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New Mods in Season of the Lost

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Name
Rarity
Energy
Type
Rating
Anti-Barrier Auto Rifle
Auto Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Auto Rifles deal bonu...
Shield Piercing
Requires 1 Energy
Auto Rifle Loader
Increases reload speed of Auto Rifles.
Requires 1 Energy
Disrupting Blade
Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regenera...
Disruption
Requires 6 Energy
Fusion Rifle Loader
Increases reload speed of Fusion Rifles.
Requires 1 Energy
Overload Bow
Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant ...
Disruption
Requires 1 Energy
Shotgun Dexterity
Faster ready and stow speed for Shotguns.
Requires 1 Energy
Sidearm Dexterity
Faster ready and stow speed for Sidearms.
Requires 1 Energy
Thermoclastic Blooming
Defeating a combatant with a Solar or Stasis melee creates an Orb of Power.
Requires 2 Energy
Unstoppable Fusion Rifles
Aiming down Fusion Rifle and Linear Fusion Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong ag...
Stagger
Requires 6 Energy
Unstoppable Pulse Rifle
Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants.
Strong against [Stagger] Unstoppa...
Stagger
Requires 1 Energy
Unstoppable Sidearm
Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants.
St...
Stagger
Requires 1 Energy
Focusing Lens
Your Light abilities do bonus damage to combatants affected by Stasis.
Stagger
Requires 3 Energy
Particle Deconstruction
Dealing damage to a combatant with a Fusion Rifle or Linear Fusion Rifle grants bonus damage with a Fusion Rifle or Linear Fu...
Requires 7 Energy
Passive Guard
Receive less damage from combatants that are close to you while you are wielding a sword.
Requires 6 Energy
Pyretic Embrace
Casting a Solar Super restores you to full health and shields.
Requires 4 Energy
Resonance Siphon
Gain [Stasis] Stasis ability energy whenever you or a member of your fireteam stuns a Champion.
Requires 2 Energy
Thermoclastic Strike
Solar and Stasis melees disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output...
Disruption
Requires 3 Energy
Withering Heat
Causing damage with a Solar ability weakens Champions for a short duration.
Stagger
Requires 6 Energy
Fire and Ice
Defeating a Champion spawns a random array of Solar and Stasis wells.
Requires 1 Energy
Well of Potency
Picking up a matching elemental well grants you Super energy.
Requires 5 Energy
Hands-On
Gain bonus Super energy on melee kills.
Requires 1 Energy
Linear Fusion Rifle Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles.
Requires 1 Energy
Shotgun Ammo Finder
Increases your chance of finding ammo while you have a Shotgun equipped.
Requires 1 Energy
Fusion Scavenger
Fusion Rifles get bonus reserves when picking up ammo used by that Fusion Rifle.
Requires 3 Energy
Sword Scavenger
Swords get larger bonus reserves when you pick up ammo.
Requires 1 Energy
Grenade Kickstart
When your grenade energy is fully expended, you gain grenade energy.
Requires 4 STASIS Energy
Melee Kickstart
When your melee energy is fully expended, you gain melee energy.
Requires 4 STASIS Energy
Stasis Resistance
Reduces incoming Stasis damage from combatants.
Requires 1 STASIS Energy
Restorative Finisher
When you use a finisher, you gain a portion of energy for your least-recharged ability. Requires one-tenth of your Super ener...
Requires 1 STASIS Energy
Utility Kickstart
When your class ability energy is fully expended, you gain class ability energy.
Requires 1 STASIS Energy
Discipline Armorer
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Discipline, and are more likely to drop with ...
Requires 3 GHOST Energy
Intellect Armorer
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Intellect, and are more likely to drop with h...
Requires 4 GHOST Energy
Mobility Armorer
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Mobility, and are more likely to drop with hi...
Requires 3 GHOST Energy
Recovery Armorer
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Recovery, and are more likely to drop with hi...
Requires 4 GHOST Energy
Resilience Armorer
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Resilience, and are more likely to drop with ...
Requires 2 GHOST Energy
Strength Armorer
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Strength, and are more likely to drop with hi...
Requires 3 GHOST Energy
Power Preservation
Your Super final blows create extra Orbs of Power for your allies.
Requires 3 STASIS Energy
Auto Rifle Holster
Gradually reloads your stowed Auto Rifles over time. Multiple copies of this perk stack to reduce the time taken to fully rel...
Requires 2 Energy
Fusion Rifle Holster
Gradually reloads your stowed Fusion Rifles over time. Multiple copies of this perk stack to reduce the time taken to fully r...
Requires 3 Energy
Grenade Launcher Holster
Gradually reloads your stowed Power Grenade Launchers over time. Multiple copies of this perk stack to reduce the time taken ...
Requires 5 Energy
Hand Cannon Holster
Gradually reloads your stowed Hand Cannons over time. Multiple copies of this perk stack to reduce the time taken to fully re...
Requires 0 Energy
Hand Cannon Holster
Gradually reloads your stowed Hand Cannons over time. Multiple copies of this perk stack to reduce the time taken to fully re...
Requires 2 Energy
Linear Fusion Rifle Holster
Gradually reloads your stowed Linear Fusion Rifles over time. Multiple copies of this perk stack to reduce the time taken to ...
Requires 4 Energy
Machine Gun Holster
Gradually reloads your stowed Machine Guns over time. Multiple copies of this perk stack to reduce the time taken to fully re...
Requires 5 Energy
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Requires 1 STASIS Energy
Pulse Rifle Holster
Gradually reloads your stowed Pulse Rifles over time. Multiple copies of this perk stack to reduce the time taken to fully re...
Requires 2 Energy
Scout Rifle Holster
Gradually reloads your stowed Scout Rifles over time. Multiple copies of this perk stack to reduce the time taken to fully re...
Requires 2 Energy
Shotgun Holster
Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload...
Requires 4 Energy
Sidearm Holster
Gradually reloads your stowed Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload...
Requires 2 Energy
Sniper Rifle Holster
Gradually reloads your stowed Sniper Rifles over time. Multiple copies of this perk stack to reduce the time taken to fully r...
Requires 4 Energy