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Name
Rarity
Energy
Type
Rating
Relentless Strikes
S1 – THE RED WAR
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Reservoir Burst
S4 – FORSAKEN / SEASON OF THE OUTLAW
When the battery is full, your next burst deals additional damage and causes enemies to explode on death.
Reversal of Fortune
S7 – SEASON OF OPULENCE
Missing 2 shots returns a bullet to the magazine after a short duration.
Revved Consumption
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Damaging a combatant heals the wielder.
Rewind Rounds
S14 – SEASON OF THE SPLICER
When this weapon's magazine is empty, it refills from reserves based on the number of hits.
Shatter Shot
S12 – BEYOND LIGHT / SEASON OF THE HUNT
This weapon's uncharged projectiles deal bonus damage to Stasis crystals and frozen targets. Rapidly destroying multiple Stas...
Shattering Blade
S6 – SEASON OF THE DRIFTER
If your heavy attack consumes the last of your ammo, it deals significantly increased damage. Excludes aerial attacks.
Shield Disorient
S5 – SEASON OF THE FORGE
Energy matched shield explosion disorients nearby combatants.
Shoot to Loot
S15 – SEASON OF THE LOST
Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapo...
Sleight of Hand
S16 – WITCH QUEEN / SEASON OF THE RISEN
Final blows with weapons or abilities while this weapon is stowed increase its handling, stability, and reload speed for a sh...
Slideshot
S1 – THE RED WAR
Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Slideways
S1 – THE RED WAR
Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.
Snapshot Sights
S1 – THE RED WAR
Faster time to aim down sights.
Sneak Bow
S4 – FORSAKEN / SEASON OF THE OUTLAW
Increases hold time and reload speed, and prevents radar pings from shooting while crouched.
Soul Devourer
S6 – SEASON OF THE DRIFTER
Absorbing a Remnant strengthens Mark of the Devourer and partially refills the magazine.
Stats for All
S16 – WITCH QUEEN / SEASON OF THE RISEN
Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Steady Hands
S16 – WITCH QUEEN / SEASON OF THE RISEN
Kills provide improved handling for all weapons for a short duration.
Storm and Stress
S1 – THE RED WAR
Final blows with Together Forever weapons reload this weapon and overflow bonus damage rounds into the magazine. Final blows ...
Stormbringer
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Rapid precision hits create a lightning storm at the point of impact and grant a stack of Bolt Charge.
Subsistence
S6 – SEASON OF THE DRIFTER
Defeating targets partially reloads the magazine from reserves.
Successful Warm-Up
S16 – WITCH QUEEN / SEASON OF THE RISEN
Each final blow increases charge/draw speed.
Sun Blast
S1 – THE RED WAR
Targets defeated with Sunshot explode in Solar energy, scorching other nearby targets.
Superconductor
S1 – THE RED WAR
When Arc Conductor is active, shots fired have the chance to become chain lightning and return ammo.
Surplus
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Increases handling, reload speed, and stability for each fully charged ability.
Surrounded
S5 – SEASON OF THE FORGE
This weapon gains bonus damage when three or more enemies are in close proximity.
Swashbuckler
S6 – SEASON OF THE DRIFTER
This weapon gains increased damage from melee kills and kills with this weapon.
Sympathetic Arsenal
S11 – SEASON OF ARRIVALS
Reloading after a final blow also reloads stowed weapons.
Tap the Trigger
S1 – THE RED WAR
Grants a short period of increased stability and accuracy on initial trigger pull.
Target Acquired
S1 – THE RED WAR
When Personal Assistant is active, this weapon has better target acquisition and deals significantly more precision damage.
Temporal Unlimiter
S14 – SEASON OF THE SPLICER
Defeating targets builds stacks of Overcharge.
[Alternate Weapon Action] : When fully Overcharged, swap firing modes. In th...
The Fundamentals
S1 – THE RED WAR
[Alternate Weapon Action] : Changes this weapon's damage type, cycling between Void, Arc, and Solar. Grants this weapon temp...
The Scientific Method
S1 – THE RED WAR
Damaging an opponent temporarily increases speed and handling.
Thin the Herd
S1 – THE RED WAR
Direct hits do increased damage to combatant shields and cause a volatile detonation. Dealing damage increases reload speed. ...
Threat Detector
S1 – THE RED WAR
Increased reload, stability, and handling when enemies are in close proximity.
Thresh
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Killing combatants with this weapon generates a small amount of Super energy.
Tilting at Windmills
S16 – WITCH QUEEN / SEASON OF THE RISEN
Blocking damage with your shield increases movement speed while shielding.
Timed Payload
S1 – THE RED WAR
Projectiles attached to enemies explode after a short delay.
Time-Slip
S12 – BEYOND LIGHT / SEASON OF THE HUNT
At 10 stacks of Rewind Again, a small portal will open, shooting bullets from an alternate timeline version of this weapon. P...
Tireless Blade
S1 – THE RED WAR
Sword ammo granted for every other powered sword kill.
Together Forever
S1 – THE RED WAR
Kills with this weapon reload Sturm. Consecutive kills overflow Sturm's magazine with bonus damage rounds.
Tracking Module
S4 – FORSAKEN / SEASON OF THE OUTLAW
Adds tracking capability to rockets. Locks onto targets when aiming down sights.
Trench Barrel
S5 – SEASON OF THE FORGE
After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration—or until th...
Triple Tap
S1 – THE RED WAR
Rapidly landing precision hits will return one round to the magazine.
Tunnel Vision
S14 – SEASON OF THE SPLICER
Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
Turnabout
S16 – WITCH QUEEN / SEASON OF THE RISEN
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Under Pressure
S1 – THE RED WAR
Improved stability and accuracy as the magazine gets lower.
Unnamed Item #2877884402
S5 – SEASON OF THE FORGE
Unnamed Item #323879921
S1 – THE RED WAR
Unnamed Item #3507711644
S1 – THE RED WAR
Unrelenting
S11 – SEASON OF ARRIVALS
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.