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FALKENMOND

Exotisch / Kinetikwaffe / Handfeuerwaffe

Verfolge deine Beute und stoße deine Klauen in die Dunkelheit.

Parakausaler Schuss

Parakausaler Schuss

Todesstöße und Präzisionstreffer mit Falkenmond gewähren „Parakausale Ladung“-Stapel. Die letzte Patrone im Magazin verursacht auf der Anzahl der Stapel basierenden Bonusschaden. Das Halftern von Falkenmond bei der letzten Patrone entfernt diesen Bonus.
Transformativ

Transformativ

Zukünftige Drops dieser Waffe gewähren zufällige Würfe.

Weapon Stats

Schlagkraft
78
Reichweite
57
Stabilität
67
Handhabung
74
Nachladetempo
63
Feuerrate 140
Magazin 8

Hidden Stats

Zielhilfe
93
Inventargröße
52
Zoom
14
Rückstoßrichtung
96
Bounce Intensity
4
Bounce DirectionTends Vertical

Perks

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Random Rolls

Item is eligible for random rolls. Learn more

Community Average Roll

Based on 253.2K+ copies of this weapon, these are the most frequently equipped perks: Learn more
  • 12.3%
     
  • 12.1%
     
  • 11.5%
     
  • 11.1%
     
  • 11.1%
     
  • 11.0%
     
  • 10.4%
     
  • 10.2%
     
  • 9.9%
     
  • 100.0%
     
  • 19.5%
     
  • 14.9%
     
  • 14.3%
     
  • 10.8%
     
  • 9.4%
     
  • 9.0%
     
  • 8.8%
     
  • 8.1%
     
  • 4.7%
     
  • 21.3%
     
  • 20.8%
     
  • 19.7%
     
  • 19.2%
     
  • 18.7%
     

Your Rolls{{RollCountString()}}

Sign in to see the rolls you own for this weapon
and compare them against community suggested rolls!

Let's Go

Other Sockets

Lore

Falkenmond

Verfolge deine Beute und stoße deine Klauen in die Dunkelheit.

Was ist das für ein Gefühl?

Ich habe nicht darum gebeten. Ich verstehe es nicht. Ich will es nicht.

Krähe ist so sorglos in seiner Unwissenheit. Der Schein des Lagerfeuers erhellt sein blasses Gesicht und ich werde von der Hoffnung in seinen goldenen Augen angezogen. Wo ist das verzweifelnde Kind, das ich erwartet hatte?

Er trinkt aus einer offenen Weinflasche gegen die Empfehlung seines Geists. Der Hüter ermutigt ihn und sie lachen. Diese Feier ist unerträglich; keiner von beiden hat einen Grund zur Freude. Ihre Welt geht zugrunde und sie winden sich wie sterbende Kreaturen im letzten Licht kollabierender Sterne. Sie scheinen sich der Sinnlosigkeit ihrer Existenz nicht bewusst zu sein, ihrer Unbeständigkeit im Angesicht kosmischer Auslöschung.

Jetzt trinkt der Hüter, der nah am Feuer steht. Sein Geist ist ebenfalls der Ansicht, besser nicht zu trinken. Sie vergiften sich aus Spaß an der Freude.

Es erinnert mich an meine Schwestern. An Momente an friedlichen Küsten, als wir zu den endlosen Sternen voller Möglichkeiten und Wunder emporblickten. Mir bleibt nur die Sehnsucht.

Was ist das für ein Gefühl?

Ich verstehe es nicht. Ich will es nicht.

Sie feiern ihren Sieg über die Besessenen. Krähe ahmt mit seinen Fingern eine Pistole nach und schwingt die fast leere Weinflasche wie ein Schwert. Der Hüter wirkt nachdenklich. Er sitzt auf einem Stein am Feuer und sinniert über das Geheimnis, das sie bewahren. Krähe bemerkt es, versucht aber, es nicht zu zeigen. Er möchte den Hüter aufmuntern. Er möchte ihn unterstützen, damit sie ihre Triumphe gemeinsam feiern können.

Als Gleichberechtigte.

Es erinnert mich an meine Heimat. An die Wärme der Sonne und die Umarmung meiner Familie. An das Gesicht meines Vaters. An alle, die ich verraten habe. An all das Blut, das im Namen der Unsterblichkeit vergossen wurde. Die Wärme der Sonne verbrennt mich mit ihrer Erinnerung.

Was ist das für ein Gefühl?

Ich will es nicht.

Das Feuer ist so gut wie erloschen. Krähe ist umgefallen und kann nicht mehr aufstehen, obwohl er behauptet, es ginge ihm gut. Der Hüter wendet die Glut mit der Spitze seines Schwerts. Die Geister reden leise und verschwörerisch miteinander. Die Feier ist vorbei, doch ich fühle, dass ihre Empfindungen gemischt sind: komplex und eine Myriade von Dingen, wo eine einfache, singuläre Fokussierung doch ausreichen würde.

Es bahnt sich ein nahezu verwandtschaftliches Verhältnis an. Wider besseren Wissens.

Was ist das für ein Gefühl?

