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Name
Rarity
Energy
Type
Rating
Dynamic Charge
S9 – SEASON OF DAWN
Final blows and precision hits build up Dynamic Charge. Swapping to Arc Seeker mode increases damage and partially reloads th...
Dynamic Sway Reduction
S1 – THE RED WAR
Improves accuracy and stability while continuously holding down the trigger.
Elemental Capacitor
S9 – SEASON OF DAWN
Increased stats based on the currently equipped Super.
• [Solar] increases your reload speed.
• [Arc] increases handling.
• [...
En Garde
S1 – THE RED WAR
Quick attacks immediately after swapping to this sword do additional damage.
Energy Transfer
S7 – SEASON OF OPULENCE
Guarding while receiving damage generates class ability energy.
Evolution
S11 – SEASON OF ARRIVALS
Transmutation spheres you create can be picked up and wielded as weapons by you or your allies.
• [Light Attack] : Light att...
Explosive Head
S4 – FORSAKEN / SEASON OF THE OUTLAW
Arrows explode after a short delay.
Explosive Light
S7 – SEASON OF OPULENCE
Picking up an Orb of Power increases the next projectile's blast radius and damage.
Explosive Payload
S1 – THE RED WAR
Projectiles create an area-of-effect detonation on impact.
Eye of the Storm
S7 – SEASON OF OPULENCE
This weapon becomes more accurate and boosts handling as your health gets lower.
Feeding Frenzy
S4 – FORSAKEN / SEASON OF THE OUTLAW
Each rapid kill with this weapon progressively increases reload speed for a short time.
Field Prep
S1 – THE RED WAR
Increases ammo generation. Faster reload, stow, and ready speed when you're crouching.
Firing Line
S6 – SEASON OF THE DRIFTER
This weapon deals increased precision damage when near two or more allies.
Firmly Planted
S1 – THE RED WAR
Increased accuracy, stability, and handling when firing while crouched.
Fistfuls of Bullets
S4 – FORSAKEN / SEASON OF THE OUTLAW
Melee kills overload the magazine to double its capacity.
Flash Counter
S10 – SEASON OF THE WORTHY
Blocking damage after raising your guard emits a short-range blast that disorients targets.
Flourish
S13 – SEASON OF THE CHOSEN
Defeating combatants with grenade abilities increases this weapon's damage.
For the Empire
S1 – THE RED WAR
This weapon is Full Auto, does extra damage to Cabal, and penetrates Phalanx shields.
Fourth Time's the Charm
S4 – FORSAKEN / SEASON OF THE OUTLAW
Rapidly landing precision hits will return two rounds to the magazine.
Frenzy
S13 – SEASON OF THE CHOSEN
Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
Full Auto Trigger System
S1 – THE RED WAR
Holding down the trigger will fire this weapon at full auto.
Full Auto Trigger System
S1 – THE RED WAR
Holding down the trigger will fire this weapon at full auto.
Full Court
S6 – SEASON OF THE DRIFTER
Increases detonation damage as the projectile travels further before exploding.
Genesis
S4 – FORSAKEN / SEASON OF THE OUTLAW
Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when m...
Gift of the Traveler
S11 – SEASON OF ARRIVALS
Each stack of Gathering Light improves this weapon's reload, handling, and target acquisition.
Grave Robber
S1 – THE RED WAR
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Grenades and Horseshoes
S7 – SEASON OF OPULENCE
Projectiles will detonate when they are within close proximity of their targets.
Hailstorm
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage and begin to steadily reload the magazine from reserves until you stop firing.
Headseeker
S1 – THE RED WAR
Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the per...
Heat Sink
S10 – SEASON OF THE WORTHY
Overheat damage is reduced while not aiming down sights.
High Noon
S4 – FORSAKEN / SEASON OF THE OUTLAW
Readying this weapon grants a brief period of bonus precision damage.
High-Impact Reserves
S1 – THE RED WAR
Rounds at the end of the magazine deal more damage.
Hip-Fire Grip
S1 – THE RED WAR
Increases accuracy, stability, and precision hit targeting when firing from the hip.
Impetus
S1 – THE RED WAR
Reloading immediately after a kill increases weapon damage for a short time.
Impulse Amplifier
S13 – SEASON OF THE CHOSEN
Massively increases projectile velocity, increases reload speed.
Ionic Return
S1 – THE RED WAR
Breaking a combatant's shield—or the shield of a Guardian using a Super—with the matched damage type refills the magazine fro...
Iron Gaze
S11 – SEASON OF ARRIVALS
Massively improves weapon target acquisition at the cost of weapon range.
Iron Grip
S11 – SEASON OF ARRIVALS
Massively improves weapon stability at the cost of reload speed.
Iron Reach
S13 – SEASON OF THE CHOSEN
Massively improves weapon range at the cost of weapon stability.
Kickstart
S13 – SEASON OF THE CHOSEN
Gain bonus damage and charge rate during a slide after sprinting for a short duration.
Kill Clip
S1 – THE RED WAR
Reloading after a kill grants increased damage.
Killing Tally
S6 – SEASON OF THE DRIFTER
Kills increase this weapon's damage until it is stowed or reloaded.
Killing Wind
S11 – SEASON OF ARRIVALS
Final blows grant increased mobility, weapon range, and handling for a short duration.
Last Stand
S1 – THE RED WAR
Improved weapon performance and greatly increased recovery when its wielder is the last living member of a fireteam.
Lasting Impression
S13 – SEASON OF THE CHOSEN
Rockets attach on impact and detonate after a delay. Increases blast radius and damage.
Lead from Gold
S9 – SEASON OF DAWN
Picking up Heavy ammo also grants ammo to this weapon.
Leviathan's Sigh
S8 – SHADOWKEEP / SEASON OF THE UNDYING
When fully drawn, the bolt creates a large concussive blast that knocks combatants back and makes them volatile.
Long March
S1 – THE RED WAR
Detect enemies on your radar from farther away.
Longest Winter
S1 – THE RED WAR
Periodically generates Ionic Traces while in its high-damage state.
Magnificent Howl
S4 – FORSAKEN / SEASON OF THE OUTLAW
The number of precision final blows before reloading affects the total rounds granted with increased range and damage. Precis...