 – CURSE OF OSIRIS
Generate Gunsmith telemetry data on any elemental weapon kills.