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EMBERS OF LIGHT

Exotic / Intrinsic

While a Solar Super is equipped, weapon final blows grant class ability energy. Defeating targets with your weapon while standing in a healing rift creates a pulse that grants Radiant to you and nearby allies; an empowering rift instead grants Cure to you and nearby allies. Daybreak final blows grant both effects.

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Requires a Solar Super to be equipped to function.

Weapon Kills grant Class Ability Energy based on Enemy Rank :
• Tier 1 (T1) Minors: 18%
• T2 Minors, T1 Elites: 26%
• T3 Minors, T2 Elites: 40%
• T4 Minors, T3 Elites: 60%
• T4 Elites, Minibosses: 80%
• Bosses: 100%
• Players: 30%

Weapon Kills while standing in a Healing Rift grant 7 seconds (10 with Ember of Solace) of Radiant to you and allies within a 10 meter radius.

Weapon Kills while standing in an Empowering Rift grant Cure x1 to you and allies within a 10 meter radius.

Daybreak Kills grant Cure x2 and 10 seconds (15 with Ember of Solace) of Radiant to you and allies within a 10 meter radius.

Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website .
Last Updated 2025-12-23

Perks

Embers of Light

Embers of Light

Create combination Healing/Empowering Rifts.
 
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