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New Perks in Season of the Seraph

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Name
Rarity
Energy
Type
Rating
Runneth Over
Reloading near allies overflows the magazine an improved amount.
Souldrinker
Gain an improved amount of health based on the number of hits before reloading.
Cascade Point
Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for an improved duration.
Close to Melee
Glaive projectile final blows improve Glaive melee damage for an improved duration. Glaive projectile or melee damage extends...
Offhand Strike
Final blows grant additional weapon range, stability, and accuracy when firing from the hip for an improved duration.
Perfect Float
Being in combat for a moderate time increases airborne accuracy and reduces flinch until you are out of combat for an extende...
Shot Swap
Final blows build and store charges which allow you to swap and stow this weapon at an additionally improved rate.
Target Lock
Damage increases by an improved amount the longer this weapon remains on a target.
Ambush
Improves range, handling, and damage against combatants during the opening moments of an engagement.
Bray Inheritance
Dealing damage regenerates a small amount of ability energy.
Dawning Surprise
Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
Häkke Heavy Burst Fire
Fires a less stable burst of two high-damage, high-range rounds.
Häkke Light Burst Fire
Fires a stable burst of four lightweight rounds.
Rasputin's Arsenal
Breaking a target's shield partially reloads this weapon's magazine.
Tex Balanced Stock
Damaging targets while firing from the hip increases handling, reload speed, and movement speed while aiming down sights.
Apollonic Tangent
Arrows fired through a Guidance Ring release seeking projectiles, which do more damage based on distance traveled.
Cascade Point
Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
Close to Melee
Glaive projectile final blows improve Glaive melee damage. Glaive projectile or melee damage extends the duration.
Offhand Strike
Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
Perfect Float
Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
Shot Swap
Final blows build and store charges which allow you to swap and stow this weapon at a faster rate.
Swooping Talons
Dealing damage while airborne increases this weapon's damage output.
Target Lock
Damage increases the longer this weapon remains on a target.