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All Mods & Perks

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Name
Rarity
Energy
Type
Rating
Edge of Action
S16 – WITCH QUEEN / SEASON OF THE RISEN
Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special projectile...
Edge of Concurrence
S16 – WITCH QUEEN / SEASON OF THE RISEN
Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special ranged att...
Edge of Intent
S16 – WITCH QUEEN / SEASON OF THE RISEN
Melee and projectile damage charge this weapon. When fully charged, [Alternate Weapon Action] to enable a special projectile...
Embers of Light
S9 – SEASON OF DAWN
While a Solar Super is equipped, weapon final blows grant class ability energy. Defeating targets with your weapon while stan...
Fan Fire
S5 – SEASON OF THE FORGE
This weapon fires full auto. Hip-fire shots deal bonus precision damage while increasing reload speed and accuracy.
Feast of Light
S14 – SEASON OF THE SPLICER
You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power ...
Fervid Coldsnap
S16 – WITCH QUEEN / SEASON OF THE RISEN
Your Coldsnap grenades have an additional charge that recharges quicker on hits. The seeker spawned from Coldsnap grenades tr...
Firewalker
S14 – SEASON OF THE SPLICER
Increase the damage of Solar weapons and Solar Ignitions based on the amount of Roaring Flames stacks you have. You are harde...
Force Multiplier
S15 – SEASON OF THE LOST
Shotgun and melee final blows start your health regeneration. While you have a defensive buff (Void Overshield, Amplified, Re...
Forge Master
S27 – THE EDGE OF FATE / RECLAMATION
Collecting a Firesprite or rapid Solar final blows make you a Forge Master, allowing you to recall your Throwing Hammer. Afte...
Friendly Competition
S13 – SEASON OF THE CHOSEN
Defeating an enemy with an ability generates a Laurel. Picking up a Laurel of your class has a chance to grant an additional ...
Friendly Competition
S13 – SEASON OF THE CHOSEN
You are representing this class and can acquire Platinum Cards and participate in the Ceremony weekend event.
Fury Conductors
S1 – THE RED WAR
Melee hits grant Armor Charge, and you take less melee damage from combatants while you have Armor Charge. Taking melee damag...
Fusion Harness
S1 – THE RED WAR
Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granti...
Glacial Fortification
S16 – WITCH QUEEN / SEASON OF THE RISEN
While you have a Stasis Super equipped, your Barricade becomes a wall of Stasis crystals that slows nearby targets when creat...
Glacial Guard
S12 – BEYOND LIGHT / SEASON OF THE HUNT
While you have a Stasis Super equipped, rapid Stasis final blows grant Frost Armor. You heal a small amount whenever you gain...
Glorious Charge
S13 – SEASON OF THE CHOSEN
Greatly increases your Thundercrash damage and grants you damage resistance after impact. Melee final blows while amplified g...
Grasp of the Devourer
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Damaging a target with a melee inflicts potent corruption that deals increasing damage over time. Defeating targets afflicted...
Guiding Light
S2 – CURSE OF OSIRIS
All XP gains increased by 10%.
Halberdier's Reach
S21 – SEASON OF THE DEEP
Increases Glaive reload speed and melee damage when surrounded. Glaive melee final blows overflow a round to the magazine. Gl...
Hammer of the Gods
S18 – SEASON OF PLUNDER
Defeating targets with your Thunderclap melee restores melee energy. Targets near you when you use your Thunderclap suffer li...
Hawkeye Hack
S1 – THE RED WAR
Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defe...
Hearts of Ice
S19 – SEASON OF THE SERAPH
Targets frozen by your Winter's Wrath Super take increased Shatter damage. Allies in range of your Winter's Wrath shockwave a...
Helium Spirals
S1 – THE RED WAR
Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time.
High Priority
S21 – SEASON OF THE DEEP
Steadily reloads a portion of your equipped Trace Rifle's magazine from reserves. Damaging a vehicle, boss, or Champion with ...
Honed Edge
S5 – SEASON OF THE FORGE
[Alternate Weapon Action] : Consume the magazine and load a round with additional range and damage.
Horns of Doom
S1 – THE RED WAR
Defeating targets with Void damage has a chance to grant an escalating bonus to damage with Void weapons. Defeating targets w...
Hunter's Trace
S19 – SEASON OF THE SERAPH
This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hit...
Hunter's Trace II
S19 – SEASON OF THE SERAPH
This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hit...
Hunter's Trace III
S19 – SEASON OF THE SERAPH
This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hit...
Hunter's Trace IV
S19 – SEASON OF THE SERAPH
This weapon fires special shield-piercing ammunition and is strong against [Shield-Piercing] Barrier Champions. Precision hit...
Hydraulic Boosters
S1 – THE RED WAR
Increases slide distance and improves High Jump, Strafe Jump, and Triple Jump. Take less damage from targets when airborne.
Illegally Modded Holster
S1 – THE RED WAR
Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand ...
Insatiable
S3 – WARMIND
Immediately regenerate health, melee, grenade, and Rift energy for you and your nearby allies upon activating your Super. Aft...
Insectoid Robot Grenades
S2 – CURSE OF OSIRIS
This weapon's grenades are insectoid robots that chase targets and explode close to them. Consumes tougher combatants to crea...
Ionic Conductor
S18 – SEASON OF PLUNDER
Ionic traces you create move faster and grant you additional ability energy. Nearby allies also gain ability energy when you ...
Jump Jets
S1 – THE RED WAR
Increases hip-fire range and accuracy for Primary ammo weapons. Grants additional aerial maneuverability and enables airborne...
Kintsugi
S12 – BEYOND LIGHT / SEASON OF THE HUNT
Final blows from weapons with a damage type matching your Super create a burst of healing around you that grants allies resto...
Kismet
S28 – RENEGADES / LAWLESS
After landing a final blow while at full health, or when out of combat for an extended duration, your shields will slowly rec...
Lancer's Vigil
S19 – SEASON OF THE SERAPH
While a Stasis Super is equipped, rapid Stasis weapon damage or damage from behind your Rally Barricade will create a Diamond...
Light Shift
S12 – BEYOND LIGHT / SEASON OF THE HUNT
While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks y...
Linear Actuators
S1 – THE RED WAR
Increases sprint speed. Sprinting builds up a static charge. After melee-attacking a combatant, that charge will chain damage...
M1R Distribution Matrix
S20 – LIGHTFALL / SEASON OF DEFIANCE
Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to...
M1R Distribution Matrix II
S20 – LIGHTFALL / SEASON OF DEFIANCE
Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to...
M1R Distribution Matrix III
S20 – LIGHTFALL / SEASON OF DEFIANCE
Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to...
M1R Distribution Matrix IV
S20 – LIGHTFALL / SEASON OF DEFIANCE
Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to...
Malevolent Grasp
S28 – RENEGADES / LAWLESS
While a Strand Super is equipped, casting Rift will suspend nearby combatants. Suspend deals damage over time, which heals yo...
Mecha Holster
S1 – THE RED WAR
While wielding a Submachine Gun, handling, airborne effectiveness, and movement are all improved, and damage against combatan...
Misdirection
S2 – CURSE OF OSIRIS
Dodging disorients nearby enemies and temporarily removes their radar.
Mobius Conduit
S10 – SEASON OF THE WORTHY
Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies. Defeating A...