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Name
Rarity
Type
Rating
+Super / -Health
S27 – THE EDGE OF FATE / RECLAMATION
Increases this armor's Tuned stat at the cost of a small amount of the Health stat.
+Super / -Melee
S27 – THE EDGE OF FATE / RECLAMATION
Increases this armor's Tuned stat at the cost of a small amount of the Melee stat.
+Super / -Weapons
S27 – THE EDGE OF FATE / RECLAMATION
Increases this armor's Tuned stat at the cost of a small amount of the Weapons stat.
+Weapons / -Class
S27 – THE EDGE OF FATE / RECLAMATION
Increases this armor's Tuned stat at the cost of a small amount of the Class stat.
+Weapons / -Grenade
S27 – THE EDGE OF FATE / RECLAMATION
Increases this armor's Tuned stat at the cost of a small amount of the Grenade stat.
+Weapons / -Health
S27 – THE EDGE OF FATE / RECLAMATION
Increases this armor's Tuned stat at the cost of a small amount of the Health stat.
+Weapons / -Melee
S27 – THE EDGE OF FATE / RECLAMATION
Increases this armor's Tuned stat at the cost of a small amount of the Melee stat.
+Weapons / -Super
S27 – THE EDGE OF FATE / RECLAMATION
Increases this armor's Tuned stat at the cost of a small amount of the Super stat.
Balanced Tuning
S27 – THE EDGE OF FATE / RECLAMATION
Slightly increases the three lowest stats on this armor at no cost.
Class Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+10 Class â–²
Requires 3 Energy
Grenade Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+10 Grenade â–²
Requires 3 Energy
Health Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+10 Health â–²
Requires 3 Energy
Locked Armor Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod will become available for use when the requirements for unlocking it are met.
Melee Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+10 Melee â–²
Requires 3 Energy
Minor Class Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+5 Class â–²
Requires 1 Energy
Minor Grenade Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+5 Grenade â–²
Requires 1 Energy
Minor Health Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+5 Health â–²
Requires 1 Energy
Minor Melee Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+5 Melee â–²
Requires 1 Energy
Minor Super Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+5 Super â–²
Requires 1 Energy
Minor Weapons Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+5 Weapon â–²
Requires 1 Energy
Super Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+10 Super â–²
Requires 3 Energy
Weapons Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
+10 Weapon â–²
Requires 3 Energy
Balanced Grip
S28 – RENEGADES / LAWLESS
Channel a paracausal grip, balanced between defense and attack.
Defensive Grip
S28 – RENEGADES / LAWLESS
Channel a paracausal grip on the hilt to bolster defense, maintaining block for longer.
Offensive Grip
S28 – RENEGADES / LAWLESS
Channel a paracausal grip on the hilt to bolster attack, maintaining your offensive power for longer.
Auto Rifles
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Auto Rifle final blows.
Banshee's Arsenal
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with weapons.
Bows
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Bow final blows.
Close Comfort
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Shotguns, Hand Cannons, Fusion Rifles, or melee damage.
Dark Weapons
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Darkness ([Stasis]Stasis or [Strand]Strand) weapon damage.
Explosive Ordinance
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with grenades, Grenade Launchers, or Rocket Launchers.
Full Auto
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Auto Rifles, Submachine Guns, Trace Rifles, or Machine Guns.
Fusion Rifles
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Fusion Rifle final blows.
Glaives
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Glaive final blows.
Grenade Launchers
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Grenade Launcher final blows.
Hand Cannons
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Hand Cannon final blows.
Heavy Lift
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with weapons that use Heavy ammo.
Kinetic Energy
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Kinetic damage.
Light Weapons
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Light ([Arc]Arc, [Solar]Solar, or [Void]Void) weapon damage.
Linear Fusion Rifles
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Linear Fusion Rifle final blows.
Machine Guns
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Machine Gun final blows.
On Target
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Scout Rifles, Sniper Rifles, Linear Fusion Rifles, or precision damage.
Primary Option
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with weapons that use Primary ammo.
Pulse Rifles
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Pulse Rifle final blows.
Rocket Launchers
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Rocket Launcher final blows.
Scout Rifles
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Scout Rifle final blows.
Shotguns
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Shotgun final blows.
Sidearms
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Sidearm final blows.
Sniper Rifles
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with Sniper Rifle final blows.
Special Cases
S28 – RENEGADES / LAWLESS
Defeat combatants or Guardians with weapons that use Special ammo.