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LA DANSE

Exotique / Intrinsic

Augmente modérément l'efficacité aérienne et la mobilité sans viser, ainsi que la portée et la précision des armes à munitions principales.

Les frags avec des armes à munitions principales renvoient de l'énergie d'esquive qui, une fois pleine, peut surcharger pour créer des charges supplémentaires.

Community Research

Credits
Passively grants 20 Airborne Effectiveness to Primary Weapons.

Grants the following benefits while a Primary Weapon is readied and not Aiming Down Sights:
• 30 Mobility
• 5 Range and 30? Stability
• 70% decreased Accuracy Cone Size
• 2 degrees increased Precision Aim Cone Angle
• 20% increased Aim Assist and Damage Falloff Distance

DMT , Last Word , and Tommy's Matchbook are uniquely tuned and do not receive as significant of a benefit.

Primary Weapon Kills grant Class Ability Energy based on Enemy Rank :
Minors: 34% | Elites and higher: 100% | Players: 20%

Ability energy gained is NOT affected by Chunk Energy Scalars. Learn more about this mechanic in our explainer blog post on the Clarity website .

At full Class Ability energy, scoring multiple Primary Weapon Kills within 6 seconds of each grants an additional Class Ability Charge. Maximum of 2 extra charges.

Activation progress granted by Enemy Rank :
Minors: 34% | Elites and higher: 100% | Players: 100%
Last Updated 2026-01-03

Perks

The Dance

The Dance

Improved Primary weapon performance; final blows refund dodges.
The Dance

The Dance

Improved Primary weapon performance; final blows refund dodges.
 
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