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EMBERS OF LIGHT

Exotic / Intrinsic

Daybreak final blows create a healing and empowering Rift at the target's location. While a Solar Super is equipped, Solar weapon final blows grant Rift energy; standing in a Rift increases this energy. Final blows while in a Rift consume class ability energy to create a healing and empowering Rift at the target's location.

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Kills while standing in a Rift with your Class Ability charged consume that charge to spawn a Healing and Empowering Rift at Enemy Death Location.

Daybreak Kills also spawn a Healing and Empowering Rift at Enemy Death Location.

Solar Weapon Kills grant Class Ability Energy based on enemy rank :
• 4.5%: Tier 1 Minors
• 6.5%: Tier 2 Minors, Tier 1 Elites
• 7.5%: Enemy Players
• 10%: Tier 3 Minors, Tier 2 Elites
• 15%: Tier 4 Minors, Tier 3-4? Elites
• 20%: Minibosses
• 25%: Bosses

Energy gains are doubled while standing in a Rift.
Last Updated 2024-04-03

Perks

Embers of Light

Embers of Light

Create combination Healing/Empowering Rifts.
 
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