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All Mods & Perks

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Name
Rarity
Energy
Type
Rating
Gathering Light
S11 – SEASON OF ARRIVALS
Final blows with this weapon grant stacks of Gathering Light.
[Alternate Weapon Action] : Consume stacks, granting melee, gr...
Guidance Ring
S19 – SEASON OF THE SERAPH
Precision hits and final blows build Guidance Ring energy. Opposing Guardians grant additional energy. At full charge, hip fi...
Hail Barrage
S20 – LIGHTFALL / SEASON OF DEFIANCE
Final blows with this weapon grant Stasis arrows. Your next hip-fire shot will fire all of them in a single volley.
Harmonic Laser
S4 – FORSAKEN / SEASON OF THE OUTLAW
Laser damage has three power levels that oscillate while the trigger is held down.
Harsh Truths
S1 – THE RED WAR
This weapon fires a 5-round burst. When a nearby ally is killed, gain health regeneration and increased movement speed.
Harvester Spike
S25 – EPISODE: REVENANT
This weapon fires a Harvester Spike projectile. Dealing final blows with this weapon creates a single Vestige at the target's...
Heavy Hunter Armor
S1 – THE RED WAR
Improved resilience.
Heavy Hunter Armor
S1 – THE RED WAR
Improved resilience.
Heavy Hunter Armor
S1 – THE RED WAR
Improved resilience.
Heavy Hunter Armor
S1 – THE RED WAR
Improved resilience.
Heavy Slug Thrower
S10 – SEASON OF THE WORTHY
[Aim Down Sights] : Spins up this weapon. This weapon can be fired only when fully spun up.
Heavy Titan Armor
S1 – THE RED WAR
Improved resilience.
Heavy Titan Armor
S1 – THE RED WAR
Improved resilience.
Heavy Titan Armor
S1 – THE RED WAR
Improved resilience.
Heavy Titan Armor
S1 – THE RED WAR
Improved resilience.
Heavy Warlock Armor
S1 – THE RED WAR
Improved resilience.
Heavy Warlock Armor
S1 – THE RED WAR
Improved resilience.
Heavy Warlock Armor
S1 – THE RED WAR
Improved resilience.
Heavy Warlock Armor
S1 – THE RED WAR
Improved resilience.
Hungering Quarrel
S23 – SEASON OF THE WISH
Double fires tracking bolts. Landing bolts leeches health from the target.
Ignition Trigger
S10 – SEASON OF THE WORTHY
Sustained fire with this weapon overheats it, increasing damage but burning the user.
Insectoid Robot Grenades
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Defeated targets drop insectoid robots that chase and explode close to other targets.
Judgment
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Sustained damage with this weapon envelops the target in a field that weakens and stuns them. Strong against [Disruption] Ove...
Lagrangian Sight
S15 – SEASON OF THE LOST
This weapon marks targets with an automated targeting system. Final blows on marked targets generate a telemetry pattern. Col...
Lightweight Frame
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fast movement.
[Heavy Attack] : Dash attack.
LN2 Burst
S14 – SEASON OF THE SPLICER
[Alternate Weapon Action] : Swap firing mode after a final blow to enable a charged shot.
Looks Can Kill
S8 – SHADOWKEEP / SEASON OF THE UNDYING
This weapon fires shield-piercing ammunition and comes with a scope. Strong against [Shield-Piercing] Barrier Champions. Brea...
Mad Scientist
S1 – THE RED WAR
This weapon fires a volley of rockets and grants Bolt Charge to all nearby allies for every other rocket that it fires.
Mark of the Devourer
S6 – SEASON OF THE DRIFTER
Rounds pierce targets and inflict corruption. Final blows with this weapon leave behind Remnants.
Memento Mori
S4 – FORSAKEN / SEASON OF THE OUTLAW
Reloading after a kill loads magazine with a few extra-damage bullets. Grants radar while aiming down sights.
MIDA Multi-Tool
S1 – THE RED WAR
This weapon boosts movement speed. Radar stays active while aiming down sights.
Missile Tracers
S18 – SEASON OF PLUNDER
Landing multiple hits turns your next shot into a homing micro-missile.
Mobile Hunter Armor
S1 – THE RED WAR
Improved mobility.
Mobile Hunter Armor
S1 – THE RED WAR
Improved mobility.
Mobile Hunter Armor
S1 – THE RED WAR
Improved mobility.
Mobile Hunter Armor
S1 – THE RED WAR
Improved mobility.
Mobile Titan Armor
S1 – THE RED WAR
Improved mobility.
Mobile Titan Armor
S1 – THE RED WAR
Improved mobility.
Mobile Titan Armor
S1 – THE RED WAR
Improved mobility.
Mobile Titan Armor
S1 – THE RED WAR
Improved mobility.
Mobile Warlock Armor
S1 – THE RED WAR
Improved mobility.
Mobile Warlock Armor
S1 – THE RED WAR
Improved mobility.
Mobile Warlock Armor
S1 – THE RED WAR
Improved mobility.
Mobile Warlock Armor
S1 – THE RED WAR
Improved mobility.
Mortal Polarity
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Precision final blows generate a lightning bolt at the target's location and grant a moderate amount of Bolt Charge.
No Backpack
S25 – EPISODE: REVENANT
Final blows or assists with any other weapon or ability have a chance to create ammo for Ice Breaker. Defeating powerful comb...
Overcharge Capacitor
S21 – SEASON OF THE DEEP
Sprinting, sliding, and firing this weapon builds a temporary electrostatic charge, increasing range and reload speed. Final ...
Paracausal Beam
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires a beam of Kinetic light, dealing massive bonus damage to shields.
Paracausal Shot
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Final blows and precision hits with Hawkmoon grant stacks of Paracausal Charge, increasing damage versus combatants. The fina...
Payday
S1 – THE RED WAR
Larger magazine. Increased accuracy when firing from the hip. Picking up Special or Heavy ammo immediately reloads this weapo...