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Name
Rarity
Energy
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Rating
Anti-Barrier Pulse Rifle
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Your equipped Pulse Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Pulse Rifl...
Anti-Barrier Scout Rifle
S25 – EPISODE: REVENANT
Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Scout R...
Anti-Barrier Shotgun
S25 – EPISODE: REVENANT
Shotguns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Shotguns ar...
Anti-Barrier Sniper Rifle
S28 – RENEGADES / LAWLESS
Your equipped Sniper Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Anti-Barrier Sniper Rifle
S26 – EPISODE: HERESY
Sniper Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Additionally, Snipe...
Anti-Barrier Sniper Rifle
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Sniper Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Additionally, Snipe...
Anti-barrier Submachine Gun
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Submachine Guns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Additionally, Sub...
Anti-Champion Nosecone
S23 – SEASON OF THE WISH
Rocket Launchers deal increased damage to Champions.
Arc Compounding
S25 – EPISODE: REVENANT
[Arc] Arc sources deal increased damage to Blind targets.
Argent Blade
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, g...
Argent Ordnance
S23 – SEASON OF THE WISH
Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or s...
Armorsmith
S28 – RENEGADES / LAWLESS
Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage.
Authorized Mod: Charged Up
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
The energy cost of the Charged Up mod is significantly discounted.
Authorized Mod: Elemental Charge
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
The energy cost of Elemental Charge mods are significantly discounted.
Authorized Mods: Arc
S21 – SEASON OF THE DEEP
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Authorized Mods: Grenades
S25 – EPISODE: REVENANT
The armor energy costs of all armor mods affecting your grenades are significantly discounted.
Authorized Mods: Melee
S25 – EPISODE: REVENANT
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Authorized Mods: Melee
S21 – SEASON OF THE DEEP
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Authorized Mods: Scavenger
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
The energy cost of Scavenger mods are significantly discounted.
Authorized Mods: Strand
S21 – SEASON OF THE DEEP
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
Authorized Mods: Void
S21 – SEASON OF THE DEEP
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Bad Amplitude
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Damaging a Champion with an Arc ability causes the Champion to become jolted.
Beam Medic
S26 – EPISODE: HERESY
Rapid Trace Rifle final blows heal you and nearby allies.
Powerful combatants increase the amount.
Blade Stamina
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Rapidly defeating combatants with a Sword refunds some ammo.
Blast Radius
S23 – SEASON OF THE WISH
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Blinding Jolts
S28 – RENEGADES / LAWLESS
Final blows on jolted combatants blind nearby combatants.
Brain Freeze
S25 – EPISODE: REVENANT
Frozen combatants become surrounded by chilling fog, which slows combatants that aren't already.
Bricks from Beyond
S21 – SEASON OF THE DEEP
Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo progress for you and your teammates.
Combination Argent Blade
S28 – RENEGADES / LAWLESS
Briefly pause after executing a light attack, then follow it up with a light or heavy attack to empower your Sword for a shor...
Concentrated Forward Firepower
S28 – RENEGADES / LAWLESS
Sustained damage from Fusion Rifles, Linear Fusion Rifles, and Machine Guns grants those weapons bonus stability, range, and ...
Conductive Cosmic Crystal
S25 – EPISODE: REVENANT
Your [Arc] Arc and [Void] Void abilities deal bonus damage to targets that are affected by a [Stasis] Stasis debuff.
Conductive Cosmic Needle
S21 – SEASON OF THE DEEP
Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
Counter Charge
S21 – SEASON OF THE DEEP
Gain a stack of Armor Charge when you stun a Champion.
Counter Energy
S28 – RENEGADES / LAWLESS
When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
Counter Energy
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
Creeping Chill
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Stasis final blows against slowed or frozen targets release a burst that slows combatants and grants Frost Armor to allies ca...
Crystalline Converter
S25 – EPISODE: REVENANT
After activating your class ability, your next [Stasis] Stasis weapon final blow creates a Stasis Shard.
Gather Stasis Shar...
Curative Orbs
S25 – EPISODE: REVENANT
The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.
...
Debilitating Wave
S25 – EPISODE: REVENANT
Finishers emit a damaging wave that matches the element of your currently equipped Super.
Arc, Void, and Stasis waves apply ...
Deep Alchemy
S26 – EPISODE: HERESY
Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These...
Defibrillating Blast
S26 – EPISODE: HERESY
Stunning a Champion grants maximum stacks of Bolt Charge. Damaging targets with Bolt Charge bolts jolts them and heals you.
Dielectric
S28 – RENEGADES / LAWLESS
Defeating [Arc]Arc debuffed targets grants Bolt Charge.
Rapidly defeating Arc debuffed targets spawns an Orb of Power and he...
Dielectric
S26 – EPISODE: HERESY
Defeating [Arc]Arc debuffed targets grants Bolt Charge.
Rapidly defeating Arc debuffed targets spawns an Orb of Power and he...
Dragon's Bite
S23 – SEASON OF THE WISH
Breaking a combatant's shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant.
Elemental Orbs: Arc
S28 – RENEGADES / LAWLESS
[Arc]Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown or shot to create an Arc expl...
Elemental Siphon
S28 – RENEGADES / LAWLESS
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an Elemental pickup that matches your...
Elemental Siphon
S26 – EPISODE: HERESY
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an Elemental pickup that matches your...
Elemental Siphon
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an Elemental pickup that matches your...
Elemental Supercharger
S26 – EPISODE: HERESY
Defeating exhausted or severed targets with weapons that match your Super element grants Super energy.
Exhausted targets dea...
Emergency Flare
S25 – EPISODE: REVENANT
Emergency Reinforcements consumes all but 1 Armor Charge.