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Item Comparison
 
 
Name
Rarity
Slot
Type
Rating
1.0
Refugee Helm
S1 – THE RED WAR
Adapt or die. It's a core truth of the universe.
1.0
Wise Warlock Hood
S1 – THE RED WAR
Your greatest weapon is your mind.
1.0
Aspirant Gloves
S1 – THE RED WAR
Truth is always within reach.
1.0
Damaged Warlock Gloves
S1 – THE RED WAR
You've got nothing up your sleeve. Anymore.
1.0
Refugee Gloves
S1 – THE RED WAR
The quest for answers drives you onward.
1.0
Wise Warlock Gloves
S1 – THE RED WAR
Your arsenal consists not just of guns and grenades—but of the universe's secrets.
1.0
Aspirant Robes
S1 – THE RED WAR
Wrap yourself in nothing more than cloth and find the power within.
1.0
Damaged Warlock Robe
S1 – THE RED WAR
Thin are the raiments that do not bathe in the Light of the Traveler.
1.0
Refugee Vest
S1 – THE RED WAR
None of your books ever said anything about this.
1.0
Wise Warlock Robes
S1 – THE RED WAR
Warrior. Scholar. Warlocks are both.
1.0
Aspirant Boots
S1 – THE RED WAR
Go now. Answers await.
1.0
Damaged Warlock Boots
S1 – THE RED WAR
You have never felt so far away from the stars.
1.0
Refugee Boots
S1 – THE RED WAR
Don't be afraid to lose your way. Sometimes that's the only way to get where you need to go.
1.0
Wise Warlock Boots
S1 – THE RED WAR
Reality exists at your pleasure.
1.0
Bond of Insight
S1 – THE RED WAR
Wander until you find the Light or the Light finds you.
1.0
Bond of Refuge
S1 – THE RED WAR
All you have left is your mind. And, all things considered, that's not too bad.
2.0
Dreamer's Bond
S1 – THE RED WAR
"Without Light to sustain it, this body of mine cannot make the pilgrimage to the Shard. But you can...
1.0
Shattered Warlock Bond
S1 – THE RED WAR
A shattered bond marks a broken promise.
1.0
Wise Warlock Bond
S1 – THE RED WAR
"If you dedicate yourself to the study of the universe, it will always reveal its secrets to you." —...
 
Exotic Engram
S1 – THE RED WAR
An engram with remarkable encoding markers. A Cryptarch would be thrilled to decode this to reveal i...
 
Exotic Engram
S1 – THE RED WAR
An engram with remarkable encoding markers. A Cryptarch would be thrilled to decode this to reveal i...
 
Abyssal Extractors
S1 – THE RED WAR
Void final blows increase ability energy recharge rate. Combatants affected by Soul Siphon are suppr...
 
Actual Grandeur
S1 – THE RED WAR
After casting a Nova Bomb, briefly gain a free cast of a fast-moving but weaker Nova Bomb: Lance. Yo...
 
Alchemical Etchings
S1 – THE RED WAR
Increases hip-fire range and accuracy for Primary ammo weapons. Your Rifts gain the additional abili...
 
Auto-Loading Link
S1 – THE RED WAR
Steadily reloads a portion of your equipped Auto Rifle or Machine Gun's magazine from reserves. Fina...
 
Biotic Enhancements
S1 – THE RED WAR
When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling a...
 
Cerebral Uplink
S1 – THE RED WAR
Highlights priority targets and improves the regeneration speed of your grenade, melee, and Rift abi...
 
Conduction Tines
S1 – THE RED WAR
While you have an Arc ability equipped, Arc ability or Jolt final blows increase the recharge rate o...
 
Dreaded Visage
S1 – THE RED WAR
Grants ability energy when you are damaged. While you have a Void super equipped, rapid final blows ...
 
Fury Conductors
S1 – THE RED WAR
Melee hits grant Armor Charge, and you take less melee damage from combatants while you have Armor C...
 
Fusion Harness
S1 – THE RED WAR
Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered ...
 
Hawkeye Hack
S1 – THE RED WAR
Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-...
 
Helium Spirals
S1 – THE RED WAR
Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for...
 
Horns of Doom
S1 – THE RED WAR
Defeating targets with Void damage has a chance to grant an escalating bonus to damage with Void wea...
 
Hydraulic Boosters
S1 – THE RED WAR
Increases slide distance and improves High Jump, Strafe Jump, and Triple Jump. Take less damage from...
 
Illegally Modded Holster
S1 – THE RED WAR
Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time...
 
Jump Jets
S1 – THE RED WAR
Increases hip-fire range and accuracy for Primary ammo weapons. Grants additional aerial maneuverabi...
 
Linear Actuators
S1 – THE RED WAR
Increases sprint speed. Sprinting builds up a static charge. After melee-attacking a combatant, that...
 
Mecha Holster
S1 – THE RED WAR
While wielding a Submachine Gun, handling, airborne effectiveness, and movement are all improved, an...
 
Probability Matrix
S1 – THE RED WAR
Arcbolt Grenades have increased chaining capabilities and jolt targets hit. Damaging combatants with...
 
Relentless Tracker
S1 – THE RED WAR
Damaging a powerful combatant or Guardian with an ability temporarily increases weapon damage of the...
 
Spring-Loaded Mounting
S1 – THE RED WAR
Increases Sidearm airborne effectiveness, ready speed, and reload speed. While you're critically wou...
 
Strange Protractor
S1 – THE RED WAR
Sprint speed increased. After a short time sprinting, your currently equipped weapon is automaticall...
 
Sunfire Furnace
S1 – THE RED WAR
While your Solar Super is charged, ability final blows cure you and give stacks of Sunfire Furnace.
...
 
Survival Well
S1 – THE RED WAR
Generates an additional Orb of Power from Supers. Generating a Barricade, or dealing sustained damag...
 
Synapse Junctions
S1 – THE RED WAR
Quick successive attacks with Arc Staff increase its damage output, duration and jolt targets hit.
 
Tome of Dawn
S1 – THE RED WAR
While you have a [Solar]Solar Super equipped, aiming weapons while you're midair suspends you there ...
 
Transfusion Matrix
S1 – THE RED WAR
Final blows with Arc melees trigger health regeneration and fully restore a melee charge. Melee hits...
 
Uncanny Arrows
S1 – THE RED WAR
Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an addition...
 
Unnamed Item #481860148
S1 – THE RED WAR