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DECONSTRUCT

Common / Trait

Dealing sustained damage grants bonus damage against vehicles and constructs for an improved duration and refunds ammunition. Damage with Primary ammo or against constructs provides additional progress.

Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

Community Research

Credits
Upon scoring multiple hits within 6 seconds of each:
• Refills 10% of the Magazine (rounded up) from thin air. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity.
• Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration.

Number of Hits Required:
• If Magazine Size is 1: 3 Hits
• Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down

Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons.

Pellet Shotguns, Rocket-Assisted Sidearms, and non-Wave Frame Grenade Launchers can trigger the perk twice on initial activations (when the buff isn't active). Note: please don't ask about the specifics of this.

Wave Frame Grenade Launchers:
• Direct Impacts count as 2 Hits
• Doesn't receive bonus activation progress against Constructs and Vehicles

Pellet Shotguns:
• Runs into network-related issues for triggering the perk and granting ammo on non-construct hits
• Only needs one pellet to hit per shot, they aren't considered separate Hits for the purpose of the perk
• Activation progress granted by each shot scales with distance: point-blank shots follow the standard formula but as few as 2 shots can trigger the perk on more distant targets
Last Updated 2023-11-29

Perks

Deconstruct

Deconstruct

Dealing sustained damage grants bonus damage against vehicles and constructs and refunds ammunition. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
 
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