Add Review

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40
Good if you can land consistent headshots, bad if your aim is like mine... :(
6
Does 426 dmg to the head with max buff. Its nasty. Even without the buff its one of the best HCs. Its so smooth and snappy.
4
Oh god

Paracausal Shot x7 with 93 aim assist and opening shot

dire promise 2
3
Very smooth to use in pvp, and super fun in pve. It's surprising to me that people dont like the random rolls idea with the Transformative perk because its a weapon you can focus more toward one or the other (pve or pvp). The base stats as is when you first get it, along with the intrinsic perk, just by themselves, gives it an easy 4/5 score for both pve and pvp. It's not one to sleep on. also an easy 4/5 in Gambit too
3
Hawkmoon was the very first exotic I got in Destiny 1, and also my favorite, as such I was incredibly worried about Hawkmoon in D2. I can safely assure you, give yourself time with this weapon and you'll fall in love with it. Incredible stats, random rolled perks, great PVE dps and incredible PVP performance. This gun is a monster, and it will only get better.
2
It's basically a "closing shot" if there ever was one. There aren't many places where you'd need the extra range from Ace without also being in sniper rifle territory. I do wish that Transformative was an additional perk, because right now Hawkmoon is just a legendary hand cannon without a mod slot that can rarely one shot people. PvE wise, if you hit all 8 shots into a powerful enemy, its passable for some dps if you want to save special ammo.
2
Oh man, man oh man.... I was lucky enough to score myself a Hawkmoon with Corkscrew + Rangefinder + Textured grip and does absolute wonders in the Crucible. Combine that with the Masterwork that adds Range to every Paracausal shot you have, and now you have a gun that can very much crossmap without much difficulty. 11/10, will probably use it every other round outside of AoS
2
Not sure why so many people are hating on this hand cannon. It's got amazing stats and an excellent damage perk for both PVE and PVP. It's probably one of the most skill-oriented weapons to use given the nature of its exotic perk.

Hammer forged rifling, rangefinder, and polymer grip will most likely be the god roll. Near max range and good handling + stability.
2
Y'all used this weapon in one pvp game and gave it a 3. I've been using it non stop since it came out and it's amazing. Don't go for 1 shots. Go for 2 shots. This is the most consistent hand cannon in the game. Definitely better then you guys are giving it credit for. It's easy to hit headshots and very rewarding when you do. CammyCakes made a really good video about it https://www.youtube.com/watch?v=4hY1h2UOSPY .
1
Very interesting. The random perks are definitely mostly suited for PvP, but the exotic perk does suffice for PvE needs, and feels just right.
1
I got a opening shot roll and a rangefinder roll. I'll be running rangefinder in PVP and I expect good things.
0
Def a top tier PVP option especially if you're good at clicking heads the number of ohks per game is absurd but balanced...
0
isn't this thing supposed to have 13 rounds? Or am I just stupid? EIther way its awesome tho
0
Random rolls will be farmable by running a variation of the same mission you got the gun from with champs. Honestly this gun feels crispy, outside of the mediocre range stat it's a pretty solid gun. Can one shot in pvp but can also do some damage on pve, fun if you're just doing bounties or strikes. Rangefinder is going to be your friend on any platform to compete with ace.
0
the exotic trait is not that good to be honest,but this gun makes up for it in it's consistency and ease of use,the base roll feels amazing and with the catalyst and opening shot,surplus or range finder this gun becomes unstoppable
in pve,it's also great because there,the exotic perk can be easily triggered.where as in pvp,you need to land 6-7 precision shots without missing more than 2 shots and without dying
0
PvP: Aim assist 93.

PvE: Surprisingly Good, DPS can acctualy beat some pretty decent exotics and legendaries
0
Its really good and it can chunk bosses so well. Im not good with hand cannons in pop tho
0
Amazing in pie can absolutely tank possess
0
gonna be nuts once we get actual perks on it, but, pve-wise, it kinda slaps. it rivals outbreak in kinetic dps and can 2 phase taniks. PvP rolls w sth like hammer forged, rangefinder or opening shot, plus smooth grip would be sweet, but for pve, maybe fluted, plus KW or surplus, and combat grip. def a good exotic
0
Really cool, but I feel like the low mag really hurts it
0
The reason why a lot of youtubers are hating the gun for the pvp aspect is cause they are trying to force the stacks for paracausal shot in game it naturally just comes the overall feel of the gun is smooth it feels nice the you don't need much skill to use the gun because it's so good but it's good for the players who are skilled cause of them being able to get the Stacks much easier for the pvp side if its a stationary boss it does above 95k w div and well
0
pretty hecking good! wow it's yeah it does a lot of damage
0
It’s rewarding for those that can aim, it encourages you not to reload after every kill, and I like the risk/reward way the perk works. I love the way the scope looks, and all the stats for the gun are very high.
The issue? Range nerf for Paracausal Shot. With a x7 stack I can't oneshot most players in the middle of a super on HEADSHOT from 40 yards. They need to fix that; it only does full damage point blank. I’ve lost many PvP fights because my enemy was too far away because of this nerf.
0
high skill ceiling in pvp, great dps for a primary in pve
0
Dont overlook this HC its by far the most consistent HC Ive used on console besides not forgotten. It wont let you down if you play smart and the damage boost is so cool if you land it! dont sleep on it. If you focus too much on trying to get the damage perk I think itll ruin your experience but if you use it like a normal handcannon and use whatever stacks you have youll enjoy it way more. Its by far my favorite HC in D2.
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