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Name
Rarity
Energy
Type
Rating
Jolting Feedback
S25 – EPISODE: REVENANT
Dealing repeated damage with this weapon inflicts Jolt.
While amplified, Jolt is applied faster.
Jump Driver
S15 – SEASON OF THE LOST
Lorentz Driver gains an enhanced radar. Additionally, while this weapon has 3 telemetry patterns, EM Anomaly detonations no l...
Keep Away
S20 – LIGHTFALL / SEASON OF DEFIANCE
Increases reload, range, and accuracy when no targets are in close proximity.
Kickstart
S13 – SEASON OF THE CHOSEN
Gain bonus damage and charge rate during a slide after sprinting for a short duration.
Kill Clip
S1 – THE RED WAR
Reloading after a kill grants increased damage.
Killing Tally
S17 – SEASON OF THE HAUNTED
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Tally
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Wind
S11 – SEASON OF ARRIVALS
Final blows grant increased mobility, weapon range, and handling for a short duration.
Kinetic Tremors
S20 – LIGHTFALL / SEASON OF DEFIANCE
Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
Last Stand
S1 – THE RED WAR
Improved weapon performance and greatly increased recovery when its wielder is the last living member of a fireteam.
Lasting Impression
S13 – SEASON OF THE CHOSEN
Rockets attach on impact and detonate after a delay. Increases blast radius and damage.
Lead from Gold
S9 – SEASON OF DAWN
Picking up Heavy ammo also grants ammo to this weapon.
Lead From Light
S27 – THE EDGE OF FATE / RECLAMATION
Picking up an Orb of Power causes your next final blow with this weapon to grant bonus Special ammo meter progress.
Leviathan's Sigh
S8 – SHADOWKEEP / SEASON OF THE UNDYING
When fully drawn, the bolt creates a large concussive blast that knocks combatants back and makes them volatile.
Light Touch
S29 – MONUMENT OF TRIUMPH
This weapon gains reload speed, handling, and aim down sight speed when you are amplified, radiant, or have Devour.
Liquid Cooling
S14 – SEASON OF THE SPLICER
Direct hits by a charged shot instantly freeze the target. Indirect hits freeze combatants and slow opposing Guardians.
Lone Wolf
S25 – EPISODE: REVENANT
Slightly improves aim assist, aim down sights speed, and airborne effectiveness. Increases these effects when there are no ne...
Long March
S1 – THE RED WAR
Detect enemies on your radar from farther away.
Longest Winter
S1 – THE RED WAR
Periodically generates Ionic Traces while in its high-damage state.
Loose Change
S22 – SEASON OF THE WITCH
Applying an elemental debuff to a target increases this weapon's reload speed, aim assist, and movement while aiming down sig...
Loose Change Refit
S25 – EPISODE: REVENANT
Applying an elemental debuff to a target increases this weapon's reload speed, aim assist, and movement while aiming down sig...
Loyal Moths
S22 – SEASON OF THE WITCH
Final blows and rapid direct hits with this weapon create a loyal moth. The moth will seek out nearby targets and detonate, d...
Lucky Shot
S29 – MONUMENT OF TRIUMPH
Reloading after a precision final blow causes precision hits to refill a round from reserves.
Magnificent Howl
S4 – FORSAKEN / SEASON OF THE OUTLAW
The number of precision final blows before reloading affects the total rounds granted with increased range and damage. Precis...
Markov Chain
S8 – SHADOWKEEP / SEASON OF THE UNDYING
This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon.
Master of Arms
S4 – FORSAKEN / SEASON OF THE OUTLAW
Kills with any weapon improve this weapon's damage for a short time.
Meaning-Making
S28 – RENEGADES / LAWLESS
Final blows with this weapon create a Threadling nest that periodically spawns Threadlings. Final blows with this weapon near...
Mechanized Autoloader
S1 – THE RED WAR
This weapon automatically reloads on ammo pickup.
Mega Kill Clip
S29 – MONUMENT OF TRIUMPH
Reloading after a final blow grants a period of increased damage. Additional final blows before reloading further increases t...
Meganeura
S28 – RENEGADES / LAWLESS
Precision final blows create an elemental damage explosion that deals more damage based on the number of rapid precision hits...
Meganeura
S6 – SEASON OF THE DRIFTER
Dragonfly deals more damage based on the number of precision hits dealt beforehand.
Melee Momentum
S26 – EPISODE: HERESY
Melee final blows with this weapon grant it bonus energy and provide increased movement speed while blocking.
Micro-Missile
S5 – SEASON OF THE FORGE
This weapon fires in a straight line and has a massively increased projectile speed.
MIDA Software Package
S1 – THE RED WAR
Final blows periodically apply modifications to this weapon, providing additional stats and benefits per modification:
• C...
MIDA Synergy
S1 – THE RED WAR
This weapon grants speed benefits when MIDA Multi-Tool is also equipped.
Moving Target
S1 – THE RED WAR
Increased movement speed and target acquisition when moving while aiming down sights.
Mulligan
S5 – SEASON OF THE FORGE
Missing a shot has a chance to return ammo directly to the magazine.
Multikill Clip
S6 – SEASON OF THE DRIFTER
Reloading grants increased damage based on the number of rapid final blows made beforehand.
Multi-Threaded Snare Refit
S23 – SEASON OF THE WISH
Snareweaver traps can suspend more targets.
Nano-Assault
S27 – THE EDGE OF FATE / RECLAMATION
Quicksilver nanites that attach to the wielder charge the blade. [Alternate Weapon Action] when fully charged to overclock t...
No Distractions
S23 – SEASON OF THE WISH
Aiming this weapon for a short period reduces flinch.
No Distractions
S7 – SEASON OF OPULENCE
Aiming this weapon for a short period reduces flinch.
Offhand Strike
S19 – SEASON OF THE SERAPH
Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
On Black Wings
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Landing the majority of the pellets in a spread or pellet final blows, grants stacking precision damage and a reload speed bu...
Once More
S6 – SEASON OF THE DRIFTER
Reloading increases this weapon's damage if you hit with at least half the rounds in the magazine, but fail to defeat anythin...
One for All
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Hitting three separate targets increases damage for a moderate duration.
One for All Refit
S26 – EPISODE: HERESY
Hitting three separate targets increases damage for a moderate duration.
One-Two Punch
S6 – SEASON OF THE DRIFTER
Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
Onslaught
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows with this weapon increase its rate of fire.
Onslaught Refit
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Final blows with this weapon increase its rate of fire.