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All Mods & Perks

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Name
Rarity
Energy
Type
Rating
Hunter's Trace
S19 – SEASON OF THE SERAPH
This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hit...
Hunter's Trace II
S19 – SEASON OF THE SERAPH
This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hit...
Hunter's Trace III
S19 – SEASON OF THE SERAPH
This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hit...
Hunter's Trace IV
S19 – SEASON OF THE SERAPH
This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hit...
Hydraulic Boosters
S1 – THE RED WAR
Increases slide distance and improves High Jump, Strafe Jump, and Triple Jump. Take less damage from targets when airborne.
Illegally Modded Holster
S1 – THE RED WAR
Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand ...
Insatiable
S3 – WARMIND
Immediately regenerate health, melee, grenade, and Rift energy for you and your nearby allies upon activating your Super. Aft...
Insectoid Robot Grenades
S2 – CURSE OF OSIRIS
This weapon's grenades are insectoid robots that chase targets and explode close to them. Consumes tougher combatants to crea...
Ionic Conductor
S18 – SEASON OF PLUNDER
Ionic traces you create move faster and grant you additional ability energy. Nearby allies also gain ability energy when you ...
Jump Jets
S1 – THE RED WAR
Increases hip-fire range and accuracy for Primary ammo weapons. Grants additional aerial maneuverability and enables airborne...
Kintsugi
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Final blows from weapons with a damage type matching your Super create a burst of healing around you that grants allies resto...
Kismet
S28 – RENEGADES / LAWLESS
After landing a final blow while at full health, or when out of combat for an extended duration, your shields will slowly rec...
Lancer's Vigil
S19 – SEASON OF THE SERAPH
While a Stasis Super is equipped, rapid Stasis weapon damage or damage from behind your Rally Barricade will create a Diamond...
Light Shift
S12 – BEYOND LIGHT / SEASON OF THE HUNT
While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks y...
Linear Actuators
S1 – THE RED WAR
Increases sprint speed. Sprinting builds up a static charge. After melee-attacking a combatant, that charge will chain damage...
M1R Distribution Matrix
S20 – LIGHTFALL / SEASON OF DEFIANCE
Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to...
M1R Distribution Matrix II
S20 – LIGHTFALL / SEASON OF DEFIANCE
Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to...
M1R Distribution Matrix III
S20 – LIGHTFALL / SEASON OF DEFIANCE
Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to...
M1R Distribution Matrix IV
S20 – LIGHTFALL / SEASON OF DEFIANCE
Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to...
Malevolent Grasp
S28 – RENEGADES / LAWLESS
While a Strand Super is equipped, casting Rift will suspend nearby combatants. Suspend deals damage over time, which heals yo...
Mecha Holster
S1 – THE RED WAR
While wielding a Submachine Gun, handling, airborne effectiveness, and movement are all improved, and damage against combatan...
Misdirection
S2 – CURSE OF OSIRIS
Dodging disorients nearby enemies and temporarily removes their radar.
Mobius Conduit
S10 – SEASON OF THE WORTHY
Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies. Defeating A...
Monte Carlo Method
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each ...
Move to Survive
S7 – SEASON OF OPULENCE
With Blink equipped, use [Air Dodge] while airborne to perform a Dark Blink.
Using Blink or Dark Blink grants Volatile Roun...
Myrmidon's Reach
S17 – SEASON OF THE HAUNTED
Gain a second charge of your Shield Throw melee. Your Shield Throws now weaken targets, create a Void Breach on final blows, ...
New Tricks
S2 – CURSE OF OSIRIS
Gain an additional Skip Grenade charge. Skip Grenade damage grants Bolt Chargeand gaining Bolt Charge grants Skip Grenade ene...
Nightmare Fuel
S3 – WARMIND
Powered melee and finisher final blows grant Nightmare Fuel, increasing handling and airborne effectiveness. While active, fr...
Nightsworn Sight
S25 – EPISODE: REVENANT
Dealing final blows to targets grants Nightsworn Sight.
During that time, final blows grant Truesight, reload speed and pre...
Nightsworn Sight II
S25 – EPISODE: REVENANT
Dealing final blows to targets grants Nightsworn Sight.
During that time, final blows grant Truesight, reload speed and pre...
Nightsworn Sight III
S25 – EPISODE: REVENANT
Dealing final blows to targets grants Nightsworn Sight.
During that time, final blows grant Truesight, reload speed and pre...
Nightsworn Sight IV
S25 – EPISODE: REVENANT
Dealing final blows to targets grants Nightsworn Sight.
During that time, final blows grant Truesight, reload speed and pre...
Noble Rounds
S7 – SEASON OF OPULENCE
Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot into an ally-seeking Noble...
Null Factor
S25 – EPISODE: REVENANT
Withering Blade hits and bounces create a small Stasis crystal and refund a portion of melee energy. Using Withering Blade to...
Omni-Telemetry
S2 – CURSE OF OSIRIS
Generate Gunsmith telemetry data on any elemental weapon kills.
One with the Void
S22 – SEASON OF THE WITCH
Your Void Souls have a longer duration. They also gain escalating damage and durability as they defeat targets. You can retri...
Overflowing Light
S4 – FORSAKEN / SEASON OF THE OUTLAW
Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen...
Panic Response
S26 – EPISODE: HERESY
This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. R...
Panic Response II
S26 – EPISODE: HERESY
This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. R...
Panic Response III
S26 – EPISODE: HERESY
This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. R...
Panic Response IV
S26 – EPISODE: HERESY
This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. R...
Panic Response V
S26 – EPISODE: HERESY
This weapon generates blight as it deals damage. While not firing, blight depletes, and the magazine is gradually refilled. R...
Parting Gift
S9 – SEASON OF DAWN
Dodging leaves behind an explosive that detonates after a short delay, damaging targets around it and creating a secondary ef...
Percussive Flames
S22 – SEASON OF THE WITCH
Modifies Burning Maul into a single, high-damage slam of your hammer that creates several cyclones of flame. Consecration's s...
Peregrine Strike
S7 – SEASON OF OPULENCE
All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus damage when activated in the air. Da...
Planetary Torrent
S2 – CURSE OF OSIRIS
Rifts periodically release Arc shockwaves. Final blows with these shockwaves create an Arc explosion. While an Arc Super is e...
Poison Arrows
S5 – SEASON OF THE FORGE
Arrows fired while perfectly drawn become poison arrows. Precision hits with poison arrows stun the combatant and spread pois...
Praxic Lift
S28 – RENEGADES / LAWLESS
You gain an air move jetpack. Weapon and Arc powered melee final blows build up Jetpack Fuel.
While airborne, [Air Dodge] : ...
Prismatic Inferno
S2 – CURSE OF OSIRIS
Fires a Solar trace beam that creates a field of heat energy that grows as the weapon is fired. Sustained damage applies scor...
Probability Matrix
S1 – THE RED WAR
Arcbolt Grenades have increased chaining capabilities and jolt targets hit. Damaging combatants with jolt or applying jolt to...