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New Mods in Season of the Worthy

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Automatic Prize
Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer.
Mod does not stack.
Requires 1 Energy
Flourishing Blade
Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer.
Mod does not stack.
Requires 1 Energy
Prized Shooting
Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer.
Mod does not stack.
Requires 1 Energy
Splintered Gladius
Defeating Cabal Centurions grants Gunsmith Materials.
Mod does not stack.
Requires 1 Energy
While Ye May
Defeating Fallen Captains grants destination materials.
Mod does not stack.
Requires 1 Energy
Enhanced Auto Rifle Loader
Greatly increases reload speed of Auto Rifles.
Requires 1 Energy
Enhanced Small Arms Loader
Greatly increases reload speed of Hand Cannons, Sidearms, Submachine Guns, and Bows.
Requires 3 Energy
Enhanced Unflinching Auto Rifle Aim
Greatly reduces flinching from incoming fire while aiming Auto Rifles.
Requires 1 Energy
Flare-Up
Immediately regain your melee charge when you or an ally staggers an Unstoppable Champion.
Requires 3 Energy
Inferno Whip
Solar melee abilities [Stagger] stagger unshielded combatants.
Strong against Unstoppable Champions.
Requires 1 Energy
Surge Detonators
Arc grenades cause [Disruption] disruption, delaying ability regeneration and lowering combatant damage output.
Strong again...
Requires 2 Energy
Lightning Strikes Twice
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this ...
Requires 7 Energy
Passive Guard
Receive less damage from combatants that are close to you while you are wielding a sword.
Requires 6 Energy
Soul of the Praxic Fire
Activating Solar class abilities grants an overshield and increases the cooldown of your class ability.
Requires 6 Energy
Thunder Coil
Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows.
Requires 6 Energy
Unstoppable Hand Cannon
Aiming down sights loads a powerful explosive payload that [Stagger] staggers unshielded combatants. Strong against Unstoppab...
Enhanced Scatter Projectile Targeting
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, S...
Requires 3 Energy
Enhanced Sword Scavenger
Swords get larger bonus reserves when you pick up ammo.
Requires 1 Energy
Overload Rounds (Sidearms and Hand Cannons)
Landing consecutive hits on enemy targets causes [Disruption] disruption, delaying ability energy regeneration and lowering c...
Anti-Barrier Sidearm
Grants weapon [Shield-Piercing] shield-piercing, bypassing combatant defenses.
Strong against Barrier Champions.
Anti-Barrier SMG
Grants weapon [Shield-Piercing] shield-piercing, bypassing combatant defenses.
Strong against Barrier Champions.
Disrupting Blade
Landing consecutive hits on enemy targets causes [Disruption] disruption, delaying ability energy regeneration and lowering c...
Overload Rounds
This mod is usable only on Auto Rifles and Submachine Guns.
Hammer of the Warmind
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not st...
Requires 4 Energy
Tyrant's Surge
Defeating a combatant with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not st...
Requires 6 Energy
Enhanced Auto Rifle Loader
Greatly increases reload speed of Auto Rifles.
Requires 3 SOLAR Energy
Enhanced Bow Loader
Greatly increases nock speed of Bows.
Requires 3 ARC Energy
Enhanced Fusion Rifle Loader
Greatly increases reload speed of Fusion Rifles.
Requires 3 SOLAR Energy
Enhanced Linear Fusion Rifle Loader
Greatly increases reload speed of Linear Fusion Rifles.
Requires 5 SOLAR Energy
Enhanced Machine Gun Loader
Greatly increases reload speed of Machine Guns.
Requires 5 ARC Energy
Enhanced Pulse Rifle Loader
Greatly increases reload speed of Pulse Rifles.
Requires 3 ARC Energy
Enhanced Scout Rifle Loader
Greatly increases reload speed of Scout Rifles.
Requires 3 VOID Energy
Enhanced Sidearm Loader
Greatly increases reload speed of Sidearms.
Requires 3 VOID Energy
Enhanced Sniper Rifle Loader
Greatly increases reload speed of Sniper Rifles.
Requires 6 VOID Energy
Enhanced Submachine Gun Loader
Greatly increases reload speed of Submachine Guns.
Requires 3 SOLAR Energy
Enhanced Unflinching Auto Rifle Aim
Greatly reduces flinching from incoming fire while aiming Auto Rifles.
Requires 3 SOLAR Energy
Enhanced Unflinching Fusion Rifle Aim
Greatly reduces flinching from incoming fire while aiming Fusion Rifles.
Requires 3 SOLAR Energy
Enhanced Unflinching Grenade Launcher Aim
Greatly reduces flinching from incoming fire while aiming Grenade Launchers.
Requires 5 VOID Energy
Enhanced Unflinching Hand Cannon Aim
Greatly reduces flinching from incoming fire while aiming Hand Cannons.
Requires 5 VOID Energy
Enhanced Unflinching Machine Gun Aim
Greatly reduces flinching from incoming fire while aiming Machine Guns.
Requires 5 ARC Energy
Enhanced Unflinching Pulse Rifle Aim
Greatly reduces flinching from incoming fire while aiming Pulse Rifles.
Requires 3 ARC Energy
Enhanced Unflinching Shotgun Aim
Greatly reduces flinching from incoming fire while aiming Shotguns.
Requires 3 ARC Energy
Enhanced Unflinching Sidearm Aim
Greatly reduces flinching from incoming fire while aiming Sidearms.
Requires 3 VOID Energy
Enhanced Unflinching Submachine Gun Aim
Greatly reduces flinching from incoming fire while aiming Submachine Guns.
Requires 3 SOLAR Energy
Large Arms Reserves
Increases the amount of ammo you can carry for Rocket Launchers, Grenade Launchers, Machine Guns, and Shotguns.
Requires 4 Energy
Light Arms Reserves
Increases the amount of ammo you can carry for Sidearms, Hand Cannons, Bows, and Submachine Guns.
Requires 4 Energy
Rifle Reserves
Increases the amount of ammo you can carry for any rifle-class weapon.
Requires 4 Energy
Improved Crucible Scanner
Increased chance to obtain additional faction consumables in the Crucible.
Enhanced Auto Rifle Targeting
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles.
Requires 3 SOLAR Energy
Enhanced Fusion Rifle Targeting
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Fusion Rifles.
Requires 3 SOLAR Energy