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생존의 샘

경이 / Intrinsic

궁극기에서 추가적인 힘의 보주를 생성합니다. 방벽을 생성하거나 지속 피해를 주거나 방벽 뒤에서 대상을 처치하면 치유의 파동이 생성됩니다. 아군을 치유하면 방벽에 에너지가 제공됩니다.

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Class Ability usage heals you and allies within 12 meters as long as they have line of sight to you.

Casting a Barricade restores 70 Health and 110 Shield HP. Using Thruster restores 60 Health.

Scoring multiple Direct Hits within 3 seconds of each while behind a Barricade triggers an additional healing pulse that restores 30 HP in a 12 meter radius.

Activation progress granted by weapon type:
• Submachine Guns, Trace Rifles: 7.14%
• Auto Rifles, Machine Guns: 8.33%
• Pulse Rifles: 9.1%
• Sidearms: 12.5%
• Hand Cannons, Scout Rifles: 16.7%
• Swords: 20%
• Bows, Glaives, Grenade Launchers, Shotguns, Sniper Rifles: 34%

Additional hits provide no activation progress for 2 seconds after a Healing Pulse is triggered. 5 second cooldown between healing pulse activations. (why are these separate)

Super Abilities generate an extra Orb of Power that grants 7.14% Super Energy (regular Super Orb).

Specific Interactions:
• Roaming Supers generate an Orb with the first Kill instead of needing at least 2 Kills
• Ward of Dawn generates 4 Orbs with each granting 3.57% Super Energy (up from 3 Orbs granting 2.3% each for a ~2x increase)
Last Updated 2026-01-04

Perks

Survival Well

Survival Well

More Orbs from Supers. Casting Barricade heals.
 
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