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Name
Rarity
Energy
Type
Rating
Aeon Energy
S2 – CURSE OF OSIRIS
Dodging grants the following to nearby Aeon Cult allies:
Grenade energy to Warlocks
Melee energy to Titans
Dodge energy to Hu...
Aeon Energy
S2 – CURSE OF OSIRIS
Throwing grenades grants the following to nearby Aeon Cult allies:
Grenade energy to Warlocks
Melee energy to Titans
Dodge en...
Alchemical Etchings
S1 – THE RED WAR
Increases hip-fire range and accuracy for Primary ammo weapons. Your Rifts gain the additional ability to increase weapon rel...
And Another Thing
S3 – WARMIND
Gain an additional grenade charge. Grenade final blows spawn an Orb of Power. Weapon final blows grant grenade energy. Activa...
Arc Traps
S5 – SEASON OF THE FORGE
Grenades stick to surfaces and chain Arc bolts to other mines.
Ascending Amplitude
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Stormtrance hits and final blows increase the damage it deals. Refunds Super energy when it ends. While Stormtrance is equipp...
Assault Barricade
S10 – SEASON OF THE WORTHY
You and allies can shoot through your Towering Barricade. Your Towering Barricade takes increased damage from Guardians.
Auto-Loading Link
S1 – THE RED WAR
Steadily reloads a portion of your equipped Auto Rifle or Machine Gun's magazine from reserves. Final blows with Auto Rifles ...
Banned Weapon
S2 – CURSE OF OSIRIS
This weapon fires a 3-round burst.
Banshee's Favorite
S2 – CURSE OF OSIRIS
Generate Gunsmith telemetry data on any elemental weapon kills at an increased rate.
Barri-nade
S21 – SEASON OF THE DEEP
Using your class ability channels defensive Light inward, providing a grenade that creates a barricade on impact. Picking up ...
Battle-Hearth
S4 – FORSAKEN / SEASON OF THE OUTLAW
Kills and assists you make while standing in your Well of Radiance return Super energy.
Beacons of Empowerment
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Sol Invictus lasts twice as long. Allies who pass through your Sunspot are granted Sol Invictus and Restoration. Dealing sust...
Beyond The Veil
S13 – SEASON OF THE CHOSEN
You gain a second Smoke Bomb charge and have damage resistance while invisible. When you make an ally invisible, they gain da...
Biotic Enhancements
S1 – THE RED WAR
When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.
Blastwave Striders
S25 – EPISODE: REVENANT
Gain resistance to your explosives. Defeat targets to charge this armor. Once charged, land a Shiver Strike melee attack or d...
Bleak Domain
S25 – EPISODE: REVENANT
Your Bleak Watcher turrets are enhanced with extended range and are surrounded by Stasis crystals and a storm. While standing...
Blessing of Order
S14 – SEASON OF THE SPLICER
Standing in a rift creates Noble Seekers that seek out allies and heal them. Standing in an empowering rift creates Noble See...
Blood Magic
S3 – WARMIND
While standing in any rift, damaging a target will mark it. You deal extra damage to marked targets, and gain additional bonu...
Bring the Heat
S3 – WARMIND
Fusion Grenades gain increased throw speed, explode on impact, and stun Unstoppable Champions. Final blows with Fusion Grenad...
Burning Fists
S3 – WARMIND
Defeating a target with melee or a finisher grants escalating melee damage, which decays over time. Higher levels of Burning ...
Burning Souls
S3 – WARMIND
Activating your class ability grants Cure. Rapid [Solar]Solar final blows grant stacks of Burning Souls that increase Solar a...
Cauterizing Flame
S16 – WITCH QUEEN / SEASON OF THE RISEN
While you have a Solar Super equipped, casting your Barricade or becoming critically wounded with full class ability energy c...
Cerebral Uplink
S1 – THE RED WAR
Highlights priority targets and improves the regeneration speed of your grenade, melee, and Rift abilities. Provides a small ...
Chaotic Exchanger
S4 – FORSAKEN / SEASON OF THE OUTLAW
Resist incoming damage while charging your Void grenade with Chaos Accelerant. Charged Void grenades return grenade energy on...
Charge Shot
S5 – SEASON OF THE FORGE
Hold down the trigger to charge up a tracking shot that explodes and burns on impact.
Clenched Fist
S6 – SEASON OF THE DRIFTER
Maximizes guard stats on equipped Heavy ammo Swords. You take reduced damage while blocking with a Sword. Rapidly damaging ta...
Close Enough
S4 – FORSAKEN / SEASON OF THE OUTLAW
Damaging targets with Chaos Reach extends its duration. Collecting Ionic Traces grants you energy for Chaos Reach. Sprinting ...
Cobra Totemic
S2 – CURSE OF OSIRIS
Improves melee range as well as ready speed and reload for weapons. Provides a small benefit to airborne effectiveness for al...
Command Frame
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down ...
Command Frame II
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down ...
Command Frame III
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down ...
Command Frame IV
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Fires extended-range, heavy-caliber projectiles at a reduced rate of fire. Deals increased precision damage when aiming down ...
Conduction Tines
S1 – THE RED WAR
While you have an Arc ability equipped, Arc ability or Jolt final blows increase the recharge rate of your abilities and exte...
Consul's Pitch
S27 – THE EDGE OF FATE / RECLAMATION
Hellion projectiles deal increased damage the further they travel eventually fracturing into scorching shrapnel.
Cranial Spike
S13 – SEASON OF THE CHOSEN
Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants.
Cranial Spike II
S22 – SEASON OF THE WITCH
Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants.
Cranial Spike III
S22 – SEASON OF THE WITCH
Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants.
Cranial Spike IV
S22 – SEASON OF THE WITCH
Chaining precision hits grants bonus target acquisition, range, rounds reloaded, and damage against combatants.
Cross Counter
S6 – SEASON OF THE DRIFTER
Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee coun...
Crystalline Transistor
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows from Kinetic weapons create an explosion in the element of your equipped Super that deals damage and applies a ma...
Danger Close
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Weapon precision hits or final blows have a chance to load a Kinetic Exodus micro-missile. Activating your class ability fire...
Dearly Departed
S2 – CURSE OF OSIRIS
Your Rift provides damage reduction to allied Guardians standing in it. Grants Rift energy when you are critically wounded. O...
Depths of Duskfield
S16 – WITCH QUEEN / SEASON OF THE RISEN
Your Duskfield grenades have a much larger effect radius. Allies inside the Duskfield gain Frost Armor and targets inside the...
Devouring Rift
S16 – WITCH QUEEN / SEASON OF THE RISEN
While using a Void Super, casting an Empowering Rift will grant you Devour. Damage dealt by you and your allies from within y...
Dornröschen
S3 – WARMIND
The weapon's laser overpenetrates enemies and refracts off hard surfaces.
Double Dodge
S4 – FORSAKEN / SEASON OF THE OUTLAW
Gain a second dodge charge. Shortly after dodging, your next weapon final blow spawns an Orb of Power.
Double Down
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Your Threaded Specter has increased duration and durability, and damaging it releases additional Threadlings. While near your...
Dreaded Visage
S1 – THE RED WAR
Grants ability energy when you are damaged. While you have a Void super equipped, rapid final blows and final blows while cri...
Dynamic Duo
S6 – SEASON OF THE DRIFTER
[Grenade] : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.