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Name
Rarity
Energy
Type
Rating
Iron Reach
S13 – SEASON OF THE CHOSEN
Massively improves weapon range at the cost of weapon stability.
Kickstart
S13 – SEASON OF THE CHOSEN
Gain bonus damage and charge rate during a slide after sprinting for a short duration.
Kill Clip
S1 – THE RED WAR
Reloading after a kill grants increased damage.
Killing Tally
S17 – SEASON OF THE HAUNTED
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Tally
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Wind
S11 – SEASON OF ARRIVALS
Final blows grant increased mobility, weapon range, and handling for a short duration.
Lasting Impression
S13 – SEASON OF THE CHOSEN
Rockets attach on impact and detonate after a delay. Increases blast radius and damage.
Lead from Gold
S9 – SEASON OF DAWN
Picking up Heavy ammo also grants ammo to this weapon.
Longest Winter
S1 – THE RED WAR
Periodically generates Ionic Traces while in its high-damage state.
Moving Target
S1 – THE RED WAR
Increased movement speed and target acquisition when moving while aiming down sights.
Mulligan
S5 – SEASON OF THE FORGE
Missing a shot has a chance to return ammo directly to the magazine.
Multikill Clip
S6 – SEASON OF THE DRIFTER
Reloading grants increased damage based on the number of rapid final blows made beforehand.
No Distractions
S7 – SEASON OF OPULENCE
Aiming this weapon for a short period reduces flinch.
One for All
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Hitting three separate targets increases damage for a moderate duration.
One-Two Punch
S6 – SEASON OF THE DRIFTER
Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
Opening Shot
S1 – THE RED WAR
Improved accuracy and range on the opening shot of attack.
Osmosis
S17 – SEASON OF THE HAUNTED
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Osmosis
S9 – SEASON OF DAWN
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Outlaw
S1 – THE RED WAR
Precision kills greatly decrease reload time.
Overflow
S6 – SEASON OF THE DRIFTER
Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
Perpetual Motion
S15 – SEASON OF THE LOST
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Pulse Monitor
S7 – SEASON OF OPULENCE
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Pulse Monitor
S1 – THE RED WAR
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Quickdraw
S1 – THE RED WAR
This weapon can be drawn unbelievably fast.
Rampage
S1 – THE RED WAR
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Rangefinder
S3 – WARMIND
Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket La...
Rapid Hit
S4 – FORSAKEN / SEASON OF THE OUTLAW
Rapid precision hits temporarily increase stability and reload speed.
Recombination
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Elemental final blows increase the damage of this weapon's next shot.
Reconstruction
S12 – BEYOND LIGHT / SEASON OF THE HUNT
This weapon slowly reloads itself over time, up to double capacity.
Redirection
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Damaging rank-and-file combatants increases damage against more powerful ones.
Relentless Strikes
S1 – THE RED WAR
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Repulsor Brace
S17 – SEASON OF THE HAUNTED
Defeating a Void-debuffed target grants an overshield.
Reservoir Burst
S4 – FORSAKEN / SEASON OF THE OUTLAW
When the battery is full, your next burst deals additional damage and causes enemies to explode on death.
Rewind Rounds
S14 – SEASON OF THE SPLICER
When this weapon's magazine is empty, it refills from reserves based on the number of hits.
Shield Disorient
S5 – SEASON OF THE FORGE
Energy matched shield explosion disorients nearby combatants.
Shoot to Loot
S15 – SEASON OF THE LOST
Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapo...
Shot in the Dark
S17 – SEASON OF THE HAUNTED
Remaining invisible grants this weapon increased damage for a brief duration.
Hitting a target with this weapon's projectile...
Sleight of Hand
S16 – WITCH QUEEN / SEASON OF THE RISEN
Final blows with weapons or abilities while this weapon is stowed increase its handling, stability, and reload speed for a sh...
Slideshot
S1 – THE RED WAR
Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Slideways
S1 – THE RED WAR
Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.
Snapshot Sights
S1 – THE RED WAR
Faster time to aim down sights.
Sneak Bow
S4 – FORSAKEN / SEASON OF THE OUTLAW
Increases hold time and reload speed, and prevents radar pings from shooting while crouched.
Stats for All
S16 – WITCH QUEEN / SEASON OF THE RISEN
Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Steady Hands
S16 – WITCH QUEEN / SEASON OF THE RISEN
Kills provide improved handling for all weapons for a short duration.
Subsistence
S6 – SEASON OF THE DRIFTER
Defeating targets partially reloads the magazine from reserves.
Successful Warm-Up
S16 – WITCH QUEEN / SEASON OF THE RISEN
Each final blow increases charge/draw speed.
Surplus
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Increases handling, reload speed, and stability for each fully charged ability.
Surrounded
S5 – SEASON OF THE FORGE
This weapon gains bonus damage when three or more enemies are in close proximity.
Swashbuckler
S6 – SEASON OF THE DRIFTER
This weapon gains increased damage from melee kills and kills with this weapon.
Sympathetic Arsenal
S11 – SEASON OF ARRIVALS
Reloading after a final blow also reloads stowed weapons.