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ASCUAS DE LUZ

Excepcional / Intrinsic

Con una súper solar equipada, los golpes finales con armas otorgan energía de habilidad de clase. Al derrotar objetivos con tu arma mientras permaneces sobre una Grieta de curación, se crea un pulso que os otorga Radiante tanto a ti como a tus aliados cercanos. Las Grietas de poder os otorgan Curación tanto a ti como a tus aliados cercanos. Los golpes finales con Alborada otorgan ambos efectos.

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Requires a Solar Super to be equipped to function.

Weapon Kills grant Class Ability Energy based on Enemy Rank :
• Tier 1 (T1) Minors: 18%
• T2 Minors, T1 Elites: 26%
• T3 Minors, T2 Elites: 40%
• T4 Minors, T3 Elites: 60%
• T4 Elites, Minibosses: 80%
• Bosses: 100%
• Players: 30%

Weapon Kills while standing in a Healing Rift grant 7 seconds (10 with Ember of Solace) of Radiant to you and allies within a 10 meter radius.

Weapon Kills while standing in an Empowering Rift grant Cure x1 to you and allies within a 10 meter radius.

Daybreak Kills grant Cure x2 and 10 seconds (15 with Ember of Solace) of Radiant to you and allies within a 10 meter radius.

Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website .
Last Updated 2025-12-23

Perks

Embers of Light

Embers of Light

Create combination Healing/Empowering Rifts.
 
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