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Name
Rarity
Type
Rating
Gambler's Dodge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Dodge to perform a deft tumble, avoiding combatant attacks and generating melee ability energy. Energy gain is scaled by your...
Healing Rift
S20 – LIGHTFALL / SEASON OF DEFIANCE
Conjure a well of power that continuously heals those inside it.
Marksman's Dodge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically collects nearby ammo boxes and reloads all wea...
Rally Barricade
S20 – LIGHTFALL / SEASON OF DEFIANCE
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range....
Towering Barricade
S20 – LIGHTFALL / SEASON OF DEFIANCE
Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
Benevolent Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Bomber
S20 – LIGHTFALL / SEASON OF DEFIANCE
Reduces grenade cooldown when using your class ability.
Requires 1 Energy
Bulwark Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Class Font
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Class Font
S20 – LIGHTFALL / SEASON OF DEFIANCE
You gain a bonus to your class stat while you have any Armor Charge. Your Armor Charge decays over time.
Requires 1 Energy
Distribution
S20 – LIGHTFALL / SEASON OF DEFIANCE
Reduces all ability cooldowns when using your class ability near targets.
Requires 1 Energy
Distribution
S20 – LIGHTFALL / SEASON OF DEFIANCE
Reduces all ability cooldowns when using your class ability near targets.
Requires 3 Energy
Empowered Finish
S20 – LIGHTFALL / SEASON OF DEFIANCE
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Requires 1 Energy
Empowered Finish
S20 – LIGHTFALL / SEASON OF DEFIANCE
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Requires 1 Energy
Empty Mod Socket
S20 – LIGHTFALL / SEASON OF DEFIANCE
No mod currently selected.
Explosive Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Healthy Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
One-Two Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Outreach
S20 – LIGHTFALL / SEASON OF DEFIANCE
Reduces melee cooldown when using your class ability.
Requires 1 Energy
Proximity Ward
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gain a powerful overshield while performing your finisher.
Requires 2 Energy
Proximity Ward
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gain a powerful overshield while performing your finisher.
Requires 1 Energy
Reaper
S20 – LIGHTFALL / SEASON OF DEFIANCE
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Requires 3 Energy
Reaper
S20 – LIGHTFALL / SEASON OF DEFIANCE
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Requires 1 Energy
Restorative Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Snapload Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Special Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Time Dilation
S20 – LIGHTFALL / SEASON OF DEFIANCE
Your decaying Armor Charge has a longer duration.
Requires 3 Energy
Time Dilation
S20 – LIGHTFALL / SEASON OF DEFIANCE
Your decaying Armor Charge has a longer duration.
Requires 1 Energy
Utility Finisher
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 1 Energy
Utility Kickstart
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Utility Kickstart
S20 – LIGHTFALL / SEASON OF DEFIANCE
When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Ar...
Requires 1 Energy
Locked Armor Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod will become available for use when the requirements for unlocking it are met.
Locked Armor Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
This mod will become available for use when the requirements for unlocking it are met.
Locked Armor Mod
S20 – LIGHTFALL / SEASON OF DEFIANCE
Access the Artifact Details screen to unlock additional passive Seasonal bonuses for your Guardian.
Shadow Legion Orders
S20 – LIGHTFALL / SEASON OF DEFIANCE
The orders, in Ulurant, roughly translate to "Strip the fort down to its studs. Bring the loot to the Typhon Imperator for in...
Almighty Scorching
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Solar damage. Shadow Legion combatants grant additional progress.
Attuned to the Void
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Void damage. Shadow Legion combatants grant additional progress.
Back to Basics
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Kinetic weapons.
Close, Fast, Efficient
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, rapidly defeat combatants in groups of 2 or more with Hand Cannons, Trace Rifles, Shotguns, or Swords.
Combustive Purpose
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Solar damage.
Cooling Systems
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Stasis damage.
Cryogenic Hardening
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress.
Cybernetic Meltdown
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Solar final blows. Vex combatants grant additional progress.
Dearctivating Strike
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Arc damage.
Distant Doom
S20 – LIGHTFALL / SEASON OF DEFIANCE
In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers.
Down the Lane
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with precision damage from Sidearms, Scout Rifles, Sniper Rifles, or Linear Fusion Rifles.
Energetic Havoc
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with Energy weapons.
Finish Majeure
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants with finishers. Powerful combatants grant additional progress.
Flawless Dance
S20 – LIGHTFALL / SEASON OF DEFIANCE
In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords.
Frozen in Motion
S20 – LIGHTFALL / SEASON OF DEFIANCE
In Neomuna, defeat combatants affected by Stasis. Shadow Legion combatants grant additional progress.