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I danni continui con quest'arma sfiniscono il bersaglio per breve tempo.

I bersagli sfiniti infliggono meno danni.

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Scoring multiple Hits on targets Exhausts them. Triggering it on Players makes them deal 10% less damage.

Exhaust duration cannot be refreshed.

Hit Requirements by Weapon Type:
• 3 Hits: Bows, Glaives (both Projectile and Melee), Grenade/Rocket Launchers (Impact and Detonation damage count separately), Sniper Rifles
• 7 Hits: Scout Rifles
• 12 Hits: Sidearms
• 13 Hits: Submachine Guns
• 14 Hits: Fusion Rifles
• 16 Hits: Auto Rifles
Last Updated 2022-10-08
 
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