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Name
Rarity
Energy
Type
Rating
Invisible Hand
S21 – SEASON OF THE DEEP
Repeatedly missing targets increases this weapon's stability for a short time. This buff lasts for a short duration after a t...
Iron Gaze
S11 – SEASON OF ARRIVALS
Massively improves weapon target acquisition at the cost of weapon range.
Iron Grip
S11 – SEASON OF ARRIVALS
Massively improves weapon stability at the cost of reload speed.
Iron Reach
S13 – SEASON OF THE CHOSEN
Massively improves weapon range at the cost of weapon stability.
Keep Away
S20 – LIGHTFALL / SEASON OF DEFIANCE
Increases reload, range, and accuracy when no targets are in close proximity.
Kickstart
S13 – SEASON OF THE CHOSEN
Gain bonus damage and charge rate during a slide after sprinting for a short duration.
Kill Clip
S1 – THE RED WAR
Reloading after a kill grants increased damage.
Killing Tally
S17 – SEASON OF THE HAUNTED
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Tally
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Wind
S11 – SEASON OF ARRIVALS
Final blows grant increased mobility, weapon range, and handling for a short duration.
Kinetic Tremors
S20 – LIGHTFALL / SEASON OF DEFIANCE
Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
Lasting Impression
S13 – SEASON OF THE CHOSEN
Rockets attach on impact and detonate after a delay. Increases blast radius and damage.
Lead from Gold
S9 – SEASON OF DAWN
Picking up Heavy ammo also grants ammo to this weapon.
Loose Change
S22 – SEASON OF THE WITCH
Applying an elemental debuff to a target increases this weapon's reload speed, aim assist, and movement while aiming down sig...
Master of Arms
S4 – FORSAKEN / SEASON OF THE OUTLAW
Kills with any weapon improve this weapon's damage for a short time.
Moving Target
S1 – THE RED WAR
Increased movement speed and target acquisition when moving while aiming down sights.
Mulligan
S5 – SEASON OF THE FORGE
Missing a shot has a chance to return ammo directly to the magazine.
Multikill Clip
S6 – SEASON OF THE DRIFTER
Reloading grants increased damage based on the number of rapid final blows made beforehand.
Multi-Threaded Snare Refit
S23 – SEASON OF THE WISH
Snareweaver traps can suspend more targets.
No Distractions
S7 – SEASON OF OPULENCE
Aiming this weapon for a short period reduces flinch.
Offhand Strike
S19 – SEASON OF THE SERAPH
Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
One for All
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Hitting three separate targets increases damage for a moderate duration.
One-Two Punch
S6 – SEASON OF THE DRIFTER
Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
Onslaught
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows with this weapon increase its rate of fire.
Onslaught Refit
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Final blows with this weapon increase its rate of fire.
Opening Shot
S1 – THE RED WAR
Improved accuracy and range on the opening shot of attack.
Osmosis
S17 – SEASON OF THE HAUNTED
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Osmosis
S9 – SEASON OF DAWN
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Outlaw
S1 – THE RED WAR
Precision kills greatly decrease reload time.
Overflow
S6 – SEASON OF THE DRIFTER
Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
Paracausal Affinity
S20 – LIGHTFALL / SEASON OF DEFIANCE
Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final b...
Paracausal Imbuement
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Final blows with this weapon grant Super energy. This weapon gains bonus damage once your Super expires.
Perfect Float
S19 – SEASON OF THE SERAPH
Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
Permeability
S23 – SEASON OF THE WISH
Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon.
Perpetual Motion
S15 – SEASON OF THE LOST
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Physic
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Rapidly healing allies grants the intrinsic elemental benefit to you.
Precision Instrument
S22 – SEASON OF THE WITCH
Dealing sustained damage increases precision damage.
Property: Irreducible
S22 – SEASON OF THE WITCH
[Alternate Weapon Action] : Consume your grenade to load a large [projectile|shape|language] that generates an elemental expl...
Pugilist
S18 – SEASON OF PLUNDER
Final blows with this weapon generate melee energy.
Dealing melee damage briefly improves this weapon's handling.
Pulse Monitor
S7 – SEASON OF OPULENCE
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Pulse Monitor
S1 – THE RED WAR
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Quickdraw
S1 – THE RED WAR
This weapon can be drawn unbelievably fast.
Rampage
S1 – THE RED WAR
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Rangefinder
S3 – WARMIND
Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket La...
Rapid Hit
S4 – FORSAKEN / SEASON OF THE OUTLAW
Rapid precision hits temporarily increase stability and reload speed.
Recombination
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Elemental final blows increase the damage of this weapon's next shot.
Reconstruction
S12 – BEYOND LIGHT / SEASON OF THE HUNT
This weapon slowly reloads itself over time, up to double capacity.
Redirection
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Damaging rank-and-file combatants increases damage against more powerful ones.
Relentless Strikes
S1 – THE RED WAR
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Replenishing Aegis
S20 – LIGHTFALL / SEASON OF DEFIANCE
Blocking damage partially reloads this weapon from reserves.