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Name
Rarity
Energy
Type
Rating
Bleak Domain
S25 – EPISODE: REVENANT
Your Bleak Watcher turrets are enhanced with extended range and are surrounded by Stasis crystals and a storm. While standing...
Blessing of Order
S14 – SEASON OF THE SPLICER
Standing in a rift creates Noble Seekers that seek out allies and heal them. Standing in an empowering rift creates Noble See...
Blood Magic
S3 – WARMIND
While standing in any rift, damaging a target will mark it. You deal extra damage to marked targets, and gain additional bonu...
Bring the Heat
S3 – WARMIND
Fusion Grenades gain increased throw speed, explode on impact, and stun Unstoppable Champions. Final blows with Fusion Grenad...
Burning Fists
S3 – WARMIND
Defeating a target with melee or a finisher grants escalating melee damage, which decays over time. Higher levels of Burning ...
Burning Souls
S3 – WARMIND
Activating your class ability grants Cure. Rapid [Solar]Solar final blows grant stacks of Burning Souls that increase Solar a...
Cauterizing Flame
S16 – WITCH QUEEN / SEASON OF THE RISEN
While you have a Solar Super equipped, casting your Barricade or becoming critically wounded with full class ability energy c...
Cerebral Uplink
S1 – THE RED WAR
Highlights priority targets and improves the regeneration speed of your grenade, melee, and Rift abilities. Provides a small ...
Chaotic Exchanger
S4 – FORSAKEN / SEASON OF THE OUTLAW
Resist incoming damage while charging your Void grenade with Chaos Accelerant. Charged Void grenades return grenade energy on...
Charge Shot
S5 – SEASON OF THE FORGE
Hold down the trigger to charge up a tracking shot that explodes and burns on impact.
Clenched Fist
S6 – SEASON OF THE DRIFTER
Maximizes guard stats on equipped Heavy ammo Swords. You take reduced damage while blocking with a Sword. Rapidly damaging ta...
Close Enough
S4 – FORSAKEN / SEASON OF THE OUTLAW
Damaging targets with Chaos Reach extends its duration. Collecting Ionic Traces grants you energy for Chaos Reach. Sprinting ...
Cobra Totemic
S2 – CURSE OF OSIRIS
Improves melee range as well as ready speed and reload for weapons. Provides a small benefit to airborne effectiveness for al...
Command Frame
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down ...
Command Frame II
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down ...
Command Frame III
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down ...
Command Frame IV
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down ...
Conduction Tines
S1 – THE RED WAR
While you have an Arc ability equipped, Arc ability or Jolt final blows increase the recharge rate of your abilities and exte...
Consul's Pitch
S27 – THE EDGE OF FATE / RECLAMATION
Hellion projectiles deal increased damage the further they travel eventually fracturing into scorching shrapnel.
Cranial Spike
S13 – SEASON OF THE CHOSEN
Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants.
Cranial Spike II
S22 – SEASON OF THE WITCH
Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants.
Cranial Spike III
S22 – SEASON OF THE WITCH
Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants.
Cranial Spike IV
S22 – SEASON OF THE WITCH
Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants.
Cross Counter
S6 – SEASON OF THE DRIFTER
Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee coun...
Crystalline Transistor
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows from Kinetic weapons create an explosion in the element of your equipped Super that deals damage and applies a ma...
Danger Close
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Weapon precision hits or final blows have a chance to load a Kinetic Exodus micro-missile. Activating your class ability fire...
Dearly Departed
S2 – CURSE OF OSIRIS
Your Rift provides damage reduction to allied Guardians standing in it. Grants Rift energy when you are critically wounded. O...
Depths of Duskfield
S16 – WITCH QUEEN / SEASON OF THE RISEN
Your Duskfield grenades have a much larger effect radius. Allies inside the Duskfield gain Frost Armor and targets inside the...
Devouring Rift
S16 – WITCH QUEEN / SEASON OF THE RISEN
While using a Void Super, casting an Empowering Rift will grant you Devour. Damage dealt by you and your allies from within y...
Dornröschen
S3 – WARMIND
The weapon's laser overpenetrates enemies and refracts off hard surfaces.
Double Dodge
S4 – FORSAKEN / SEASON OF THE OUTLAW
Gain a second dodge charge. Shortly after dodging, your next weapon final blow spawns an Orb of Power.
Double Down
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Your Threaded Specter has increased duration and durability, and damaging it releases additional Threadlings. While near your...
Dreaded Visage
S1 – THE RED WAR
Grants ability energy when you are damaged. While you have a Void super equipped, rapid final blows and final blows while cri...
Dynamic Duo
S6 – SEASON OF THE DRIFTER
[Grenade] : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.
Edge of Action
S16 – WITCH QUEEN / SEASON OF THE RISEN
Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special projectile...
Edge of Concurrence
S16 – WITCH QUEEN / SEASON OF THE RISEN
Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special ranged att...
Edge of Intent
S16 – WITCH QUEEN / SEASON OF THE RISEN
Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special projectile...
Embers of Light
S9 – SEASON OF DAWN
While a Solar Super is equipped, weapon final blows grant class ability energy. Defeating targets with your weapon while stan...
Fan Fire
S5 – SEASON OF THE FORGE
This weapon fires full auto. Hip-fire shots deal bonus precision damage while increasing reload speed and accuracy.
Feast of Light
S14 – SEASON OF THE SPLICER
You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power ...
Fervid Coldsnap
S16 – WITCH QUEEN / SEASON OF THE RISEN
Your Coldsnap grenades have an additional charge that recharges quicker on hits. The seeker spawned from Coldsnap grenades tr...
Firewalker
S14 – SEASON OF THE SPLICER
Increase the damage of Solar weapons and Solar Ignitions based on the amount of Roaring Flames stacks you have. You are harde...
Force Multiplier
S15 – SEASON OF THE LOST
Shotgun and melee final blows start your health regeneration. While you have a defensive buff (Void Overshield, Amplified, Re...
Forge Master
S27 – THE EDGE OF FATE / RECLAMATION
Collecting a Firesprite or rapid Solar final blows make you a Forge Master, allowing you to recall your Throwing Hammer. Afte...
Friendly Competition
S13 – SEASON OF THE CHOSEN
You are representing this class and can acquire Platinum Cards and participate in the Ceremony weekend event.
Friendly Competition
S13 – SEASON OF THE CHOSEN
Defeating an enemy with an ability generates a Laurel. Picking up a Laurel of your class has a chance to grant an additional ...
Fury Conductors
S1 – THE RED WAR
Melee hits grant Armor Charge, and you take less melee damage from combatants while you have Armor Charge. Taking melee damag...
Fusion Harness
S1 – THE RED WAR
Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granti...
Glacial Fortification
S16 – WITCH QUEEN / SEASON OF THE RISEN
While you have a Stasis Super equipped, your Barricade becomes a wall of Stasis crystals that slows nearby targets when creat...
Glacial Guard
S12 – BEYOND LIGHT / SEASON OF THE HUNT
While you have a Stasis Super equipped, rapid Stasis final blows grant Frost Armor. You heal a small amount whenever you gain...