light.gg

Welcome to light.gg!

Let's Go Not Now

New Mods in Season of the Splicer

Item Name / Description
Looking for old items w/ new power caps? Check this
Season
Class
Slot
Rarity

More Filters (1) Show

Equipment Stats
Add Another
Power Cap Between NEW
and
Ammo Type
Rewards Include
{{reward.Name}}
Add Item
Perks Last Updated In Season
Perks Last Updated In API Update
Added to API on
Changed in API on
Weapon Foundry
Associated Vendor
Item Types
Item API IDs
Collectible Source Hint Contains
Has Lore?
Is Equippable?
Has Rewards?
Redacted Items
Dummy Items
Unnamed Items
Raw Filter Expression
 
Name
Rarity
Energy
Type
Rating
Anti-Barrier Auto Rifle
Auto Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Auto Rifles deal bonu...
Disruption
Requires 1 Energy
Anti-Barrier Scout Rifle
Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Scout Rifles deal bo...
Shield Piercing
Requires 1 Energy
Grenade Launcher Dexterity
Faster ready and stow speed for Grenade Launchers.
Requires 1 Energy
Impulse Recycler
Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained.
Requires 3 Energy
Overload Hand Cannon
Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant dama...
Stagger
Requires 1 Energy
Overload Submachine Gun
Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowe...
Disruption
Requires 1 Energy
Rocket Launcher Loader
Increases reload speed of Rocket Launchers.
Requires 1 Energy
Scout Rifle Loader
Increases reload speed of Scout Rifles.
Requires 1 Energy
Unstoppable Grenade Launcher
When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions.
Strong against [St...
Stagger
Requires 7 Energy
Unstoppable Sidearm
Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants.
St...
Shield Piercing
Requires 1 Energy
Unflinching Auto Rifle Aim
Greatly reduces flinching from incoming fire while aiming Auto Rifles.
Requires 1 Energy
Unflinching Pulse Rifle Aim
Reduces flinching from incoming fire while aiming Pulse Rifles.
Requires 1 Energy
Breach and Clear
When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed wea...
Requires 9 Energy
Energy Accelerant
Your Dragonfly, Chain Reaction, and Firefly explosions deal more damage.
Requires 2 Energy
Glacial Inheritance
Defeating targets with your Stasis Super refunds Super energy.
Requires 6 Energy
Sundering Blast
Stunning a Champion creates an explosive blast.
Requires 2 Energy
Surge Detonators
Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output.
Strong a...
Disruption
Requires 2 Energy
Unstoppable Schwarzschild Condensor
Void melee abilities [Stagger] stun unshielded combatants.
Strong against [Stagger] Unstoppable Champions.
Stagger
Requires 2 Energy
Grenade Launcher Scavenger
Grenade Launchers get bonus reserves when you pick up ammo.
Requires 1 Energy
Rocket Launcher Scavenger
Rocket Launchers get bonus reserves when you pick up ammo.
Requires 1 Energy
Hammer of the Warmind
The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration an...
Stagger
Requires 1 Energy
Warmind's Decree
Void splash damage final blows have a chance to create Warmind Cells.
Requires 3 Energy
Trace Rifle Dexterity
Faster ready and stow speed for Trace Rifles.
Requires 3 Energy
Trace Rifle Loader
Increases reload speed of Trace Rifles.
Requires 3 Energy
Argent Ordnance
While Charged with Light, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combat...
Requires 1 Energy
Blast Radius
Become Charged with Light by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers.
Requires 1 Energy
Trace Rifle Reserves
Increases the amount of Trace Rifle ammo you can carry.
Requires 2 Energy
Unflinching Trace Rifle Aim
Reduces flinching from incoming fire while aiming Trace Rifles.
Requires 3 Energy
Utility Finisher
Finishers restore class abilities. Requires one-tenth of your Super energy.
Requires 1 VOID Energy
Ashes to Assets
Gain bonus Super energy on grenade kills.
Requires 1 Energy
Trace Rifle Ammo Finder
Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
Requires 3 Energy
Trace Rifle Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Trace Rifles.
Requires 3 Energy
Trace Rifle Scavenger
Trace Rifles get bonus reserves when you pick up Special ammo.
Requires 3 Energy
Aggressive Oracle Disruptor
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 SOLAR Energy
Anti-Oracle
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 2 Energy
Anti-Praetorian
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 2 Energy
Precise Oracle Disruptor
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 VOID Energy
Rapid Oracle Disruptor
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 ARC Energy
Superstructure Defender
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 VOID Energy
Superstructure Medic
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 SOLAR Energy
Superstructure Striker
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 ARC Energy
Vex Breaker
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 ARC Energy
Vex Destroyer
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 SOLAR Energy
Vex Striker
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 VOID Energy
Explosive Wellmaker
Rapidly defeating combatants with explosive damage spawns a Solar elemental well.
Requires 3 SOLAR Energy
Overload Wellmaker
Defeating a combatant with a finisher spawns 2 Arc elemental wells.
Requires 4 ARC Energy
Reaping Wellmaker
After activating your class ability, your next weapon final blow spawns a Void elemental well.
Requires 2 VOID Energy
Shieldcrash Wellmaker
Breaking a shield with the matching weapon type creates an elemental well.
Requires 4 Energy
Well of Ions
Picking up an Arc elemental well causes your next melee to deal increased damage.
Requires 2 ARC Energy
Well of Life
Picking up a Solar elemental well grants increased regeneration for a short period of time.
Requires 2 SOLAR Energy