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NAHKAMPF-KICKSTART

Einfach / Arms Armor Mod

Wenn du eine Sphäre der Macht einsammelst, erhältst du 1 temporäre Rüstungsladung.

Erfordert Hüter-Rang 7: Bedrohungen und Wogen

Requires 3 of ANY energy

Stats

Beliebige Energie-Kosten
3
Credits

Community Research

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When a Melee Ability Charge is fully consumed and you have active Armor Charges:
Consumes active Armor Charges and grants Melee Ability Energy.

Each Mod and Stack of Armor Charge counts as one 'charge' for Melee Energy refunds.

Melee Energy gains with 2|3|etc. 'charges':
[PVE] 16.2% | 21.7% | 28.4% | 34.4% | 38.4% | 41.3% | 43.4% | 45%
[PVP] 12.5% | 14.2% | 16.2% | 18.7% | 21.7% | 25% | 28.4% | 31.6%

Bug: Doesn't work if you have more recharged Melee Ability Energy than a single ability charge.

Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website .
Last Updated 2024-12-17

Perks

Multiple copies of this mod can be stacked to increase the potency of its effect, with diminishing returns for each additional copy of the mod.
Melee Kickstart

Melee Kickstart

When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

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