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Name
Rarity
Type
Rating
Thruster
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Quickly evade in a lateral direction.
Thruster
S18 – SEASON OF PLUNDER
Quickly evade in a lateral direction.
Towering Barricade
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Towering Barricade
S20 – LIGHTFALL / SEASON OF DEFIANCE
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Towering Barricade
S18 – SEASON OF PLUNDER
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Towering Barricade
S17 – SEASON OF THE HAUNTED
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Towering Barricade
S16 – WITCH QUEEN / SEASON OF THE RISEN
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Towering Barricade
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Benevolent Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Bomber
S20 – LIGHTFALL / SEASON OF DEFIANCE
Reduces grenade cooldown when using your class ability.
Requires 1 Energy
Bulwark Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Class Font
S20 – LIGHTFALL / SEASON OF DEFIANCE
You gain a bonus to your class stat while you have any Armor Charge. Your Armor Charge decays over time.
Requires 1 Energy
Class Font
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Distribution
S20 – LIGHTFALL / SEASON OF DEFIANCE
Reduces all ability cooldowns when using your class ability near targets.
Requires 3 Energy
Distribution
S20 – LIGHTFALL / SEASON OF DEFIANCE
Reduces all ability cooldowns when using your class ability near targets.
Requires 1 Energy
Empowered Finish
S20 – LIGHTFALL / SEASON OF DEFIANCE
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Requires 1 Energy
Empowered Finish
S20 – LIGHTFALL / SEASON OF DEFIANCE
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Requires 1 Energy
Empty Mod Socket
S20 – LIGHTFALL / SEASON OF DEFIANCE
No mod currently selected.
Empty Mod Socket
S8 – SHADOWKEEP / SEASON OF THE UNDYING
No mod currently selected.
Explosive Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Healthy Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
One-Two Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Outreach
S20 – LIGHTFALL / SEASON OF DEFIANCE
Reduces melee cooldown when using your class ability.
Requires 1 Energy
Proximity Ward
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gain a powerful overshield while performing your finisher.
Requires 2 Energy
Proximity Ward
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gain a powerful overshield while performing your finisher.
Requires 1 Energy
Reaper
S20 – LIGHTFALL / SEASON OF DEFIANCE
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Requires 1 Energy
Reaper
S20 – LIGHTFALL / SEASON OF DEFIANCE
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Requires 3 Energy
Restorative Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Snapload Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Special Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Time Dilation
S20 – LIGHTFALL / SEASON OF DEFIANCE
Your decaying Armor Charge has a longer duration.
Requires 1 Energy
Time Dilation
S20 – LIGHTFALL / SEASON OF DEFIANCE
Your decaying Armor Charge has a longer duration.
Requires 3 Energy
Utility Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Utility Kickstart
S20 – LIGHTFALL / SEASON OF DEFIANCE
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Ar...
Requires 1 Energy
Utility Kickstart
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Empty Mod Socket
S15 – SEASON OF THE LOST
No mod currently selected.
Locked Armor Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod will become available for use when the requirements for unlocking it are met.
Locked Armor Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod will become available for use when the requirements for unlocking it are met.
Locked Armor Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
Access the Artifact Details screen to unlock additional passive Seasonal bonuses for your Guardian.
Shadow Legion Orders
S20 – LIGHTFALL / SEASON OF DEFIANCE
The orders, in Ulurant, roughly translate to "Strip the fort down to its studs. Bring the loot to the Typhon Imperator for in...
Glimmer
S1 – THE RED WAR
The currency of the City. A form of programmable matter, used both for craft and as a fuel.
Glimmer
S1 – THE RED WAR
The currency of the City. A form of programmable matter, used both for craft and as a fuel.
Glimmer
S1 – THE RED WAR
The currency of the City. A form of programmable matter, used both for craft and as a fuel.
A Little Privacy, Please
S16 – WITCH QUEEN / SEASON OF THE RISEN
In the Throne World, defeat combatants. Scorn grant additional progress.
A Two-Pronged Operation
S16 – WITCH QUEEN / SEASON OF THE RISEN
In the Throne World, complete patrols. Heroic patrols grant additional progress.
A Vexing End
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Defeat Vex on Europa with finishers.
Absolutely Normal Request
S16 – WITCH QUEEN / SEASON OF THE RISEN
In the Throne World, rapidly defeat combatants in groups of 2 or more with Fusion Rifles, Bows, Grenade Launchers, or Rocket ...
Almighty Scorching
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Solar damage. Shadow Legion combatants grant additional progress.
Arc in the Night
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Dispel Nightmares using Arc abilities.
Attuned to the Void
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Void damage. Shadow Legion combatants grant additional progress.