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Name
Rarity
Energy
Type
Rating
Triple Jump
S17 – SEASON OF THE HAUNTED
While airborne, sustain your air control with a second or third jump.
Triple Jump
S16 – WITCH QUEEN / SEASON OF THE RISEN
While airborne, sustain your air control with a second or third jump.
Triple Jump
S12 – BEYOND LIGHT / SEASON OF THE HUNT
While airborne, sustain your air control with a second or third jump.
Facet of Awakening
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Balance
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenad...
Requires 1 SUBCLASS Energy
Facet of Blessing
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and near...
Requires 1 SUBCLASS Energy
Facet of Bravery
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Defeating targets with grenade final blows grants Volatile Rounds to your [Void] Void weapons. Defeating targets with powered...
Requires 1 SUBCLASS Energy
Facet of Command
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effec...
Requires 1 SUBCLASS Energy
Facet of Courage
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Dawn
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Defiance
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Devotion
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Dominance
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Generosity
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Defeating targets while transcendent creates Orbs of Power for your allies.
Requires 1 SUBCLASS Energy
Facet of Grace
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Honor
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Hope
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
While you have an elemental buff, your class ability regenerates more quickly.
Requires 1 SUBCLASS Energy
Facet of Justice
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Mending
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Grenade final blows cure you. Transcendence grenade final blows increase the strength of the effect.
Requires 1 SUBCLASS Energy
Facet of Protection
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Purpose
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Ruin
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Sacrifice
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Facet of Solitude
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
Requires 1 SUBCLASS Energy
Cabal Extinguisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod stack and improve its effects...
Chill Out
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod will not improve its effects.
Empty Mod Socket
S20 – LIGHTFALL / SEASON OF DEFIANCE
No mod currently selected.
Focused Darkness
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod stack and improve its effects...
Focused Light
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod stack and improve its effects...
Precise Jolts
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod will not improve its effects.
Radiant Heat
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod will not improve its effects.
Release Recover
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod stack and improve its effects...
Tangled Up
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod will not improve its effects.
Volatile Volleys
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod's perks are only active in the "Root of Nightmares" raid.
Multiple copies of this mod will not improve its effects.
Arm's Reach
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Gain bonus Super energy when defeating a combatant near a limb of the Witness.
Electrified Conductor
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Receive a large amount of Special ammo when charging a conductor.
Empty Mod Socket
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
No mod currently selected.
High-Tier Elimination
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Gain bonus ability energy when defeating challenging combatants or higher.
Persistent Resonance
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Create orbs when depositing Resonance.
Stacked
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Final blows have an increased chance of spawning Heavy ammo while in possession of Resonance.
Consecration
S17 – SEASON OF THE HAUNTED
While sliding, activate your charged melee ability to launch a wave of [Solar] Solar energy forward, damaging and scorching t...
Gunpowder Gamble
S17 – SEASON OF THE HAUNTED
Defeat targets to charge up an improvised Solar explosive.
[Grenade] : Throw a Solar explosive that can be shot in mid-air ...
Heat Rises
S17 – SEASON OF THE HAUNTED
You can fire weapons, melee, and throw grenades while gliding.
[Grenade] : Hold to consume your grenade, gaining Heat Rises...
Hellion
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Activate your class ability to summon a [Solar] Solar mortar that lobs flaming projectiles at distant targets. Targets damage...
Icarus Dash
S17 – SEASON OF THE HAUNTED
[Air Dodge] : Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapi...
Knock 'Em Down
S17 – SEASON OF THE HAUNTED
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Bl...
On Your Mark
S17 – SEASON OF THE HAUNTED
Activating your class ability or landing precision hits grants you and nearby allies increased reload speed and Weapons stat ...
Roaring Flames
S17 – SEASON OF THE HAUNTED
Final blows with [Solar] Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Sol Invictus
S17 – SEASON OF THE HAUNTED
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate ...
Touch of Flame
S17 – SEASON OF THE HAUNTED
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cu...