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New Mods in Season of Plunder

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Name
Rarity
Energy
Type
Rating
Anti-Barrier Auto Rifle
Auto Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Auto Rifles deal bonu...
Shield Piercing
Requires 1 Energy
Anti-Barrier Scout Rifle
Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Scout Rifles deal bo...
Shield Piercing
Requires 1 Energy
Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Sniper Rifles deal ...
Shield Piercing
Requires 6 Energy
Glaive Loader
Increases reload speed of Glaives.
Requires 1 Energy
Overload Bow
Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant ...
Disruption
Requires 1 Energy
Overload Machine Guns
Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration ...
Requires 1 Energy
Scout Rifle Loader
Increases reload speed of Scout Rifles.
Requires 1 Energy
Unstoppable Pulse Rifle
Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants.
Strong against [Stagger] Unstoppa...
Stagger
Requires 1 Energy
Unstoppable Shotgun
Shotguns you wield fire a powerful explosive payload that stuns unshielded combatants.
Strong against [Stagger] Unstoppable ...
Stagger
Requires 3 Energy
Thermoshock Plating
Reduces incoming Arc damage from combatants.
Requires 2 Energy
Amped Up
Stay amplified longer.
Requires 1 Energy
Bad Amplitude
Damaging a Champion with an Arc ability causes the Champion to become jolted.
Requires 1 Energy
Lightning Strikes Twice
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this ...
Requires 7 Energy
Sundering Glare
Rapid precision hits against distant combatants weaken them for a short duration.
Requires 6 Energy
Surge Detonators
Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output.
Strong a...
Disruption
Requires 2 Energy
Thunderous Retort
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activatio...
Requires 6 Energy
Trace Evidence
Defeating combatants affected by Arc debuffs spawns an Ionic Trace.
Requires 4 Energy
Bottomless Bounty I
Improves the effect of the Right Hook and Runneth Over weapon Origin perks.
Requires 1 Energy
Bottomless Bounty II
Improves the effect of the Soul Drinker and Hot Swap weapon Origin perks.
Requires 1 Energy
Inferno Whip
Solar melee abilities stun unshielded combatants.
Strong against [Stagger] Unstoppable Champions.
Stagger
Requires 2 Energy
Scout and Sniper Rifle Targeting
Improves targeting for Scout Rifles and Sniper Rifles.
Requires 2 Energy
Machine Gun Holster
Gradually reloads your stowed Machine Guns over time. Multiple copies of this perk stack to reduce the time taken to fully re...
Requires 1 Energy
Machine Gun Scavenger
Machine Guns get bonus reserves when you pick up ammo.
Requires 1 Energy
Sword Scavenger
Swords get larger bonus reserves when you pick up ammo.
Requires 1 Energy
Auto Rifle Dexterity
Faster ready and stow speed for Auto Rifles.
Requires 2 Energy
Bow Dexterity
Faster ready and stow speed for Bows.
Requires 3 Energy
Focusing Strike
Grants class ability energy when you cause damage with a melee attack.
Requires 1 Energy
Fusion Rifle Dexterity
Faster ready and stow speed for Fusion Rifles.
Requires 4 Energy
Grenade Launcher Dexterity
Faster ready and stow speed for Grenade Launchers.
Requires 4 Energy
Hand Cannon Dexterity
Faster ready and stow speed for Hand Cannons.
Requires 3 Energy
Linear Fusion Dexterity
Faster ready and stow speed for Linear Fusion Rifles.
Requires 4 Energy
Machine Gun Dexterity
Faster ready and stow speed for Machine Guns.
Requires 4 Energy
Pulse Rifle Dexterity
Faster ready and stow speed for Pulse Rifles.
Requires 2 Energy
Rocket Launcher Dexterity
Faster ready and stow speed for Rocket Launchers.
Requires 4 Energy
Scout Rifle Dexterity
Faster ready and stow speed for Scout Rifles.
Requires 2 Energy
Shotgun Dexterity
Faster ready and stow speed for Shotguns.
Requires 5 Energy
Sidearm Dexterity
Faster ready and stow speed for Sidearms.
Requires 3 Energy
Sniper Rifle Dexterity
Faster ready and stow speed for Sniper Rifles.
Requires 3 Energy
Submachine Gun Dexterity
Faster ready and stow speed for Submachine Guns.
Requires 3 Energy
Trace Rifle Dexterity
Faster ready and stow speed for Trace Rifles.
Requires 3 Energy
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Requires 3 Energy
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Requires 1 VOID Energy
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Requires 1 SOLAR Energy
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Requires 1 VOID Energy
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Requires 1 ARC Energy
Recuperation
Replenishes health each time you pick up an Orb of Power.
Requires 1 SOLAR Energy
Empty Mod Socket
No mod currently selected.
Mortal Medicine
This mod's perks are only active in the "King's Fall" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 Energy
Old Gods' Boon
This mod's perks are only active in the "King's Fall" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 Energy
Run for Your Life
This mod's perks are only active in the "King's Fall" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 Energy