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Name
Rarity
Energy
Type
Rating
Kinetic Tremors
S20 – LIGHTFALL / SEASON OF DEFIANCE
Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
Lasting Impression
S13 – SEASON OF THE CHOSEN
Rockets attach on impact and detonate after a delay. Increases blast radius and damage.
Lead from Gold
S9 – SEASON OF DAWN
Picking up Heavy ammo also grants ammo to this weapon.
Moving Target
S1 – THE RED WAR
Increased movement speed and target acquisition when moving while aiming down sights.
Mulligan
S5 – SEASON OF THE FORGE
Missing a shot has a chance to return ammo directly to the magazine.
Multikill Clip
S6 – SEASON OF THE DRIFTER
Reloading grants increased damage based on the number of rapid final blows made beforehand.
No Distractions
S7 – SEASON OF OPULENCE
Aiming this weapon for a short period reduces flinch.
Offhand Strike
S19 – SEASON OF THE SERAPH
Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
One for All
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Hitting three separate targets increases damage for a moderate duration.
One-Two Punch
S6 – SEASON OF THE DRIFTER
Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
Opening Shot
S1 – THE RED WAR
Improved accuracy and range on the opening shot of attack.
Osmosis
S17 – SEASON OF THE HAUNTED
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Osmosis
S9 – SEASON OF DAWN
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Outlaw
S1 – THE RED WAR
Precision kills greatly decrease reload time.
Overflow
S6 – SEASON OF THE DRIFTER
Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
Paracausal Affinity
S20 – LIGHTFALL / SEASON OF DEFIANCE
Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final b...
Perfect Float
S19 – SEASON OF THE SERAPH
Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
Perpetual Motion
S15 – SEASON OF THE LOST
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Pugilist
S18 – SEASON OF PLUNDER
Final blows with this weapon generate melee energy.
Dealing melee damage briefly improves this weapon's handling.
Pulse Monitor
S7 – SEASON OF OPULENCE
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Pulse Monitor
S1 – THE RED WAR
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Quickdraw
S1 – THE RED WAR
This weapon can be drawn unbelievably fast.
Rampage
S1 – THE RED WAR
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Rangefinder
S3 – WARMIND
Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket La...
Rapid Hit
S4 – FORSAKEN / SEASON OF THE OUTLAW
Rapid precision hits temporarily increase stability and reload speed.
Recombination
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Elemental final blows increase the damage of this weapon's next shot.
Reconstruction
S12 – BEYOND LIGHT / SEASON OF THE HUNT
This weapon slowly reloads itself over time, up to double capacity.
Redirection
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Damaging rank-and-file combatants increases damage against more powerful ones.
Relentless Strikes
S1 – THE RED WAR
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Replenishing Aegis
S20 – LIGHTFALL / SEASON OF DEFIANCE
Blocking damage partially reloads this weapon from reserves.
Repulsor Brace
S17 – SEASON OF THE HAUNTED
Defeating a Void-debuffed target grants an overshield.
Reservoir Burst
S4 – FORSAKEN / SEASON OF THE OUTLAW
When the battery is full, your next burst deals additional damage and causes enemies to explode on death.
Reversal of Fortune
S7 – SEASON OF OPULENCE
Missing 2 shots returns a bullet to the magazine after a short duration.
Rewind Rounds
S14 – SEASON OF THE SPLICER
When this weapon's magazine is empty, it refills from reserves based on the number of hits.
Robber Refit
S20 – LIGHTFALL / SEASON OF DEFIANCE
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Shield Disorient
S5 – SEASON OF THE FORGE
Energy matched shield explosion disorients nearby combatants.
Shoot to Loot
S15 – SEASON OF THE LOST
Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapo...
Shot Swap
S19 – SEASON OF THE SERAPH
Final blows build and store charges which allow you to swap and stow this weapon at a faster rate.
Sleight of Hand
S16 – WITCH QUEEN / SEASON OF THE RISEN
Final blows with weapons or abilities while this weapon is stowed increase its handling, stability, and reload speed for a sh...
Slickdraw
S18 – SEASON OF PLUNDER
Significantly increases handling, significantly decreases target acquisition.
Slideshot
S1 – THE RED WAR
Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Slideways
S1 – THE RED WAR
Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.
Snapshot Sights
S1 – THE RED WAR
Faster time to aim down sights.
Sneak Bow
S4 – FORSAKEN / SEASON OF THE OUTLAW
Increases hold time and reload speed, and prevents radar pings from shooting while crouched.
Stats for All
S16 – WITCH QUEEN / SEASON OF THE RISEN
Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Steady Hands
S16 – WITCH QUEEN / SEASON OF THE RISEN
Kills provide improved handling for all weapons for a short duration.
Subsistence
S6 – SEASON OF THE DRIFTER
Defeating targets partially reloads the magazine from reserves.
Successful Warm-Up
S16 – WITCH QUEEN / SEASON OF THE RISEN
Each final blow increases charge/draw speed.
Surplus
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Increases handling, reload speed, and stability for each fully charged ability.
Surrounded
S5 – SEASON OF THE FORGE
This weapon gains bonus damage when three or more enemies are in close proximity.