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THE DANCE

Exotic / Intrinsic

Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo.

Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.

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Passively grants 20 Airborne Effectiveness to Primary Weapons.

Grants the following benefits while a Primary Weapon is readied and not Aiming Down Sights:
• 30 Mobility
• 5 Range and 30? Stability
• 70% decreased Accuracy Cone Size
• 2 degrees increased Precision Aim Cone Angle
• 20% increased Aim Assist and Damage Falloff Distance

DMT , Last Word , and Tommy's Matchbook are uniquely tuned and do not receive as significant of a benefit.

Primary Weapon Kills grant Class Ability Energy based on Enemy Rank :
Minors: 34% | Elites and higher: 100% | Players: 20%

Ability energy gained is NOT affected by Chunk Energy Scalars. Learn more about this mechanic in our explainer blog post on the Clarity website .

At full Class Ability energy, scoring multiple Primary Weapon Kills within 6 seconds of each grants an additional Class Ability Charge. Maximum of 2 extra charges.

Activation progress granted by Enemy Rank :
Minors: 34% | Elites and higher: 100% | Players: 100%
Last Updated 2026-01-03

Perks

The Dance

The Dance

Improved Primary weapon performance; final blows refund dodges.
The Dance

The Dance

Improved Primary weapon performance; final blows refund dodges.
 
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