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New Mods in Season of the Splicer

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Name
Rarity
Energy
Type
Rating
Trace Rifle Dexterity
Faster ready and stow speed for Trace Rifles.
Requires 3 Energy
Trace Rifle Loader
Increases reload speed of Trace Rifles.
Requires 3 Energy
Trace Rifle Reserves
Increases the amount of Trace Rifle ammo you can carry.
Requires 2 Energy
Unflinching Trace Rifle Aim
Reduces flinching from incoming fire while aiming Trace Rifles.
Requires 3 Energy
Utility Finisher
Finishers restore class abilities. Requires one-tenth of your Super energy.
Requires 1 VOID Energy
Trace Rifle Ammo Finder
Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
Requires 3 Energy
Trace Rifle Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Trace Rifles.
Requires 3 Energy
Trace Rifle Scavenger
Trace Rifles get bonus reserves when you pick up Special ammo.
Requires 4 Energy
Aggressive Oracle Disruptor
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 SOLAR Energy
Anti-Oracle
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 2 Energy
Anti-Praetorian
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 2 Energy
Precise Oracle Disruptor
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 VOID Energy
Rapid Oracle Disruptor
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 ARC Energy
Superstructure Defender
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 VOID Energy
Superstructure Medic
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 SOLAR Energy
Superstructure Striker
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 ARC Energy
Vex Breaker
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 ARC Energy
Vex Destroyer
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 SOLAR Energy
Vex Striker
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
Requires 1 VOID Energy
Explosive Wellmaker
Rapidly defeating combatants with explosive damage spawns a Solar elemental well.
Requires 3 SOLAR Energy
Overcharge Wellmaker
Defeating a combatant with a finisher spawns 2 Arc elemental wells.
Requires 4 ARC Energy
Reaping Wellmaker
After activating your class ability, your next weapon final blow spawns a Void elemental well.
Requires 2 VOID Energy
Shieldcrash Wellmaker
Breaking a shield with the matching weapon type creates a well of the shield's element.
Requires 4 Energy
Well of Ions
Picking up an Arc elemental well causes your next melee to deal increased damage.
Requires 2 ARC Energy
Well of Life
Picking up a Solar elemental well grants increased regeneration for a short period of time.
Requires 2 SOLAR Energy
Well of Tenacity
Picking up a Void elemental well reduces the damage you take from combatants for a short period of time.
Requires 2 VOID Energy
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