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Name
Rarity
Type
Rating
Short-Action Stock
S1 – THE RED WAR
This weapon is especially easy to grip.
• Greatly increases handling speed
The Focused Fist
S8 – SHADOWKEEP / SEASON OF THE UNDYING
[Finisher] : Finish critically wounded combatants.
Sentinel
S1 – THE RED WAR
Valiant heart, unwavering resolve.
Striker
S1 – THE RED WAR
At close quarters, a fist is better than any gun.
Sunbreaker
S1 – THE RED WAR
Forge the fury of undying suns.
Air Assault
S5 – SEASON OF THE FORGE
Final blows grant a stacking bonus to airborne effectiveness. Final blows while airborne grant increased stacks.
Ambitious Assassin
S1 – THE RED WAR
Overflows the magazine based on the number of rapid kills before reloading.
Archer's Gambit
S7 – SEASON OF OPULENCE
Hipfire precision hits grant a massive draw-speed bonus for a short duration.
Archer's Tempo
S4 – FORSAKEN / SEASON OF THE OUTLAW
Draw time decreases after every precision hit.
Armor of the Colossus
S10 – SEASON OF THE WORTHY
While at full health, spinning up this weapon protects you with an Arc shield.
Assassin's Blade
S1 – THE RED WAR
Sword final blows boost movement speed and damage.
Auto-Loading Holster
S1 – THE RED WAR
The holstered weapon is automatically reloaded after a short period of time.
Backup Plan
S1 – THE RED WAR
Grants reduced charge time and increased handling speed for a short time immediately after swapping to this weapon.
Blessing of the Sky
S7 – SEASON OF OPULENCE
Using a Noble Round on an ally heals them and grants both you and them a weapon damage bonus for a short duration.
Bottomless Appetite
S7 – SEASON OF OPULENCE
Dealing continuous damage extends the duration of Ravenous Beast.
Box Breathing
S3 – WARMIND
Aiming this weapon for a short period without firing grants bonus range and precision damage that resets after firing or exit...
Breakthrough
S9 – SEASON OF DAWN
This weapon fires [Stagger] staggering projectiles. Strong against Unstoppable Champions.
Broadhead
S4 – FORSAKEN / SEASON OF THE OUTLAW
Piercing arrowhead that damages the target on entry and exit. One shot can overpenetrate multiple targets.
Broadside
S10 – SEASON OF THE WORTHY
Each successive shot has more damage and more spread.
Business Time
S1 – THE RED WAR
Sustained fire boosts range and rate of fire.
Celerity
S10 – SEASON OF THE WORTHY
Increases weapon handling and reload speed. Gain the following effects while you are the last living member of your fireteam:...
Clown Cartridge
S9 – SEASON OF DAWN
Reloading this weapon randomly overfills it from reserves.
Cluster Bomb
S1 – THE RED WAR
Rockets spawn cluster bombs upon detonation.
Cosmology
S1 – THE RED WAR
Kills with this weapon cause enemy targets to detonate and spawn Void projectiles that track targets.
Counterattack
S7 – SEASON OF OPULENCE
Blocking an attack immediately after guarding increases damage for a short duration.
Dark Descent
S8 – SHADOWKEEP / SEASON OF THE UNDYING
The further a Void orb falls, the more powerful its detonation becomes.
Death at First Glance
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Bonus damage when aiming down sights on the opening shot of an attack. This bonus is preserved if the shot deals precision da...
Demolitionist
S6 – SEASON OF THE DRIFTER
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Desperado
S3 – WARMIND
Reloading after a precision final blow or after rapidly defeating targets increases your rate of fire.
Disruption Break
S5 – SEASON OF THE FORGE
Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.
Dragonfly
S6 – SEASON OF THE DRIFTER
Precision kills create an elemental damage explosion.
Dragonfly
S1 – THE RED WAR
Precision kills create an elemental damage explosion.
Dual Speed Receiver
S1 – THE RED WAR
When aiming down sights, weapon rate of fire slows while weapon damage increases. Final blows while aiming down sights grant ...
Dynamic Charge
S9 – SEASON OF DAWN
Final blows and precision hits build up Dynamic Charge. Swapping to Arc Seeker mode increases damage and partially reloads th...
Dynamic Sway Reduction
S1 – THE RED WAR
Improves accuracy and stability while continuously holding down the trigger.
Elemental Capacitor
S9 – SEASON OF DAWN
Increased stats based on the currently equipped Super.
• [Solar] increases your reload speed.
• [Arc] increases handling.
• [...
En Garde
S1 – THE RED WAR
Quick attacks immediately after swapping to this sword do additional damage.
Energy Transfer
S7 – SEASON OF OPULENCE
Guarding while receiving damage generates class ability energy.
Explosive Head
S4 – FORSAKEN / SEASON OF THE OUTLAW
Arrows explode after a short delay.
Explosive Light
S7 – SEASON OF OPULENCE
Picking up an Orb of Power increases the next projectile's blast radius and damage.
Explosive Payload
S1 – THE RED WAR
Projectiles create an area-of-effect detonation on impact.
Eye of the Storm
S7 – SEASON OF OPULENCE
This weapon becomes more accurate and boosts handling as your health gets lower.
Feeding Frenzy
S4 – FORSAKEN / SEASON OF THE OUTLAW
Each rapid kill with this weapon progressively increases reload speed for a short time.
Field Prep
S1 – THE RED WAR
Increases ammo generation. Faster reload, stow, and ready speed when you're crouching.
Firing Line
S6 – SEASON OF THE DRIFTER
This weapon deals increased precision damage when near two or more allies.
Firmly Planted
S1 – THE RED WAR
Increased accuracy, stability, and handling when firing while crouched.
Fistfuls of Bullets
S4 – FORSAKEN / SEASON OF THE OUTLAW
Melee kills overload the magazine to double its capacity.
Flash Counter
S10 – SEASON OF THE WORTHY
Blocking damage after raising your guard emits a short-range blast that disorients targets.
For the Empire
S1 – THE RED WAR
This weapon is Full Auto, does extra damage to Cabal, and penetrates Phalanx shields.
Fourth Time's the Charm
S4 – FORSAKEN / SEASON OF THE OUTLAW
Rapidly landing precision hits will return two rounds to the magazine.