Stats
| Stabilität |
|
10 | |
| Handhabung |
|
10 | |
| Nachladetempo |
|
10 | |
| • Reload Time |
Community Research
Charge progress from kills:
• Minors: 1
• Elites, Minibosses, and Bosses: 2
• Players: 3
At full charge, hip-fired shots spawn a 'Snareweaver Trap' on impact. Direct Hits Suspend the target and deploy the trap under them.
Snareweaver traps form into 6 linked wires that last for 15 seconds. Enemies that come into contact with any wire are Suspended, and each wire can Suspend up to 2 targets. A maximum of 6 enemies can be Suspended at once within a trap.
5 second cooldown between Suspends on the same enemy.
Suspension lasts 6 seconds (8 with Thread of Continuity). Suspend duration is halved against Minibosses .