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All Mods & Perks

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Name
Rarity
Energy
Type
Rating
Orbs of Restoration
S20 – LIGHTFALL / SEASON OF DEFIANCE
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Requires 1 Energy
Orbs of Restoration
S20 – LIGHTFALL / SEASON OF DEFIANCE
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Requires 2 Energy
Recuperation
S20 – LIGHTFALL / SEASON OF DEFIANCE
Replenishes health each time you pick up an Orb of Power.
Requires 1 Energy
Solar Holster
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gradually reloads your stowed Solar weapons over time.
Requires 1 Energy
Solar Holster
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gradually reloads your stowed Solar weapons over time.
Requires 2 Energy
Solar Scavenger
S20 – LIGHTFALL / SEASON OF DEFIANCE
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Solar Scavenger
S20 – LIGHTFALL / SEASON OF DEFIANCE
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Solar Weapon Surge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Solar Weapon Surge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Stacks on Stacks
S20 – LIGHTFALL / SEASON OF DEFIANCE
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Requires 4 Energy
Stacks on Stacks
S20 – LIGHTFALL / SEASON OF DEFIANCE
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Requires 1 Energy
Stasis Holster
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gradually reloads your stowed Stasis weapons over time.
Requires 1 Energy
Stasis Holster
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gradually reloads your stowed Stasis weapons over time.
Requires 2 Energy
Stasis Scavenger
S20 – LIGHTFALL / SEASON OF DEFIANCE
Stasis weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Stasis Scavenger
S20 – LIGHTFALL / SEASON OF DEFIANCE
Stasis weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Stasis Weapon Surge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Stasis Weapon Surge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Strand Holster
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gradually reloads your stowed Strand weapons over time.
Requires 2 Energy
Strand Holster
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gradually reloads your stowed Strand weapons over time.
Requires 1 Energy
Strand Scavenger
S20 – LIGHTFALL / SEASON OF DEFIANCE
Strand weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Strand Scavenger
S20 – LIGHTFALL / SEASON OF DEFIANCE
Strand weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Strand Weapon Surge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Strand Weapon Surge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Your Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Unnamed Item #2778559524
S20 – LIGHTFALL / SEASON OF DEFIANCE
Unnamed Item #2778559525
S20 – LIGHTFALL / SEASON OF DEFIANCE
Void Holster
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gradually reloads your stowed Void weapons over time.
Requires 1 Energy
Void Holster
S20 – LIGHTFALL / SEASON OF DEFIANCE
Gradually reloads your stowed Void weapons over time.
Requires 2 Energy
Void Scavenger
S20 – LIGHTFALL / SEASON OF DEFIANCE
Void weapons get bonus reserves when picking up ammo used by that weapon.
Requires 1 Energy
Void Scavenger
S20 – LIGHTFALL / SEASON OF DEFIANCE
Void weapons get bonus reserves when picking up ammo used by that weapon.
Requires 3 Energy
Void Weapon Surge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Void Weapon Surge
S20 – LIGHTFALL / SEASON OF DEFIANCE
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Requires 1 Energy
Weapons Font
S20 – LIGHTFALL / SEASON OF DEFIANCE
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Requires 3 Energy
Weapons Font
S20 – LIGHTFALL / SEASON OF DEFIANCE
You gain a bonus to your weapons stat while you have any Armor Charge. Your Armor Charge decays over time.
Requires 1 Energy
Empty Mod Socket
S15 – SEASON OF THE LOST
No mod currently selected.
Empty Mod Socket
S8 – SHADOWKEEP / SEASON OF THE UNDYING
No mod currently selected.
You can select Charged with Light mods, Garden of Salvation mods, Nightmare mods, Raid mods, and ...
Empty Mod Socket
S8 – SHADOWKEEP / SEASON OF THE UNDYING
No mod currently selected.
You can select Charged with Light mods, Garden of Salvation mods, Nightmare mods, Raid mods, and ...
Empty Mod Socket
S8 – SHADOWKEEP / SEASON OF THE UNDYING
No mod currently selected.
You can select Charged with Light mods, Garden of Salvation mods, Nightmare mods, Raid mods, and ...
Empty Mod Socket
S8 – SHADOWKEEP / SEASON OF THE UNDYING
No mod currently selected.
You can select Charged with Light mods, Garden of Salvation mods, Nightmare mods, Raid mods, and ...
Accurized Rounds
S7 – SEASON OF OPULENCE
This weapon can fire longer distances.
• Increases range
Accurized Rounds
S1 – THE RED WAR
This weapon can fire longer distances.
• Increases range
Alloy Casing
S1 – THE RED WAR
Reduces weight for faster reloads.
• Greatly increases reload speed
• Decreases stability
Alloy Magazine
S1 – THE RED WAR
Faster reload when the magazine is nearly empty.
Appended Mag
S1 – THE RED WAR
This weapon's magazine is built for higher capacity.
• Increases magazine size
Armor-Piercing Rounds
S1 – THE RED WAR
Rounds cause extra damage to combatants' shields and overpenetrate targets.
• Slightly increases range
Assault Mag
S1 – THE RED WAR
This shotgun's magazine is optimized for quick combat.
• Greatly increases stability
• Increases rate of fire
Augmented Drum
S1 – THE RED WAR
Heavy, high capacity drum.
• Greatly increases magazine size
• Greatly decreases reload speed
Base Magazine
S1 – THE RED WAR
Original manufacturer's magazine, with no modifications.
Base Magazine
S1 – THE RED WAR
Original manufacturer's magazine, with no modifications.
Black Powder
S1 – THE RED WAR
This weapon's explosives are more effective.
• Slightly increases blast radius
• Decreases stability
Concussion Grenades
S29 – MONUMENT OF TRIUMPH
Grenades fired from this weapon emit a blast that staggers enemies.