Overload Rounds
Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability e... Disruption
Legendary / Arms Armor Mod
Requires
1 Energy
Legendary
1
Arms Armor Mod
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding disrupts combatants, stunning them, delaying abi... Disruption
Legendary / Arms Armor Mod
Requires
1 Energy
Legendary
1
Arms Armor Mod
Piercing Bowstring
Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions. Shield Piercing
Unstoppable Grenade Launcher
When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against [St... Stagger
Legendary / Arms Armor Mod
Requires
7 Energy
Legendary
7
Arms Armor Mod
Unstoppable Hand Cannon
Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants.... Stagger
Legendary / Arms Armor Mod
Requires
1 Energy
Legendary
1
Arms Armor Mod
Energy Diffusion Substrate
Gain a small amount of resistance to all damage dealt to you by combatants. Additional copies of this mod will increase this ...
Advance Scout
Champions you stun take additional damage from teammates.
Legendary / Class Item Mod
Requires
1 Energy
Legendary
1
Class Item Mod
Lord Kelvin's Basilisk
Void and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong agains... Disruption
Legendary / Class Item Mod
Requires
1 Energy
Legendary
1
Class Item Mod
Low Entropy Superconductor
Stasis and Arc melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions.
Legendary / Class Item Mod
Requires
1 Energy
Legendary
1
Class Item Mod
Lucent Finisher
Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies.
Legendary / Class Item Mod
Requires
3 Energy
Legendary
3
Class Item Mod
Monochromatic Maestro
Dealing damage with elemental abilities grants increased damage to weapons of the same element for a short duration. Dealing ...
Legendary / Class Item Mod
Requires
6 Energy
Legendary
6
Class Item Mod
Passive Aggressive Guard
Receive less damage from combatants that are close to you while you are wielding a Glaive.
Legendary / Class Item Mod
Requires
6 Energy
Legendary
6
Class Item Mod
Solo Operative
While you are the only member of your fireteam, you deal increased damage to all combatants.
Legendary / Class Item Mod
Requires
5 Energy
Legendary
5
Class Item Mod
Weakened Clear
When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed wea...
Legendary / Class Item Mod
Requires
5 Energy
Legendary
5
Class Item Mod
Counter Charge
Become Charged with Light whenever you or a member of your fireteam stuns a Champion.
Legendary / Combat Style Armor Mod
Requires
3 Energy
Legendary
3
Combat Style Armor Mod
Hand Cannon Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons.
Grenade Launcher Holster
Gradually reloads your stowed Power Grenade Launchers over time. Multiple copies of this perk stack to reduce the time taken ...
Basic / Leg Armor Mod
Requires
1 Energy
Basic
1
Leg Armor Mod
1 - 25 of 25
Classified Items
Bungie has the ability to expose information in the API that, for whatever reason, is not yet ready to be seen. We call these items "classified".
Sometimes classified items eventually are revealed to be real, in-game items. However, they are usually just junk data that made it into the API that isn't intended to be seen.
We include these items in the database solely to provide a complete view of what is in the API files. You should not take the presence of this item as a guarantee of something coming
in a future update or attempt to analyze its presence too deeply. Doing so likely will only lead to disappointment.
Items are categorized as classified if any of these are true:
It was explicitly hidden in the API files.
It had no name in the API files.
It was marked as a dummy item in the API files.
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