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Name
Rarity
Type
Rating
Superpower Strife
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with abilities. Super final blows grant additional progress.
Top Speed
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, rapidly defeat Vex combatants in groups of 2 or more.
Cache Finder
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detects caches within a 40-meter range.
Requires 3 GHOST Energy
Combo Detector
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detect caches or resources within a 40-meter range.
Requires 1 GHOST Energy
Destabilized Resource Detector
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detect resources within a 20-meter range.
Requires 1 GHOST Energy
Enhanced Resource Detector
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detect resources within a 50-meter range.
Requires 4 GHOST Energy
Expert Tracker
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detects caches within a 75-meter range.
Requires 5 GHOST Energy
Loot Seeker
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detects caches within a 20-meter range.
Requires 1 GHOST Energy
Makeshift Resource Detector
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detect resources within a 30-meter range.
Requires 2 GHOST Energy
Perfected Resource Detector
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detect resources within a 75-meter range.
Requires 5 GHOST Energy
Prize Pursuant
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detects caches within a 30-meter range.
Requires 2 GHOST Energy
Stable Resource Detector
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detect resources within a 40-meter range.
Requires 3 GHOST Energy
Tracking Mod Socket
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Tracking mods increase the range of the detection of caches and resources out in the field.
Treasure Hunter
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detects caches within a 50-meter range.
Requires 4 GHOST Energy
Wombo Detector
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Detect caches or resources within a 50-meter range.
Requires 2 GHOST Energy
Adagio
S15 – SEASON OF THE LOST
After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
Adaptive Munitions
S16 – WITCH QUEEN / SEASON OF THE RISEN
This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
Adrenaline Junkie
S14 – SEASON OF THE SPLICER
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Air Assault
S5 – SEASON OF THE FORGE
Final blows grant a stacking bonus to airborne effectiveness. Final blows while airborne grant increased stacks.
Ambitious Assassin
S1 – THE RED WAR
Overflows the magazine based on the number of rapid kills before reloading.
Apollonic Tangent
S19 – SEASON OF THE SERAPH
Arrows fired through a Guidance Ring release seeking projectiles, which scorch targets and do more damage based on distance t...
Archer's Tempo
S4 – FORSAKEN / SEASON OF THE OUTLAW
Draw time decreases after every precision hit.
Armor of the Colossus
S10 – SEASON OF THE WORTHY
While at full health, spinning up this weapon protects you with an Arc shield.
Assassin's Blade
S1 – THE RED WAR
Sword final blows boost movement speed and damage.
Auto-Loading Holster
S1 – THE RED WAR
The holstered weapon is automatically reloaded after a short period of time.
Backup Plan
S1 – THE RED WAR
Grants reduced charge time and increased handling speed for a short time immediately after swapping to this weapon.
Bait and Switch
S16 – WITCH QUEEN / SEASON OF THE RISEN
Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
Blunt Execution Rounds
S15 – SEASON OF THE LOST
Damaging nearby combatants with melee abilities dramatically increases handling and damage. Expires after a short duration or...
Bottomless Grief
S13 – SEASON OF THE CHOSEN
Increases magazine size. While you are the last living member of your fireteam, each final blow refills your magazine.
Box Breathing
S3 – WARMIND
Aiming this weapon for a short period without firing grants bonus range and precision damage that resets after firing or exit...
Cascade Point
S19 – SEASON OF THE SERAPH
Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
Celerity
S10 – SEASON OF THE WORTHY
Increases weapon handling and reload speed. Gain the following effects while you are the last living member of your fireteam:...
Chain Reaction
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Each final blow with this weapon creates an elemental damage explosion.
Chill Clip
S16 – WITCH QUEEN / SEASON OF THE RISEN
Direct hits with the top half of the magazine cause a detonation that slows nearby targets.
Close to Melee
S19 – SEASON OF THE SERAPH
Glaive projectile final blows improve Glaive melee damage. Glaive projectile or melee damage extends the duration.
Clown Cartridge
S9 – SEASON OF DAWN
Reloading this weapon randomly overfills it from reserves.
Cluster Bomb
S1 – THE RED WAR
Rockets spawn cluster bombs upon detonation.
Cold Steel
S15 – SEASON OF THE LOST
Powered Sword hits slow targets.
Compulsive Reloader
S16 – WITCH QUEEN / SEASON OF THE RISEN
Grants increased reload speed when close to full magazine.
Cornered
S14 – SEASON OF THE SPLICER
Faster charge time or draw time when surrounded by combatants.
Counterattack
S7 – SEASON OF OPULENCE
Blocking an attack immediately after guarding increases damage for a short duration.
Danger Zone
S14 – SEASON OF THE SPLICER
The blast radius of this weapon increases when surrounded by combatants. While active, this weapon deals significantly less d...
Demolitionist
S6 – SEASON OF THE DRIFTER
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Desperado
S3 – WARMIND
Reloading after a precision final blow or after rapidly defeating targets increases your rate of fire.
Destabilizing Rounds
S20 – LIGHTFALL / SEASON OF DEFIANCE
Defeating a target creates a Void burst; hitting other targets with this burst makes them volatile and grants you Volatile Ro...
Disruption Break
S5 – SEASON OF THE FORGE
Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.
Dragonfly
S1 – THE RED WAR
Precision kills create an elemental damage explosion.
Dual Loader
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Reloads an additional shot at a time.
Duelist's Trance
S15 – SEASON OF THE LOST
Sword final blows grant increased charge rate and defense until this weapon is stowed.
Dynamic Sway Reduction
S1 – THE RED WAR
Improves accuracy and stability while continuously holding down the trigger.