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New Mods in Season of Arrivals

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Name
Rarity
Energy
Type
Rating
Prized Shooting
Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer.
Mod does not stack.
Requires 1 Energy
Enhanced Bow Loader
Greatly increases the nocking speed of arrows.
Requires 1 Energy
Enhanced Pulse Rifle Loader
Greatly increases reload speed of Pulse Rifles.
Requires 1 Energy
Unstoppable Pulse Rifle
Aiming down Pulse Rifle sights loads a high-impact burst that [Stagger] staggers unshielded combatants. Strong against Unstop...
Requires 2 Energy
Overload Arrowheads
Damage by fully drawn arrows causes [Disruption] disruption, delaying ability energy regeneration and lowering combatant dama...
Disruption
Breach Resonator
Grants melee and grenade energy on final blows with [Shield-Piercing] shield-piercing weapons or when a member of your firete...
Requires 1 Energy
Counter Charge
Become Charged with Light whenever you or a member of your fireteam [Stagger] staggers or [Disruption] disrupts a Champion or...
Requires 3 Energy
Enhanced Unflinching Rifle Aim
Greatly reduces flinching from incoming fire while aiming any Rifle-class weapon.
Requires 1 Energy
Inferno Whip
Solar melee abilities [Stagger] stagger unshielded combatants.
Strong against Unstoppable Champions.
Stagger
Requires 2 Energy
Overload Grenades
Void grenades cause [Disruption] disruption, delaying ability energy regeneration and lowering combatant damage output. Stron...
Disruption
Requires 2 Energy
Guardian Angel
Grants a chance to generate healing orbs for you on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final b...
Requires 3 Energy
Heavy Finisher
Finishers generate Heavy ammo. Requires one-half of your Super energy.
Requires 7 Energy
Oppressive Darkness
Causing damage with a Void grenade adds a weaken effect to combatants.
Requires 6 Energy
Solar Plexus
Increases damage of all Solar melee abilities. Gain Super energy from performing finishers with a Solar subclass equipped.
Requires 6 Energy
Volatile Conduction
Grants bonus Arc Super Damage if cast while critically wounded. Lasts until the end of the Super activation.
Requires 6 Energy
Unstoppable Hand Cannon
Aiming down sights loads a powerful explosive payload that [Stagger] staggers unshielded combatants. Strong against Unstoppab...
Stagger
Enhanced Scatter Projectile Targeting
Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, S...
Requires 1 Energy
Ascendant Bounty
Defeating Taken combatants with your finisher grants a large amount of glimmer.
Requires 1 Energy
Automatic Prize
Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer.
Mod does not stack.
Requires 1 Energy
Dimensional Tithes
Defeating Taken combantants has a chance to grant a small amout of Glimmer.
Requires 1 Energy
Enhanced Sword Scavenger
Swords get larger bonus reserves when you pick up ammo.
Requires 1 Energy
Flourishing Blade
Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer.
Mod does not stack.
Requires 1 Energy
Unstoppable Burst
Aiming down sights loads a high-impact burst that [Stagger] staggers unshielded combatants. Strong against Unstoppable Champi...
Stagger
Overload Rounds
Landing consecutive hits on enemy targets causes [Disruption] disruption, delaying ability energy regeneration and lowering c...
Anti-Barrier Rounds
[Shield-Piercing] Shield-piercing rounds designed to bypass combatant defenses. Strong against Barrier Champions.
Shield Piercing
Argent Ordnance
This mod's effects stack with other copies of this mod.
Requires 5 SOLAR Energy
Charge Harvester
This mod imposes a stat penalty when socketed in exchange for a reduced energy cost.
Requires 3 VOID Energy
Energy Converter
This mod imposes a stat penalty when socketed in exchange for a reduced energy cost.
Requires 4 VOID Energy
Kindling the Flame
This mod's effects stack with other copies of this mod.
Requires 2 SOLAR Energy
Lucent Blade
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 4 ARC Energy
Precision Charge
This mod imposes a stat penalty when socketed in exchange for a reduced energy cost.
Requires 2 VOID Energy
Radiant Light
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 3 ARC Energy
Reactive Pulse
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 3 ARC Energy
Supercharged
This mod's effects stack with other copies of this mod.
Requires 5 SOLAR Energy
Surprise Attack
This mod imposes a stat penalty when socketed in exchange for a reduced energy cost.
Requires 1 VOID Energy
Sustained Charge
This mod's effects stack with other copies of this mod.
Requires 4 SOLAR Energy
Swift Charge
This mod's secondary perk is active when at least one other Arc mod is socketed into this armor.
Requires 5 ARC Energy
Empty Mod Socket
No mod currently selected.
You can select mods from Seasons 10, 11, and 12 to use in this socket.