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MOVE TO SURVIVE

Exotic / Intrinsic

With Blink equipped, use [Air Dodge] while airborne to perform a Dark Blink.

Using Blink or Dark Blink grants Volatile Rounds. Blink travels farther, causes nearby targets to become volatile, and has a shorter cooldown. While your Nova Warp Super is active, Dark Blink does not cost Super energy. Provides a moderate benefit to airborne effectiveness for all weapons.

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Passive grants the following benefits:
• 30 Airborne Effectiveness
• 25% increased Blink distance
• 20% decreased Blink cooldown (3.55s⁠🠚⁠2.85s)
• 30% decreased Blink activation delay (1.65s⁠🠚⁠1.15s)
• Removes Super Energy cost of Nova Warp's Dark Blink

While Blink is equipped, gain a horizontal 'Dark Blink' bound to your [Air Move]. Movement is identical to Nova Warp's Dark Blink, which spawns 4 [PVP: 2] Weakening Seekers that scale with the Super stat. Incurs a 6 [PVP: 8] second cooldown on use.

Blinking or casting Dark Blink grants 100 Handling for 2 seconds, Volatile Rounds for 9 [PVP: 5] seconds, and the Radar remains active during the animation.

Enemies within 10? meters become Volatile when initiating Blink.
Last Updated 2026-07-13

Perks

Move to Survive

Move to Survive

Grants airborne movement and improves Blink.
 
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